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Elusive_BadgerCampaign GangThe Fall of Hive ObitusCaptain Chuckles & the Cuddle Buddies

Captain Chuckles & the Cuddle Buddies

R Cr St W
1000¢ 20¢ 15¢ 1035¢

Actions

Log Action

From The Fall of Hive Obitus

1 week, 3 days ago

Reputation Update: Captain Chuckles & the Cuddle Buddies gained 2 Reputation (new total: 3)

1 week, 3 days ago

Territory Transfer: Wastelands transferred from no one to Captain Chuckles & the Cuddle Buddies

1 week, 3 days ago

Territory Transfer: Thermal Vent transferred from no one to Captain Chuckles & the Cuddle Buddies

1 week, 3 days ago

Territory Transfer: Chaos Fane transferred from no one to Captain Chuckles & the Cuddle Buddies

View all actions →

Assets & Resources

Assets

Chaos Fane (Territory)
Transfer

Chaos fanes are focal points for the worship of the Dark Gods; each gore-spattered temple a place for heretics to muster their forces and practise their profane rituals.

Territory Boon

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Skinner or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add D3x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add an Initiate or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add 2D6 portions of Meat to the controlling gang's Stash.

Thermal Vent (Territory)
Transfer

Heat and light are vital commodities in a hive, and controlling them provides a powerful resource to trade for a gang as well as significantly better living conditions.

Territory Boon

Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly – their In Recovery box on the gang roster is cleared, and they are now available for this battle.

Income: Add 2D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Wastelands (Territory)
Transfer

Wastelands offer isolation and protection from the watchful eye of both Enforcer patrols and Chaos renegades, and are also good places to lay ambushes.

Territory Boon

Ambush: Once during this Campaign Week, after the roll to determine the scenario has been made, roll a D6. On a 3+, the gang with this Territory may decide who the attacker is and who the defender is for the scenario.

Income: Add D3x10 credits to the controlling gang's Stash.

Boons When Ruined

Ambush: Once during this Campaign Week, after the roll to determine the scenario has been made, roll a D6. On a 2+, the gang with this Territory may decide who the attacker is and who the defender is for the scenario.

Starvation: Add 1 portion of Meat to the controlling gang's Stash.

Resources

Reputation 3 Modify

Attributes

No attributes set.

Fighters

Butcher Leader 1
Cutter Champion 2
Skinner Ganger 2
Initiate Juve 4
Total 9

Stash

20¢
15¢

Stash Credits

20¢
Weapons
Autogun (15¢)

Captain Chuckles

285¢
Butcher (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 4 2 4+ 2 5+ 5+ 5+ 7+
Rules First to the FrayGang Hierarchy (Leader)Gang LeaderGroup Activation (2)
XP 0 XP
Skills Slaughterborn
Gear Armoured undersuit (25¢)Butcher’s maskPlate mail
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired heavy chain cleavers* (130¢) - E - - S+2 -2 2 -
Melee, Paired, Sever
No lore added yet.
No notes added yet.

Bo-Bo

170¢
Cutter (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 5+ 4 3 2 4+ 2 6+ 6+ 7+ 8+
Rules DervishGang Hierarchy (Champion)Group Activation (1)
XP 1 XP
Skills Frenzy
Gear Cutter’s maskPlate mail
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Chain glaive* (60¢) E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile
No lore added yet.
No notes added yet.

Cookie

145¢
Cutter (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 2 4+ 2 6+ 6+ 7+ 8+
Rules DervishGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Bull Charge
Gear Cutter’s maskPlate mail
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Rotary flensing saw (55¢) E 4" - -1 S+1 -2 2 -
Knockback, Melee, Shred, Versatile
No lore added yet.
No notes added yet.

Noodles

80¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 0 XP
Skills None
Gear Plate mailSkinner’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Puddles

80¢
Skinner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 0 XP
Skills None
Gear Plate mailSkinner’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Barney

50¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Skills None
Gear Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Cuthbert

70¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Skills None
Gear Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

McGrew

70¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Skills None
Gear Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Pugh-Pugh

50¢
Initiate (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Skills None
Gear Flak armourInitiate’s mask
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.
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  • Stash

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  • Bo-Bo

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  • Barney

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  • McGrew

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