The Abhumans
| R | Cr | St | W |
|---|---|---|---|
| 1000¢ | 0¢ | 0¢ | 1000¢ |
Actions
Log ActionFrom Rukbat Dome 6 Campaign (Part 1)
Sympathiser Transfer: (Venator) 'The Abhumans' Home Support transferred from The Abhumans to The Abhumans
Assets & Resources
Assets
Every gang has its own support network, be it the locals who pay them for protection, or the settlement elders who let them set up shop in their towns and holesteads.
---
Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.Resources
| Reputation | 1 | Modify |
Attributes
| Alignment | Law-abiding |
Fighters
| House Hunt Leader 1 – 533 | Leader | 1 |
| Cyber-mastiff | Exotic Beast | 1 |
| Ogryn Hunt Champion | Champion | 1 |
| Ratling Hunt Champion | Champion | 1 |
| House Specialist 1 – 544 | Specialist | 1 |
| Beastman Hunter | Ganger | 1 |
| Ratling Hunter | Ganger | 1 |
| Squat Hunter | Ganger | 1 |
| Total | 8 | |
Stash
Stash Credits
Papa Thorsten
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 4+ | 2 | 6+ | 5+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Psyker | None | ||||||||||
| Gear | Cyber-mastiff (100¢), Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (55¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| firestorm ammo (+30¢) | - | T | - | - | 5 | -1 | 1 | 6+ |
| Blaze, Limited, Template | ||||||||
| Power axe (35¢) | - | E | - | - | S+2 | -2 | 1 | - |
| Disarm, Melee, Power | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Quick Rules
- Fearsome: Enemy must pass WP test before they can Charge (if failed, don't move and activation ends)
- Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Limited: If ammo check failed, delete this ammo from fighter card.
- Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
- Scatter Shot: If hit, make D6 wound rolls rather than 1.
Hit me list
- <name>
Hit them list
- <name>
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | - | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 8+ | 8+ |
| Rules | Loyal Protector, Watchdog | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Savage bite | - | E | - | - | S | -2 | 1 | - |
| Disarm, Melee | ||||||||
Dog
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 5+ | 5 | 5 | 3 | 4+ | 2 | 8+ | 7+ | 9+ | 9+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Ogryn Legacy, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Gear | Stimm-slug stash (25¢), Furnace plates (5¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired augmetic fists* (70¢) | - | E | - | - | S+1 | -1 | 2 | - |
| Knockback, Melee, Paired | ||||||||
Quick Rules
- Nerves of Steel: When hit by ranged attack, Cool test. If passed, may choose to not become Prone and Pinned.
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Paired: +1A for dual weapons. When charging, double Attacks Characteristic. So on charge, will normally have 6 attacks (2x2, +1, +1).
Hit me list
- <name>
Hit them list
- <name>
Mickey Free
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 3+ | 2 | 2 | 2 | 3+ | 1 | 7+ | 6+ | 7+ | 5+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Slopping, Sneaking, Sniping, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fast Shot | ||||||||||
| Gear | Cameleoline cloak (35¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long las (20¢) | 18" | 36" | - | +1 | 4 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- Fast Shot: Treats Shoot / Fire All actions as (Simple) rather than (Basic) [not unwieldy weapons].
- Cameleoline Cloak: If wearer didn't move, -2 to hit penalty for ranged attacks targeting them.
- Sniping: Re-roll Hit rolls of a natural 1 when performing a Shoot (Basic) action after taking the
Aim (Basic) action with a Basic Weapon - Sneaking: If in cover, additional -1 to hit penalty for ranged attacks targeting them.
- Slopping: If in Recovery, at end of 'Set Up Battlefield' step in pre-battle sequence, roll D6. A "6" they recover and are available for the battle.
Hit me list
- <name>
Hit them list
- <name>
Domino
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (5¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- <Rules>
Hit me list
- <name>
Hit them list
- <name>
Garrett
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Quick Rules
- Feral Warriors: +1 Attack if have suffered 1 or more fleshwounds.
- Frenzon Conditioning: Never suffer any side effects from using Frenzon.
- Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check.
- Parry: Force attacker to re-roll one (none Power) melee hit.
- Rending: Wound Roll of "6", +1 Damage (Fighter) or +1 Damage dice (vehicle).
- Smoke: 2.5" radius blast marker, blocks line of sight. Roll D6 in End Phase: 5+, blast marker stays in place.
Hit me list
- <name>
Hit them list
- <name>
Mullowney
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 4+ | 2 | 2 | 1 | 3+ | 1 | 7+ | 7+ | 8+ | 5+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Slopping, Sneaking, Sniping | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (15¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- Sniping: Re-roll Hit rolls of a natural 1 when performing a Shoot (Basic) action after taking the
Aim (Basic) action with a Basic Weapon - Sneaking: If in cover, additional -1 to hit penalty for ranged attacks targeting them.
- Slopping: If in Recovery, at end of 'Set Up Battlefield' step in pre-battle sequence, roll D6. A "6" they recover and are available for the battle.
Hit me list
- <name>
Hit them list
- <name>
Siringo Pinkerton
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Squat Legacy, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Embed Code
-
Stash
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/7010bf6b-0452-4de4-915e-eb2aa03610f8/embed?theme=auto"></iframe>Copied
-
Papa Thorsten
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/53268fda-e7cc-4883-8b65-41ce5c98f6a2/embed?theme=auto"></iframe>Copied
-
Cyber-mastiff
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/e912c45f-dbd3-4832-9244-5fdd5e64c596/embed?theme=auto"></iframe>Copied
-
Dog
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/129169a3-0694-4898-8bf6-744c22cfc74b/embed?theme=auto"></iframe>Copied
-
Mickey Free
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/24d6e54b-151b-47de-aac1-ffbde264e47a/embed?theme=auto"></iframe>Copied
-
Domino
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/a1fd00ff-ce57-40b9-bcbe-ba7bcfa939c0/embed?theme=auto"></iframe>Copied
-
Garrett
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/97d281a9-4c5f-4d7d-a00b-d41a187cd81e/embed?theme=auto"></iframe>Copied
-
Mullowney
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/f4a7d56e-b123-4c6b-a2ed-1cc1b05ad911/embed?theme=auto"></iframe>Copied
-
Siringo Pinkerton
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/8263cd30-2f4c-4ef8-8661-41bf846c2c2b/fighter/939b957e-c4e6-4f62-a596-4fdce83cc8ba/embed?theme=auto"></iframe>Copied
Copy the code below and paste it into your website to embed the fighter card.
The embed page contains the iframe-resizer child page code so you use the parent page code if you want.
Add ?theme=light or ?theme=dark to the URL to force a particular theme.