jonolikespieCampaign GangDome on the RangeCawconquistador

Cawconquistador

Cawdor (HoF)
Dome on the Range In Progress
R Cr St W
2055¢ 40¢ 2095¢

Actions

Log Action

From Dome on the Range

jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 02 spent 6 XP to advance

Outcome: Improved Movement
jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 02 spent 9 XP to advance

Outcome: Improved Weapon Skill
jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 01 spent 6 XP to advance

Outcome: Improved Movement
jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 01 spent 9 XP to advance

Outcome: Improved Weapon Skill
jonolikespieCawconquistador
2 months, 4 weeks ago

Added 4 XP for Zealot 02

Outcome: Current: 15 XP, Total: 15 XP

Assets & Resources

Assets

Local Chapel (Territory)
Income: 10 credits  ·  Boon: Select 1 fighter to work this territory. That fighter may “dip into” the alms box to add 2d3 credits to the gang’s stash when collecting Income. However, the local populace don’t like this much and may take out their frustration on the fighter. If both dice are 1s, roll on the Lasting Injury for this fighter and count all results of 11-26 as 31-45.  ·  Upgrade 1: Set the Income of this Territory to 20.  ·  Upgrade 2: Choir Practice: The holy hymns of the Emperor’s faithful have inspired the gang to calm surety. All members of the gang may add +1 to any Cool checks that they’re required to take.

The inhabitants of the lost zone haven’t kept much faith in their lives, but the few who seek out these chapels to pray for a second chance.

Prometheum Refinery (Territory)
Income: d3x10 credits  ·  Boon: Select one fighter to work this territory. That fighter skims a small bit of the refined prometheum to fashion into ammunition. That fighter may freely equip firestorm or inferno ammo.  ·  Upgrade 1: Set the Income of this Territory to 2d3x10  ·  Upgrade 2: High Octane: The controlling gang can now refine crude prometheum into some seriously flammable stuff. All flamers, incendiary charges, and fire-based ammunition increase their strength by 1, but gain gain the Unstable trait.

Raw prometheum is only as valuable as your ability to refine it and these stations are tightly guarded.

Prometheum Tap (Territory)
Income: 15 credits  ·  Boon: Select up to three fighters to work this territory. Each fighter may add Incendiary Charges to their fighter card while they work this territory.  ·  Upgrade 1: Set the Income of this Territory to 30.  ·  Upgrade 2: Gas Surplus: All flame-based weapons that the controlling gang employs gain the Plentiful trait. Flame based weapons include (but are not limited to!) flamers of all varieties, incendiary charges, and flamestorm and inferno ammunition.

Tapping into the prometheum lines without alerting the attention of those above can pay off huge dividends for a gang and the lost zone’s working taps are highly sought after.

Resources

Enemies Permanently Killed 1
Loot Boxes Claimed 3
Reputation 3

Attributes

Path of Faith Path of the Redeemer

Fighters

Priest Leader 1
Firebrand Champion 1
Deacon Champion 1
Redemptionist Brethren Specialist Specialist 1
Redemptionist Brethren Ganger 5
Zealot Juve 2
Rogue Doc Hanger-on 1
Total 12

Stash

40¢

Stash Credits

40¢

Priest

Priest (Leader)
335¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 6+ 4+ 7+
Rules FanaticalGang Hierarchy (Leader)Gang LeaderGroup Activation (2)The Path We FollowTools of the Trade
XP 0 XP
Skills Unshakable ConvictionSpring Up
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
Inferno pistol (145¢) 6 9 - - 8 -3 2 6+
Melta, Scarce, Sidearm

Firebrand

Firebrand (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 7+ 6+
Rules PiousRighteous WarriorTools of the Trade
XP 11 XP
Skills Bulging Biceps
Gear Layered flak armour (20¢)Bionic leg (mundane) (25¢)
Injuries Hobbled — treated by Bionic leg (mundane)
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Mono-sight† (+35¢)

Mateo Verdugo

Deacon (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 4+ 2 6+ 6+ 5+ 7+
Rules FanaticalFanatical FervourGang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills FearsomeCounter-attackParry
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Eviscerator* (90¢)
melee E 1" - - S+1 -1 1 -
Melee, Sever, Shred, Unwieldy, Versatile
ranged - T - - 3 -1 1 5+
Blaze, Scarce, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sergeant

Redemptionist Brethren Specialist (Specialist)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)Tools of the Trade
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Bolter combi-melta (170¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1), Master-crafted
Melta 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce, Master-crafted
Master-crafted (+45¢)
Telescopic sight† (+25¢)

Brother 01

Redemptionist Brethren (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 8+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 5 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Brother 02

Redemptionist Brethren (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 10 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Brother 03

Redemptionist Brethren (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 9 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template

Brother 04

Redemptionist Brethren (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 7+ 10+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 4 XP
Gear Mesh armour (15¢)
Injuries Head Injury
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template

Brother 05

Redemptionist Brethren (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 8+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Zealot 01

Zealot (Juve)
140¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 5+ 3 3 1 3+ 1 8+ 7+ 8+ 9+
Rules FanaticalFast LearnerGang Fighter (Juve)Hot-headed
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template

Zealot 02

Zealot (Juve)
140¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 5+ 3 3 1 3+ 1 8+ 7+ 8+ 9+
Rules FanaticalFast LearnerGang Fighter (Juve)Hot-headed
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template

Doc

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.