kriswozyCampaign GangFlopromundaMiner Threat

Miner Threat

Ironhead Squats (HotA)
Flopromunda In Progress
R Cr St W
1960¢ 275¢ 2235¢

Actions

Log Action

From Flopromunda

kriswozyMiner Threat
3 months ago

Added 1 XP for Techmite Autoveyor (CJ)

Outcome: Current: 1 XP, Total: 1 XP
kriswozyMiner Threat
3 months ago

Added 1 XP for Chudd Valdarsson Jr

Outcome: Current: 4 XP, Total: 16 XP
kriswozyMiner Threat
3 months ago

Added 1 XP for Chudd Valdarsson Jr

Outcome: Current: 3 XP, Total: 15 XP
kriswozyMiner Threat
3 months ago

Added 1 XP for Bax Valdarsson

Outcome: Current: 4 XP, Total: 4 XP
kriswozyMiner Threat
3 months ago

Added 8 XP for Stent Borek

Outcome: Current: 8 XP, Total: 8 XP

Assets & Resources

Assets

Mine Workings (Orlock) (Territory)

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory’s new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

Enhanced Boon

This Territory grants Orlock gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Promethium Cache (Territory)

Stacks of fuel drums and tanks fill this half-forgotten stash, enough to keep a factory running, or burn half of the Sump down if a stray spark catches it.

Territory Boon

This Territory grants the following Boons:

Equipment: Whilst it controls this Territory, three fighters in the gang gain incendiary charges for free.

Special: All fighters in the gang may re-roll Ammo tests for any weapon that has the Blaze trait.

Refuse Drift (Cawdor) (Territory)

Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost.

Enhanced Boon

This Territory grants Cawdor gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker.

Sludge Sea (Territory)

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Territory Boon

This Territory grants the following Boon:

Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.

Resources

Reputation 6

Attributes

Alignment Law-abiding

Fighters

Charter Master Leader 1
Techmite Exovator 078b Exotic Beast 1
Drill Master Champion 1
Techmite Oculi Exotic Beast 1
Exo-kyn Prospect 1
Drill-kyn Specialist Specialist 1
Drill-kyn Ganger 2
Digger Juve 2
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 1
Total 12

Stash

275¢

Stash Credits

275¢
Weapons
Choke gas grenades (0¢)
Choke gas grenades (0¢)

Old Gruntt Valdarsson

Recovery
Charter Master (Leader)
620¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 5 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 6 XP
Skills MunitioneerMarksmanFast Shot
Ancestry Tapferkeit Mining Clan (Tinkerers)
Gear Carapace (light) (80¢)Techmite exovator 078b (55¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm, Master-crafted
Master-crafted
Ironhead hand flamer (85¢) - T - - 3 - 1 5+
Blaze, Firestorm (1), Template
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Stone burner (70¢) 2" 4" - - 5 -2 2 5+
Melta, Power Pack, Scarce, Sidearm, Master-crafted
Master-crafted

Techmite Exovator 078b

Techmite Exovator 078b (Exotic Beast)
Old Gruntt Valdarsson
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 4+ 1 8+ 5+ 6+ 6+
Rules Bi-armTech Bypass
XP 1 XP
Skills Nobody Pushes Kin Around
Gear Mesh armour
Weapons S L S L Str Ap D Am
Bolt spitter (45¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
Circular stone saw (25¢) - E - - S+1 -1 1 -
Melee, Power Pack, Rending

Spudd Valdarsson

Convalescence
Drill Master (Champion)
475¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 2 5+ 2 7+ 7+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 8 XP
Skills Dependable Like KinHip Shooting
Gear Carapace (light) (80¢)Techmite oculi (40¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Suspensors (+60¢)

Techmite Oculi

Techmite Oculi (Exotic Beast)
Spudd Valdarsson
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 4+ 1 8+ 5+ 6+ 6+
Rules FlightScout Drone (18")Target Paint
XP 5 XP
Skills EvadeEscape Artist
Gear Flak armour
Injuries Hobbled
Weapons S L S L Str Ap D Am
Pincer (x2) - E - - 2 - 1 -
Melee

Brax Valdarsson

Exo-kyn (Prospect)
85¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Ironhead Squat Exo Master)Tools of the Trade
XP 6 XP
Gear Exo-suit
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Bolt spitter (40¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Hydraulic drill (25¢) - E - - S+1 - 1 -
Entangle, Melee

Chudd Valdarsson Sr

Drill-kyn Specialist (Specialist)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)Tools of the Trade
XP 7 XP
Gear Mesh armour (15¢)
Injuries Head Injury
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Thakk Valdarsson

Drill-kyn (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 9 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Thukk Valdarsson

Drill-kyn (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 6 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Bax Valdarsson

Digger (Juve)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 4 XP
Gear Mesh armour (15¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Chudd Valdarsson Jr

Digger (Juve)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 4 XP
Skills Trick Shot
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Stent Borek

Claim Jumper (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 8 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
Stent Borek
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 1 XP
Skills There's Always Another Secret
Gear Flak armour
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
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