TjbaileyCampaign GangPerpetual Necromunda ExtravaganzaIron Snakes

Iron Snakes

Orlock (HoI)
Perpetual Necromunda Extravaganza In Progress
R Cr St W
2020¢ 296¢ 2316¢

Actions

Log Action

From Perpetual Necromunda Extravaganza

TjbaileyIron Snakes
1 month, 2 weeks ago

Reputation Update: Iron Snakes lost 1 Reputation (new total: 3)

TjbaileyIron Snakes
1 month, 2 weeks ago

Bought Flak armour for Darren (10¢)

Outcome: Credits remaining: 296¢
TjbaileyIron Snakes
1 month, 2 weeks ago

Reassigned Flak armour from Boa to Dangerous Derek (10¢)

Outcome: Credits remaining: 306¢
TjbaileyIron Snakes
1 month, 2 weeks ago

Bought Mesh armour for Boa (15¢)

Outcome: Credits remaining: 306¢
TjbaileyIron Snakes
1 month, 2 weeks ago

Bought Suspensor harness for Bolter Bess (40¢)

Outcome: Credits remaining: 321¢

Assets & Resources

Assets

Crater’s Shadow 2 (Road Section)
Income: 2D6 credits  ·  Connects: Ironcrag – Grave Run  ·  Location: Deep Wastes
Klassmar’s Choice 2 (Road Section)
Income: D6 credits  ·  Connects: Blades Cut – Cinderak City  ·  Location: Near Wastes
Generatorium (Van Saar) (Territory)
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Mine Workings 2 (Orlock) (Territory)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Resources

Reputation 3

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner Specialist Specialist 1
Gunner Ganger 3
Ambot Brute 1
Iron Rider Crew 1
Total 11

Stash

296¢

Stash Credits

296¢

Snake

Recovery
Road Captain (Leader)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Commanding Presence
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Cobra

Arms Master (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 1 XP
Skills Steady Hands
Legendary Names Improbable Beat-downs (One Punch)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Vinny the Viper

Road Sergeant (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Shotgun Savant
Legendary Names Impressive Leadership (Bigman)
Gear Mesh armour (15¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Dangerous Derek

Convalescence
Wrecker (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Gear Flak armour (10¢)Jump booster
Injuries Convalescence
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Darren

Wrecker (Prospect)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Bolter Bess

Gunner Specialist (Specialist)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 4 XP
Gear Mesh armour (15¢)Suspensor harness (40¢)
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy

Ann the Adder

Gunner (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Boa

Gunner (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Melta Mike

Gunner (Ganger)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce

Big Metal Bastard

Ambot (Brute)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 0 XP
Skills Infiltrate
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

Rockgrinder

Rockgrinder (Vehicle)
Gecko
195¢
M Fr Sd Rr HP Hnd Sv
5" 7 7 6 4 8+ 4+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Locomotion Wheeled
Gear None
Weapons S L S L Str Ap D Am
Heavy flamer* (195¢) - T - - 5 -2 1 5+
Blaze, Template, Unwieldy

Gecko

Iron Rider (Crew)
190¢
BS Ld Cl Wil Int
4+ 6+ 6+ 7+ 7+
Rules None
XP 1 XP
Gear Rockgrinder (145¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
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