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Cawconquistador

R Cr St W
2055¢ 40¢ 2095¢

Actions

Log Action

From Dome on the Range

jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 02 spent 6 XP to advance

Outcome: Improved Movement
jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 02 spent 9 XP to advance

Outcome: Improved Weapon Skill
jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 01 spent 6 XP to advance

Outcome: Improved Movement
jonolikespieCawconquistador
2 months, 4 weeks ago

Zealot 01 spent 9 XP to advance

Outcome: Improved Weapon Skill
jonolikespieCawconquistador
2 months, 4 weeks ago

Added 4 XP for Zealot 02

Outcome: Current: 15 XP, Total: 15 XP
View all actions →

Assets & Resources

Assets

Local Chapel (Territory)
Transfer
Income: 10 credits  ·  Boon: Select 1 fighter to work this territory. That fighter may “dip into” the alms box to add 2d3 credits to the gang’s stash when collecting Income. However, the local populace don’t like this much and may take out their frustration on the fighter. If both dice are 1s, roll on the Lasting Injury for this fighter and count all results of 11-26 as 31-45.  ·  Upgrade 1: Set the Income of this Territory to 20.  ·  Upgrade 2: Choir Practice: The holy hymns of the Emperor’s faithful have inspired the gang to calm surety. All members of the gang may add +1 to any Cool checks that they’re required to take.

The inhabitants of the lost zone haven’t kept much faith in their lives, but the few who seek out these chapels to pray for a second chance.

Prometheum Refinery (Territory)
Transfer
Income: d3x10 credits  ·  Boon: Select one fighter to work this territory. That fighter skims a small bit of the refined prometheum to fashion into ammunition. That fighter may freely equip firestorm or inferno ammo.  ·  Upgrade 1: Set the Income of this Territory to 2d3x10  ·  Upgrade 2: High Octane: The controlling gang can now refine crude prometheum into some seriously flammable stuff. All flamers, incendiary charges, and fire-based ammunition increase their strength by 1, but gain gain the Unstable trait.

Raw prometheum is only as valuable as your ability to refine it and these stations are tightly guarded.

Prometheum Tap (Territory)
Transfer
Income: 15 credits  ·  Boon: Select up to three fighters to work this territory. Each fighter may add Incendiary Charges to their fighter card while they work this territory.  ·  Upgrade 1: Set the Income of this Territory to 30.  ·  Upgrade 2: Gas Surplus: All flame-based weapons that the controlling gang employs gain the Plentiful trait. Flame based weapons include (but are not limited to!) flamers of all varieties, incendiary charges, and flamestorm and inferno ammunition.

Tapping into the prometheum lines without alerting the attention of those above can pay off huge dividends for a gang and the lost zone’s working taps are highly sought after.

Resources

Enemies Permanently Killed 1 Modify
Loot Boxes Claimed 3 Modify
Reputation 3 Modify

Attributes

Path of Faith Path of the Redeemer

Fighters

Priest Leader 1
Firebrand Champion 1
Deacon Champion 1
Redemptionist Brethren Specialist Specialist 1
Redemptionist Brethren Ganger 5
Zealot Juve 2
Rogue Doc Hanger-on 1
Total 12

Stash

40¢

Stash Credits

40¢

Priest

335¢
Priest (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 6+ 4+ 7+
Rules FanaticalGang Hierarchy (Leader)Gang LeaderGroup Activation (2)The Path We FollowTools of the Trade
XP 0 XP
Skills Unshakable ConvictionSpring Up
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
Inferno pistol (145¢) 6 9 - - 8 -3 2 6+
Melta, Scarce, Sidearm
No lore added yet.
No notes added yet.

Firebrand

300¢
Firebrand (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 7+ 6+
Rules PiousRighteous WarriorTools of the Trade
XP 11 XP
Skills Bulging Biceps
Gear Layered flak armour (20¢)Bionic leg (mundane) (25¢)
Injuries Hobbled — treated by Bionic leg (mundane)
Advancements None
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Mono-sight† (+35¢)
No lore added yet.
No notes added yet.

Mateo Verdugo

305¢
Deacon (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 4+ 2 6+ 6+ 5+ 7+
Rules FanaticalFanatical FervourGang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills FearsomeCounter-attackParry
Gear Mesh armour (15¢)
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Eviscerator* (90¢)
melee E 1" - - S+1 -1 1 -
Melee, Sever, Shred, Unwieldy, Versatile
ranged - T - - 3 -1 1 5+
Blaze, Scarce, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

The executioner, butcher of the cannibal hordes. 

No notes added yet.

Sergeant

290¢
Redemptionist Brethren Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)Tools of the Trade
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolter combi-melta (170¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1), Master-crafted
Melta 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce, Master-crafted
Master-crafted (+45¢)
Telescopic sight† (+25¢)
No lore added yet.
No notes added yet.

Brother 01

85¢
Redemptionist Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 8+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Brother 02

90¢
Redemptionist Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 10 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Brother 03

105¢
Redemptionist Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 9 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
No lore added yet.
No notes added yet.

Brother 04

105¢
Redemptionist Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 7+ 10+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 4 XP
Skills None
Gear Mesh armour (15¢)
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
No lore added yet.
No notes added yet.

Brother 05

110¢
Redemptionist Brethren (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 8+ 6+ 6+ 9+
Rules FanaticalGang Fighter (Ganger)Promotion (Redemptionist Specialist)
XP 3 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Zealot 01

140¢
Zealot (Juve)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 5+ 3 3 1 3+ 1 8+ 7+ 8+ 9+
Rules FanaticalFast LearnerGang Fighter (Juve)Hot-headed
XP 0 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
No lore added yet.
No notes added yet.

Zealot 02

140¢
Zealot (Juve)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 5+ 3 3 1 3+ 1 8+ 7+ 8+ 9+
Rules FanaticalFast LearnerGang Fighter (Juve)Hot-headed
XP 0 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
No lore added yet.
No notes added yet.

Doc

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.
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  • Stash

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  • Priest

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  • Firebrand

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  • Mateo Verdugo

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  • Sergeant

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  • Brother 01

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  • Brother 02

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  • Brother 03

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  • Brother 04

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  • Brother 05

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  • Zealot 01

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  • Zealot 02

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  • Doc

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/85695f5c-6a7b-4b82-85b2-9ebe8dd7d439/fighter/feb3ab44-750f-48cf-a73c-0f1f6bb6ab65/embed?theme=auto"></iframe>

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