Campaign Actions
Tick Tock It's Skirmish O'Clock
Reassigned Psychic familiar from Fagin to Theodora (25¢)
Outcome: Credits remaining: 0¢Equipped Tank with Shotgun from stash (30¢)
Outcome: Credits remaining: 0¢Bought Mining laser* for Tank (125¢)
Outcome: Credits remaining: 0¢Hired Tank (130¢)
Outcome: Credits remaining: 125¢Added 40¢: Cost of recovered, items from Apoc (Dead.)
Outcome: +40¢ (to 255¢)Equipped Blessed Bill with Hazard suit from stash (10¢)
Outcome: Credits remaining: 215¢Bought Hazard suit for Stash (10¢)
Outcome: Credits remaining: 215¢Bought Shotgun for Stash (30¢)
Outcome: Credits remaining: 225¢Added 2 XP for Switch
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Saul
Outcome: Current: 4 XP, Total: 4 XPInjury: Millisaur suffered Out Cold
Outcome: Millisaur was put into ActiveState Change: Millisaur changed from Recovery to Convalescence
Outcome: Millisaur is now ConvalescenceInjury: Millisaur suffered Hobbled
Outcome: Millisaur was put into RecoveryInjury: Blessed Bill suffered Out Cold
Outcome: Blessed Bill was put into RecoveryAdded 2 XP for Barak
Outcome: Current: 2 XP, Total: 8 XPTerritory Transfer: D5: Collapsed Dome transferred from no one to Sol Logistics
Reputation Update: Sol Logistics gained 2 Reputation (new total: 12)
Battle ended: Dome Rush
Outcome: Winner: Sol LogisticsCrew selected for Sol Logistics
Outcome: 10 chosenBattle created: Dome Rush on 2026-07-30. Gangs: Sol Logistics, The Emperor's Mercy.
Rolling for advancement to Switch
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic SkillRolling for advancement to Switch
Rolled 2D6: 6 , 4 = 10Rolling for advancement to Switch
Rolled 2D6: 3 , 3 = 6Rolling for advancement to Switch
Rolled 2D6: 3 , 2 = 5Rolling for advancement to Barak
Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic SkillRolling for advancement to Barak
Rolled 2D6: 2 , 5 = 7Sigurd Wyrm-in-the-Eye spent 6 XP to advance
Outcome: Improved IntelligenceRolling for Sigurd Worm-In-The-Eye Advancement (6xp)
Rolled 2D6: 3 , 6 = 9 Outcome: Intelligence +1Added 1 XP for Techmite Autoveyor (CJ)
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Ubbe Geltmann
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Sigurd Wyrm-in-the-Eye
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Ivar the Ashwalker
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Flokki Bukkshott
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Odinn Flintsson
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Grodin Deepdelver
Outcome: Current: 1 XP, Total: 13 XPAdded 1 XP for Techmite Exovator 078b
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Tor Mjolnirrson
Outcome: Current: 5 XP, Total: 5 XPBought Respirator for Alies Curie (15¢)
Outcome: Credits remaining: 6¢Bought Bio-booster for Alies Curie (35¢)
Outcome: Credits remaining: 21¢Bought Hotshot las pack for Lasgun on Alies Curie (20¢)
Outcome: Credits remaining: 56¢Bought Las-projector for Lasgun on Alies Curie (35¢)
Outcome: Credits remaining: 76¢Bought Mesh armour for Anbrecht (15¢)
Outcome: Credits remaining: 11¢Sold equipment from stash: Flak armour (5¢)
Outcome: +5¢ (to 26¢)Moved Flak armour from Anbrecht to stash (10¢)
Outcome: Credits remaining: 21¢Reduced 5¢: Excess from Downtime recruitment
Outcome: -5¢ (to 21¢, all time: 2041¢)Bought Lasgun for Alies Curie (10¢)
Outcome: Credits remaining: 26¢Bought Mesh armour for Alies Curie (15¢)
Outcome: Credits remaining: 36¢Bought Rad gun for Alies Curie (100¢)
Outcome: Credits remaining: 51¢Bought Medicae kit for Alies Curie (30¢)
Outcome: Credits remaining: 136¢Bought Bio-booster for Alsandar Corewrath (35¢)
Outcome: Credits remaining: 166¢