The Smog on the Sump Brawlers
| R | Cr | St | W |
|---|---|---|---|
| 1000¢ | 0¢ | 0¢ | 1000¢ |
Actions
Log ActionFrom Rukbat Dome 6 Campaign (Part 1)
Sympathiser Transfer: (Goliath) ‘Smog on the Sump Brawlers’ Home Support transferred from The Smog on the Sump Brawlers to The Smog on the Sump Brawlers
Assets & Resources
Assets
Every gang has its own support network, be it the locals who pay them for protection, or the settlement elders who let them set up shop in their towns and holesteads.
---
Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.Resources
| Reputation | 1 | Modify |
Attributes
| Alignment | Law-abiding |
Fighters
| Forge Tyrant | Leader | 1 |
| Stimmer | Champion | 1 |
| Forge Boss | Champion | 1 |
| Forge-born | Prospect | 1 |
| Bruiser Specialist | Specialist | 1 |
| Bruiser | Ganger | 1 |
| Bully | Juve | 2 |
| Total | 8 | |
Stash
Stash Credits
Immortan Bo
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 4 | 5 | 2 | 3+ | 3 | 5+ | 4+ | 8+ | 7+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Unstoppable | ||||||||||
| Gene-smithing | Vatborn (Dermal Hardening, Hyper Healing) (25¢) | ||||||||||
| Gear | Furnace plates (5¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
| Disarm, Melee | ||||||||
| Grenade launcher (55¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
Quick Rules
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
- Hyper Healing: Roll one additional Injury Dice during recovery Tests and pick one to discard. During post-battle, if has any Lasting injuries roll a D6 and remoev one Lasting Injury on a Natural Roll of a "6".
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Unstoppable: Roll D6 before Recovery Test in end phase. 4+, discard a flesh wound or roll one additional dice for the Recovery Test, and then choose which one to discard.
Hit me list
- <name>
Hit them list
- <name>
Colossus
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 2+ | 4+ | 5 | 4 | 2 | 4+ | 3 | 7+ | 4+ | 6+ | 7+ |
| Rules | Combat Chems Stash, Gang Hierarchy (Champion), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Iron Man | ||||||||||
| Gene-smithing | Vatborn (Genetic Ancient, Overdeveloped Musculature) (15¢) | ||||||||||
| Gear | Furnace plates (5¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired ‘pulverizers’* (50¢) | - | E | - | - | S+1 | -1 | 1 | - |
| Melee, Paired, Pulverise | ||||||||
Quick Rules
- Combat Chems Stash: When activated, can choose to use. Until End Phase, +D3 attacks BUT if a natural "1" is rolled, Attacks characteristic is reduced to 1.
- Iron Man: Toughness not reduced by Flesh Wounds, but will go out of action if suffers flesh wounds equal to toughness.
- Paired: +1A for dual weapons. When charging, double Attacks Characteristic. So on charge, will normally have 8 attacks (3x2, +1, +1).
- Pulverise: After Injury Roll, roll a D6. =/+ Toughness (or natural "6"), change 1 Flesh Wound to a Seriously injured result.
Genesmithing
- Genetic Ancient (+1 Leadership, Willpower & Intelligence), Overdeveloped Musculature (+1 Strength, -1 initiative)
Hit me list
- <name>
Hit them list
- <name>
Doof
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 5 | 4 | 3 | 4+ | 2 | 6+ | 6+ | 7+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Clever but Cautious, Physical Perfection | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Gene-smithing | Natborn (Iron Flesh, Prime Specimen) (40¢) | ||||||||||
| Gear | Furnace plates (5¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
| Disarm, Melee | ||||||||
| Chainaxe (25¢) | - | E | - | +1 | S+1 | -1 | 1 | - |
| Disarm, Melee, Parry, Rending | ||||||||
Quick Rules
- Nerves of Steel: When hit by ranged attack, Cool test. If passed, may choose to not become Prone and Pinned.
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
- Natborn: Strength and Toughness XP increases cost 6XP, not 8XP.
- Parry: Force attacker to re-roll one (none Power) melee hit.
- Rending: Wound Roll of "6", +1 Damage (Fighter) or +1 Damage dice (vehicle).
Genesmithing
- Prime Specimen (+1 Strength), Iron Flesh (+1 Wound)
Hit me list
- <name>
Hit them list
- <name>
Toast
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 9+ | 10+ |
| Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Goliath Forge Boss or Goliath Stimmer), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | Vatborn (Fearless But Foolish) (5¢) | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Storm-welder* (75¢) | 8" | 16" | +1 | - | 5 | - | 1 | 3+ |
| Rapid Fire (3), Reckless, Shock, Unstable | ||||||||
Quick Rules
- Reckless: Randomly determine targets from all models within line of sight and range. All additional rapid fire hits must be distributed amongst as many eligible targets as possible.
- Shock: Natural 6 on hit roll = automatically wounds (no wound roll).
- Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.
Genesmithing
- Fearless but Foolish (+1 Cool, -1 Intelligence)
Hit me list
- <name>
Hit them list
- <name>
Nux
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Goliath Specialist), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | Vatborn | ||||||||||
| Gear | Furnace plates (5¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun (55¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1) | ||||||||
Quick Rules
- <Rules>
Genesmithing
- None
Hit me list
- <name>
Hit them list
- <name>
Bubba
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | Vatborn (Reduced Bone Density) (-10¢) | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub cannon (20¢) | 9" | 18" | - | - | 5 | - | 1 | 3+ |
| Knockback | ||||||||
Quick Rules
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
Genesmithing
- Reduced Bone Density (-1 Strength)
Hit me list
- <name>
Hit them list
- <name>
Dag
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 7+ | 9+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | Vatborn | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Spud-jacker (15¢) | - | E | - | - | S+1 | - | 1 | - |
| Knockback, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Quick Rules
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
Genesmithing
- None
Hit me list
- <name>
Hit them list
- <name>
Nate
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 4 | 1 | 4+ | 1 | 10+ | 7+ | 10+ | 10+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Goliath Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gene-smithing | Vatborn (Corrupted Slug) (-5¢) | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (10¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Quick Rules
- Backstab: +1 STR if not in target's vision arc.
Genesmithing
- Corrupted Slug (-1 Leadership, Willpower and Intelligence)
Hit me list
- <name>
Hit them list
- <name>
Embed Code
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Stash
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Immortan Bo
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Colossus
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Doof
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Toast
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Nux
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Bubba
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Dag
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Nate
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