The Grinding Gears
| R | Cr | St | W |
|---|---|---|---|
| 985¢ | 15¢ | 0¢ | 1000¢ |
Actions
Log ActionAdded 1 XP for Garruk Goreshield - Showing up
Outcome: Current: 1 XP, Total: 1 XPTerritory Transfer: Settlement #2 transferred from no one to The Grinding Gears
Campaign starting budget: Received 15¢ (1000¢ budget - 985¢ gang rating)
Outcome: +15¢ (to 15¢)Assets & Resources
Assets
Fungal growths can dominate entire hive levels, and are both dangerous and profitable in equal measure; there being much wealth a gang can find among their wilds.
Territory Boon
Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-'.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-'.
Starvation: Add D6 portions of Meat to the controlling gang's Stash.
Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.
Territory Boon
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Add D6 portions of Meat to the controlling gang's Stash.
Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.
Territory Boon
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Add D6 portions of Meat to the controlling gang's Stash.
Resources
| Reputation | 1 | Modify |
Attributes
No attributes set.
Fighters
| Forge Tyrant | Leader | 1 |
| Forge Boss | Champion | 1 |
| Stimmer | Champion | 1 |
| Bruiser | Ganger | 4 |
| Bully | Juve | 2 |
| Total | 9 | |
Stash
Stash Credits
Garruk Goreshield
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 4 | 4 | 2 | 3+ | 3 | 5+ | 4+ | 8+ | 7+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| ‘Renderizer’ serrated axe* (40¢) | - | E | - | - | S+2 | -1 | 2 | - |
| Melee, Pulverise, Unwieldy | ||||||||
Nobody knows how old Garruk truly is. His skin is a patchwork of scar tissue and vat-grown muscle, and his lungs hiss with every breath after decades spent inhaling furnace ash.
He rarely raises his voice. He doesn't need to.
Garruk believes leadership is earned by standing where the enemy hits hardest. Every dent in his armour has a story, and every scar marks someone foolish enough to challenge him. His massive Renderizer, Forgefall, was once the cutting head of a mining machine.
"Strike once. If they're still moving, strike harder."
Gorak Grimjaw
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 2 | 4+ | 2 | 6+ | 5+ | 8+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (60¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Before joining the Grinding Gears, Gorak worked security for a Goliath forge.
He learned that killing from ten metres away meant fewer scars than killing from one.
While the rest of the gang rushes headlong into battle, Gorak advances methodically, clearing corridors with precise shotgun blasts before the melee fighters arrive. Garruk trusts his judgement more than anyone else's.
"If I have to draw my knife, someone made a mistake."
Grond Gutfury
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 2+ | 4+ | 4 | 4 | 2 | 3+ | 3 | 8+ | 4+ | 7+ | 8+ |
| Rules | Combat Chems Stash, Gang Hierarchy (Champion), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired ‘pulverizers’* (50¢) | - | E | - | - | S+1 | -1 | 1 | - |
| Melee, Paired, Pulverise | ||||||||
Grond has never lost a pit fight.
As a juve, he survived three days chained inside an abandoned sump refinery with nothing but a wrench and a promise that only one fighter would be released. Nobody ever found the other bodies.
He laughs during combat—not from joy, but because the sound unsettles his enemies.
The heavier the resistance, the wider his grin.
"Come closer. I don't bite... I crush."
Gage Gorehammer
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun (55¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1) | ||||||||
Gage speaks little, eats constantly, and carries enough ammunition to arm a small militia.
He measures every problem by asking one question:
"Can I solve this with more bolts?"
Usually, the answer is yes.
The younger fighters admire him because he's never once abandoned a brother during a firefight
Grakk Gunmetal
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub cannon (20¢) | 9" | 18" | - | - | 5 | - | 1 | 3+ |
| Knockback | ||||||||
Grakk volunteered to guard the gang's old forge after the reactor collapse.
He was the only one who survived when the ceiling gave way.
His face is permanently blackened by soot, and his voice has become a gravelly whisper from breathing furnace dust for years.
He carries the gang's Stub Cannon like it weighs nothing.
"If you hear the cannon... you're already too late."
Gromm Gritfist
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Spud-jacker (15¢) | - | E | - | - | S+1 | - | 1 | - |
| Knockback, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Gromm prefers solving problems up close.
His favourite weapon isn't the Spud-Jacker itself—it's the oversized industrial piston welded onto the end.
He has a habit of collecting broken helmets from enemies and hanging them around the forge as trophies.
The others joke that he can identify rival gangs simply by the sound their skulls make.
Gunner Grimslag
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun (55¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1) | ||||||||
The oldest Bruiser in the gang.
Most Goliaths mock anyone who prefers shooting over fists.
Nobody mocks Gunner anymore.
He's claimed more Escher and Orlock heads than anyone can remember, and every bolt he fires is etched with tiny gear teeth by his own hand before battle.
"Don't run. It only makes the shot easier."
Gibbs Gutpunch
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 7+ | 9+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Spud-jacker (15¢) | - | E | - | - | S+1 | - | 1 | - |
| Knockback, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
The youngest member.
Eager. Loud. Reckless.
Gibbs follows Grond everywhere, convinced he'll one day become an unstoppable Stimmer himself.
His enthusiasm often gets him knocked flat, but he always gets back up.
The older fighters secretly admire that.
"One day I'll be bigger than all of you."
Grit Gnashtooth
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 7+ | 9+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Nobody remembers how Grit joined the gang.
One day he was simply there, hauling ammunition and sharpening blades.
He's smaller than the other Goliaths but quicker, slipping through pipes and maintenance tunnels where the others cannot.
Whenever a fighter loses a knife, Grit somehow already has another ready.
"Small gears turn the biggest machines."
Embed Code
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Stash
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Garruk Goreshield
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Gorak Grimjaw
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Grond Gutfury
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Gage Gorehammer
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Grakk Gunmetal
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Gromm Gritfist
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Gunner Grimslag
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Gibbs Gutpunch
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Grit Gnashtooth
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