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From Trubbel i undre jorden - Episode V: "The Dome Strikes Back"

TistismEpsilon Squad
6 months ago

Territory Transfer: Ruined generatorium transferred from no one to Epsilon Squad

JnsaEpsilon Squad
6 months, 3 weeks ago

Added 2 XP for 0.3 - Week 4 + end of game

Outcome: Current: 2 XP, Total: 2 XP
JnsaEpsilon Squad
6 months, 3 weeks ago

Added 2 XP for 0.2 - Week4 + end of game

Outcome: Current: 3 XP, Total: 9 XP
JnsaEpsilon Squad
6 months, 3 weeks ago

Alpha spent 6 XP to advance

Outcome: Improved Toughness
JnsaEpsilon Squad
6 months, 3 weeks ago

Added 2 XP for 0.1 - End of game + week 4

Outcome: Current: 5 XP, Total: 5 XP
View all actions →

Assets & Resources

Assets

Drinking Hole (Territory)
Transfer

"The best second best in the dome!"
Territory boon:
Reputation:
Whilst it controls this territory the gang adds +1 to their Reputation
Income: The gang earns 15 credits from this territory when collecting income.
Special:
Whilst it controls this territory, any fighter may re-roll any failed Cool checks they make. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. The marked fighter suffers a -1 to hit for the rest of the battle. If a fighter ends up with 3 markers, at the end of their next activation they pass out and count as have been taken Out of Action.
Value: 2  

Mineral outcrop (Territory)
Transfer

"The gang has found a vein of valuable metal."
Territory boon:
Reputation:
Whilst it controls this territory the gang adds +1 to their Reputation
Income: The gang earns 30 credits from this territory when collecting income.
Special: The gang controlling this territory may set their prisorners to mine the outcrop.
For each captive the gang has, add 5 credits when collecting income.
Value: 3

Ruined generatorium (Territory)
Transfer

"Much of the light and power in the underhive relies on taps into the energy conduits or barely functioning generators. A creative gang can use this to their advantage, cuting the power to certain areas…"
Territory boon
Reputation:
Whilst it controls this territory the gang adds +1 to their Reputation
Income:
The gang earns 45 credits from this territory when collecting income.
Special: The gang controling this territory may choose to stall the generators, temporarily cutting the power to the area in which a battle is taking place and plunging it into darkness. At the beginning of the Priority phase, before the roll for priority, the player may declare that they are cutting the power.

For the remainder of the battle, the Pitch Black rules are in effect. However there is a chance that the generators restart themselves. At the start of each End phase, before making bottle tests, the player controlling this territory roll a D6. On a roll of 5+ the generators start back up again and the lights come back on and the Pitch Black rules cease to be in effect.
Note that the power can only be cut once per battle.
Value: 4

Signals's Reach - Epsilon Squad Settlement (Territory)
Transfer

"Someone's listening. Probably you"
Territory boon
Income:
The gang earns 45 credits from this territory when collecting income.
Recruit: When collecting income, the gang may choose to roll two D6. On a roll of 6 on either dice, the gang may recruit a single juve from their House list for free. If both dice come up as 6, then the gang may instead recruit a single ganger from their House list for free.
Note: Weapons and Wargear not included, each sold separately.
Special: This territory can never be lost and does not count towards the number of territories a gang can hold.

Attributes

Alignment Law-abiding

Fighters

Prime Leader 1
Augmek Champion 2
Tek Ganger 4
Subtek Juve 3
Total 10

Stash

30¢

Stash Credits

Gear
Mesh armour (15¢)
Weapons
Lasgun (15¢)

Thomas

160¢
Prime (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 3 XP
Skills Trick Shot
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Darius

230¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 9 XP
Skills Fast Shot
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
No lore added yet.
No notes added yet.

Varus

140¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Marksman
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Alpha

120¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Delta

110¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Gamma

110¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
No lore added yet.
No notes added yet.

Zeta

110¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
No lore added yet.
No notes added yet.

0.1

55¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 5 XP
Skills None
Cyberteknika None
Gear Flak armour (10¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

0.2

75¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 9+ 7+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 3 XP
Skills None
Cyberteknika None
Gear Flak armour (10¢)Armoured bodyglove
Injuries Impressive Scars
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

0.3

55¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 2 XP
Skills None
Cyberteknika None
Gear Flak armour (10¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Beta

Dead
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 3 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Thomas

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  • Darius

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  • Varus

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  • Alpha

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  • Delta

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  • Gamma

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  • Zeta

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  • 0.1

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  • 0.2

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  • 0.3

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  • Beta

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