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From Perpetual Necromunda Extravaganza

TjbaileyIron Snakes
1 month, 2 weeks ago

Reputation Update: Iron Snakes lost 1 Reputation (new total: 3)

TjbaileyIron Snakes
1 month, 2 weeks ago

Bought Flak armour for Darren (10¢)

Outcome: Credits remaining: 296¢
TjbaileyIron Snakes
1 month, 2 weeks ago

Reassigned Flak armour from Boa to Dangerous Derek (10¢)

Outcome: Credits remaining: 306¢
TjbaileyIron Snakes
1 month, 2 weeks ago

Bought Mesh armour for Boa (15¢)

Outcome: Credits remaining: 306¢
TjbaileyIron Snakes
1 month, 2 weeks ago

Bought Suspensor harness for Bolter Bess (40¢)

Outcome: Credits remaining: 321¢
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Assets & Resources

Assets

Crater’s Shadow 2 (Road Section)
Transfer
Income: 2D6 credits  ·  Connects: Ironcrag – Grave Run  ·  Location: Deep Wastes
Klassmar’s Choice 2 (Road Section)
Transfer
Income: D6 credits  ·  Connects: Blades Cut – Cinderak City  ·  Location: Near Wastes
Generatorium (Van Saar) (Territory)
Transfer
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Mine Workings 2 (Orlock) (Territory)
Transfer
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Resources

Reputation 3 Modify

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner Specialist Specialist 1
Gunner Ganger 3
Ambot Brute 1
Iron Rider Crew 1
Total 11

Stash

296¢

Stash Credits

296¢

Snake

Recovery
200¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Commanding Presence
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Cobra

220¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 1 XP
Skills Steady Hands
Legendary Names Improbable Beat-downs (One Punch)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
No lore added yet.
No notes added yet.

Vinny the Viper

180¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Shotgun Savant
Legendary Names Impressive Leadership (Bigman)
Gear Mesh armour (15¢)
Injuries Impressive Scars
Advancements None
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Dangerous Derek

Convalescence
115¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Darren

80¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Bolter Bess

260¢
Gunner Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 4 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Suspensor harness (40¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

Ann the Adder

85¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Boa

90¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Melta Mike

220¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce
No lore added yet.
No notes added yet.

Big Metal Bastard

185¢
Ambot (Brute)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 0 XP
Skills Infiltrate
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
No lore added yet.
No notes added yet.

Rockgrinder

195¢
Rockgrinder (Vehicle)
M Fr Sd Rr HP Hnd Sv
5" 7 7 6 4 8+ 4+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Body (0/3) None
Drive (0/3) None
Engine (0/3) None
Locomotion Wheeled
Gear None
Damage None
Weapons S L S L Str Ap D Am
Heavy flamer* (195¢) - T - - 5 -2 1 5+
Blaze, Template, Unwieldy
No lore added yet.
No notes added yet.

Gecko

190¢
Iron Rider (Crew)
BS Ld Cl Wil Int
4+ 6+ 6+ 7+ 7+
Rules None
XP 1 XP
Skills None
Legendary Names None
Gear Rockgrinder (145¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.
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  • Stash

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  • Snake

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  • Cobra

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  • Vinny the Viper

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  • Dangerous Derek

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  • Darren

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  • Bolter Bess

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  • Ann the Adder

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  • Boa

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  • Melta Mike

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  • Big Metal Bastard

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  • Rockgrinder

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  • Gecko

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/b588302d-08fc-4b86-bd36-9f1044130d8d/fighter/5cb41e63-1f19-4e68-91d1-4e721044f2cf/embed?theme=auto"></iframe>

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