MozzyCampaign GangThe Fall of Hive ObitusThe Ministers of the Molotov

The Ministers of the Molotov

Cawdor (HoF)
The Fall of Hive Obitus In Progress
R Cr St W
1000¢ 1000¢

Actions

Log Action

From The Fall of Hive Obitus

bellefarnienteThe Ministers of the Molotov
1 week, 3 days ago

Territory Transfer: Settlement #5 transferred from no one to The Ministers of the Molotov

Assets & Resources

Assets

Guilder Stronghold #3 (Territory)

The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Settlement #5 (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Thermal Vent #2 (Territory)

Heat and light are vital commodities in a hive, and controlling them provides a powerful resource to trade for a gang as well as significantly better living conditions.

Territory Boon

Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly – their In Recovery box on the gang roster is cleared, and they are now available for this battle.

Income: Add 2D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Resources

Reputation 1

Attributes

No attributes set.

Fighters

Word-Keeper Leader 1
Firebrand Champion 2
Brethren Ganger 4
Bonepicker Juve 3
Total 10

Stash

Stash Credits

Father Fuse

Word-Keeper (Leader)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)PiousThe Path We FollowTools of the Trade
XP 0 XP
Skills Overseer
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Cawdor polearm/autogun* (20¢)
Autogun 8" 24" +1 - 3 - 1 5
Rapid Fire (1)
Polearm E 2" - - +1 - 1 -
Melee, Unwieldy, Versatile
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Deacon Demolition

Firebrand (Champion)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 7+ 6+
Rules PiousRighteous WarriorTools of the Trade
XP 0 XP
Skills Rain of Blows
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Cawdor polearm/blunderbuss (40¢)
grape shot - T - - 2 - 1 6+
Plentiful, Scattershot, Template
polearm E 2" - - S+1 - 1 -
Melee, Unwieldy, Versatile
purgation shot - T - - 3 - 1 6+
Blaze, Scarce, Template

Deacon Detonate

Firebrand (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 7+ 6+
Rules PiousRighteous WarriorTools of the Trade
XP 0 XP
Skills Bulging Biceps
Gear Photo-goggles (35¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Cawdor heavy crossbow* (125¢)
frag shell 15" 30" - -1 4 - 1 4+
Blast (5"), Knockback, Unwieldy
krak shell 15" 30" - -1 6 -2 2 6+
Unwieldy
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brother Bang

Brethren (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Cawdor polearm/blunderbuss (40¢)
grape shot - T - - 2 - 1 6+
Plentiful, Scattershot, Template
polearm E 2" - - S+1 - 1 -
Melee, Unwieldy, Versatile
purgation shot - T - - 3 - 1 6+
Blaze, Scarce, Template

Brother Blaze

Brethren (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Brother Boom

Brethren (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Cawdor polearm/blunderbuss (40¢)
grape shot - T - - 2 - 1 6+
Plentiful, Scattershot, Template
polearm E 2" - - S+1 - 1 -
Melee, Unwieldy, Versatile
purgation shot - T - - 3 - 1 6+
Blaze, Scarce, Template

Brother Burn

Brethren (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Devout Masses (Ganger)Gang Fighter (Ganger)PiousPromotion (Cawdor Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Curate Cinder

Bonepicker (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Curate Combust

Bonepicker (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Curate Crackle

Bonepicker (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 9+
Rules Devout Masses (Juve)Fast LearnerGang Fighter (Juve)PiousPromotion (Cawdor or Redemptionist Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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