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Judge's

Palanite Enforcers (BoL)
R Cr St W
1925¢ 35¢ 1960¢

Actions

Log Action

From Kellerkinder Kampagne

HammerfistJudge's
2 weeks, 3 days ago

Territory Transfer: Generatorium (Van Saar) transferred from no one to Judge's

HammerfistJudge's
2 weeks, 3 days ago

Rolling for advancement to P-673

Rolled 2D6: 1 , 4 = 5 Outcome: Improved Strength
HammerfistJudge's
2 weeks, 3 days ago

Rolling for advancement to P-076

Rolled 2D6: 1 , 6 = 7 Outcome: Improved Movement
HammerfistJudge's
4 weeks, 2 days ago

Bought Laspistol for Pille (0¢)

Outcome: Credits remaining: 0¢
HammerfistJudge's
4 weeks, 2 days ago

Hired Pille (0¢)

Outcome: Credits remaining: 0¢
View all actions →

Assets & Resources

Assets

Archaeotech device (Van Saar) (Territory)
Transfer
Special: Any number of weapons may be given one of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait.  ·  Enhanced boon: Special: Any number of weapons may be given two of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait .

These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.

Generatorium (Van Saar) (Territory)
Transfer
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Mine Workings (Orlock) (Territory)
Transfer
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Needle Ways (Delaque) (Territory)
Transfer
Special: Three fighters gain infiltrate  ·  Enhanced boon: Special: Six fighters gain infiltrate

The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere

Palanite Precinct (Territory)
Transfer
Income: D6 × 10  ·  Recruit: If a fighter died in the post-battle sequence, gain a Rookie for free.  ·  Reputation: +1

Fortress, gaol, and place of execution, a Palanite precinct-fortress is the authority of Lord Helmawr, stamped boldly into the very structure of the underhive in rockcrete and plasteel for all to see.

Rogue Doc Shop (Territory)
Transfer
Income: D6 × 10  ·  Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.

A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service.

Stinger Mould Sprawl (Escher) (Territory)
Transfer
Special: Reroll a single Lasting Injury, except Memorable Death.  ·  Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death  ·  Enhanced boon: Reputation: +1

Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties.

Resources

Reputation 6 Modify

Attributes

Alignment Law-abiding
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman Ganger 3
Subjugator Patrolman Ganger 2
Rookie Patrolman Juve 1
Outlands Beastmaster Brute 1
Millisaur Exotic Beast 2
Rogue Doc Hanger-on 1
Total 13

Stash

35¢

Stash Credits

Weapons
Sniper rifle (35¢)

C-001

295¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Non-verbal Communication
Prefecture Skills None
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
No lore added yet.
No notes added yet.

S1-44

365¢
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Got Your Six
Prefecture Skills None
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
No lore added yet.
No notes added yet.

S-882

240¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills MarksmanFast Shot
Prefecture Skills None
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -
krak grenades (+25¢) 6" 24" -1 - 6 -2 2 6+
Combi
No lore added yet.
No notes added yet.

P-076

120¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

P-085

110¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

P-673

140¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

SP-06

195¢
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

SP-07

145¢
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

R-64

45¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 1 XP
Skills None
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No lore added yet.
No notes added yet.

Nyxos

220¢
Outlands Beastmaster (Brute)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 2 3+ 1 7+ 6+ 7+ 8+
Rules Beast TrainerOne With the Beast
XP 2 XP
Skills InfiltrateFearsome
Gear Millisaur (60¢)Millisaur (60¢)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Sawn-off shotgun 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
Sawn-off shotgun
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo 4" 8" - -2 4 - 2 6+
Knockback, Plentiful
Shock stave E 2" - - S+1 - 1 -
Melee, Shock, Versatile
No lore added yet.
No notes added yet.

Millisaur

Millisaur (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 2 4+ 2 8+ 7+ 7+ 8+
Rules Ambush PredatorArmoured HideBurrowing
XP 2 XP
Skills Infiltrate
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fanged maw (millisaur) - E - - * - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Millisaur

Millisaur (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 2 4+ 2 8+ 7+ 7+ 8+
Rules Ambush PredatorArmoured HideBurrowing
XP 2 XP
Skills Infiltrate
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fanged maw (millisaur) - E - - * - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Pille

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

SP-09

Dead
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • C-001

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  • S1-44

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  • S-882

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  • P-076

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  • P-085

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  • P-673

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  • SP-06

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  • SP-07

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  • R-64

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  • Nyxos

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  • Millisaur

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  • Millisaur

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  • Pille

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/a6fa9233-324f-48a4-bac3-5107d564b32e/fighter/704ff2ab-6ea6-4574-84d9-2fcb2692a702/embed?theme=auto"></iframe>

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  • SP-09

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