Acid Town Wherries
| R | Cr | St | W |
|---|---|---|---|
| 1000¢ | 0¢ | 0¢ | 1000¢ |
Actions
Log ActionFrom Rukbat Dome 6 Campaign (Part 1)
Sympathiser Transfer: (Escher) ‘Acid Town Wherries’ Home Support transferred from Acid Town Wherries to Acid Town Wherries
Assets & Resources
Assets
Every gang has its own support network, be it the locals who pay them for protection, or the settlement elders who let them set up shop in their towns and holesteads.
---
Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.Resources
| Reputation | 1 | Modify |
Attributes
| Alignment | Law-abiding |
Fighters
| Queen | Leader | 1 |
| Deathmaiden | Champion | 1 |
| Matriarch | Champion | 1 |
| Sister Specialist | Specialist | 1 |
| Sister | Ganger | 2 |
| Little Sister | Juve | 2 |
| Total | 8 | |
Stash
Stash Credits
"Golden" Lessa
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 3 | 5+ | 5+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Iron Will | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Laspistol (10¢) | 8" | 12" | +1 | - | 4 | -1 | 1 | 4+ |
| Sidearm | ||||||||
| Hotshot las pack (+20¢) | ||||||||
| Shock whip (25¢) | E | 3" | -1 | - | S+1 | - | 1 | - |
| Melee, Shock, Versatile | ||||||||
Quick Rules
- Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
- Shock: Natural 6 on hit roll = automatically wounds (no wound roll)
Hit me list
- <name>
Hit them list
- <name>
Lady Moretta
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2+ | 3+ | 3 | 4 | 2 | 2+ | 3 | 8+ | 4+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Poison Blood, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Combat Virtuoso | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Backstab, Melee, Power | ||||||||
| Stiletto sword (30¢) | - | E | - | - | - | -1 | - | - |
| Melee, Parry, Toxin | ||||||||
Quick Rules
- Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR").
- Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll.
- Backstab: +1 STR if not in target's vision arc
- Parry: Force attacker to re-roll one (none Power) melee hit
- Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
- Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds.
- Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.
Hit me list
- <name>
Hit them list
- <name>
Menolly the Harper
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 2 | 6+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Spring Up | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma gun (100¢) | ||||||||
| low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce | ||||||||
| maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Unstable | ||||||||
Quick Rules
- Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action.
- Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.
Hit me list
- <name>
Hit them list
- <name>
Hiveless Thella
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Chem-synth (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| ‘Nightshade’ chem-thrower (135¢) | - | T | - | - | - | - | - | 5+ |
| Gas, Silent, Template | ||||||||
Quick Rules
- Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table.
- Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules.
Hit me list
- <name>
Hit them list
- <name>
Nerilka
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| acid ammo (+15¢) | 4" | 8" | +1 | - | 3 | -1 | 1 | 5+ |
| Blaze, Scattershot | ||||||||
Quick Rules
- Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Scatter Shot: If hit, make D6 wound rolls rather than 1.
Hit me list
- <name>
Hit them list
- <name>
Sad Brekke
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (5¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Kylara the Touched
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Escher Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Mirrim
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Escher Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (15¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Quick Rules
- Backstab: +1 STR if not in target's vision arc
Hit me list
- <name>
Hit them list
- <name>
Embed Code
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Stash
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"Golden" Lessa
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Lady Moretta
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Menolly the Harper
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Hiveless Thella
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Nerilka
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Sad Brekke
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Kylara the Touched
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Mirrim
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