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From Rukbat Dome 6 Campaign (Part 1)

SirWalterMannyAcid Town Wherries
1 year ago

Sympathiser Transfer: (Escher) ‘Acid Town Wherries’ Home Support transferred from Acid Town Wherries to Acid Town Wherries

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Assets & Resources

Assets

(Escher) ‘Acid Town Wherries’ Home Support (Sympathiser)
Transfer

Every gang has its own support network, be it the locals who pay them for protection, or the settlement elders who let them set up shop in their towns and holesteads.

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Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.
 
Second Campaign Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.

Resources

Reputation 1 Modify

Attributes

Alignment Law-abiding

Fighters

Queen Leader 1
Deathmaiden Champion 1
Matriarch Champion 1
Sister Specialist Specialist 1
Sister Ganger 2
Little Sister Juve 2
Total 8

Stash

Stash Credits

"Golden" Lessa

195¢
Queen (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Iron Will
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Shock whip (25¢) E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile

Quick Rules

  • Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
  • Shock: Natural 6 on hit roll = automatically wounds (no wound roll)

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Lady Moretta

170¢
Deathmaiden (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the Trade
XP 0 XP
Skills Combat Virtuoso
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin

Quick Rules

  • Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR").
  • Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll.
  • Backstab: +1 STR if not in target's vision arc
  • Parry: Force attacker to re-roll one (none Power) melee hit
  • Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
  • Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds.
  • Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Menolly the Harper

215¢
Matriarch (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Spring Up
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Quick Rules

  • Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action.
  • Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Hiveless Thella

200¢
Sister Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
XP 0 XP
Skills None
Gear Chem-synth (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template

Quick Rules

  • Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table.
  • Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules.

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Nerilka

95¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
acid ammo (+15¢) 4" 8" +1 - 3 -1 1 5+
Blaze, Scattershot

Quick Rules

  • Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
  • Scatter Shot: If hit, make D6 wound rolls rather than 1.

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Sad Brekke

55¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Quick Rules

  • <rules>

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Kylara the Touched

30¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Quick Rules

  • <rules>

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.

Mirrim

40¢
Little Sister (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Quick Rules

  • Backstab: +1 STR if not in target's vision arc

Hit me list

  • <name>

Hit them list

  • <name>
No notes added yet.
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  • "Golden" Lessa

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  • Lady Moretta

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  • Menolly the Harper

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  • Hiveless Thella

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  • Nerilka

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  • Sad Brekke

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  • Mirrim

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