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Miner Threat

Ironhead Squats (HotA)
R Cr St W
1960¢ 275¢ 2235¢

Actions

Log Action

From Flopromunda

kriswozyMiner Threat
3 months ago

Added 1 XP for Techmite Autoveyor (CJ)

Outcome: Current: 1 XP, Total: 1 XP
kriswozyMiner Threat
3 months ago

Added 1 XP for Chudd Valdarsson Jr

Outcome: Current: 4 XP, Total: 16 XP
kriswozyMiner Threat
3 months ago

Added 1 XP for Chudd Valdarsson Jr

Outcome: Current: 3 XP, Total: 15 XP
kriswozyMiner Threat
3 months ago

Added 1 XP for Bax Valdarsson

Outcome: Current: 4 XP, Total: 4 XP
kriswozyMiner Threat
3 months ago

Added 8 XP for Stent Borek

Outcome: Current: 8 XP, Total: 8 XP
View all actions →

Assets & Resources

Assets

Mine Workings (Orlock) (Territory)
Transfer

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory’s new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

Enhanced Boon

This Territory grants Orlock gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Promethium Cache (Territory)
Transfer

Stacks of fuel drums and tanks fill this half-forgotten stash, enough to keep a factory running, or burn half of the Sump down if a stray spark catches it.

Territory Boon

This Territory grants the following Boons:

Equipment: Whilst it controls this Territory, three fighters in the gang gain incendiary charges for free.

Special: All fighters in the gang may re-roll Ammo tests for any weapon that has the Blaze trait.

Refuse Drift (Cawdor) (Territory)
Transfer

Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost.

Enhanced Boon

This Territory grants Cawdor gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker.

Sludge Sea (Territory)
Transfer

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Territory Boon

This Territory grants the following Boon:

Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.

Resources

Reputation 6 Modify

Attributes

Alignment Law-abiding

Fighters

Charter Master Leader 1
Techmite Exovator 078b Exotic Beast 1
Drill Master Champion 1
Techmite Oculi Exotic Beast 1
Exo-kyn Prospect 1
Drill-kyn Specialist Specialist 1
Drill-kyn Ganger 2
Digger Juve 2
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 1
Total 12

Stash

275¢

Stash Credits

275¢
Weapons
Choke gas grenades (0¢)
Choke gas grenades (0¢)

Old Gruntt Valdarsson

Recovery
620¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 5 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 6 XP
Skills MunitioneerMarksmanFast Shot
Ancestry Tapferkeit Mining Clan (Tinkerers)
Gear Carapace (light) (80¢)Techmite exovator 078b (55¢)
Injuries Hand Injury
Advancements 5
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm, Master-crafted
Master-crafted
Ironhead hand flamer (85¢) - T - - 3 - 1 5+
Blaze, Firestorm (1), Template
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Stone burner (70¢) 2" 4" - - 5 -2 2 5+
Melta, Power Pack, Scarce, Sidearm, Master-crafted
Master-crafted
No lore added yet.
No notes added yet.

Techmite Exovator 078b

Techmite Exovator 078b (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 4+ 1 8+ 5+ 6+ 6+
Rules Bi-armTech Bypass
XP 1 XP
Skills Nobody Pushes Kin Around
Gear Mesh armour
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Bolt spitter (45¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
Circular stone saw (25¢) - E - - S+1 -1 1 -
Melee, Power Pack, Rending
No lore added yet.
No notes added yet.

Spudd Valdarsson

Convalescence
475¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 2 5+ 2 7+ 7+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 8 XP
Skills Dependable Like KinHip Shooting
Ancestry None
Gear Carapace (light) (80¢)Techmite oculi (40¢)
Injuries Humiliated
Advancements 3
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Suspensors (+60¢)
No lore added yet.
No notes added yet.

Techmite Oculi

Techmite Oculi (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 4+ 1 8+ 5+ 6+ 6+
Rules FlightScout Drone (18")Target Paint
XP 5 XP
Skills EvadeEscape Artist
Gear Flak armour
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Pincer (x2) - E - - 2 - 1 -
Melee
No lore added yet.
No notes added yet.

Brax Valdarsson

85¢
Exo-kyn (Prospect)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Ironhead Squat Exo Master)Tools of the Trade
XP 6 XP
Skills None
Gear Exo-suit
Injuries Old Battle Wound
Advancements 1
Weapons S L S L Str Ap D Am
Bolt spitter (40¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Hydraulic drill (25¢) - E - - S+1 - 1 -
Entangle, Melee
No lore added yet.
No notes added yet.

Chudd Valdarsson Sr

230¢
Drill-kyn Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)Tools of the Trade
XP 7 XP
Skills None
Gear Mesh armour (15¢)
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
No lore added yet.
No notes added yet.

Thakk Valdarsson

110¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 9 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
No lore added yet.
No notes added yet.

Thukk Valdarsson

110¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 6 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
No lore added yet.
No notes added yet.

Bax Valdarsson

70¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 4 XP
Skills None
Gear Mesh armour (15¢)
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Chudd Valdarsson Jr

110¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 4 XP
Skills Trick Shot
Gear Mesh armour (15¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Stent Borek

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 8 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 1 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.
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  • Stash

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  • Old Gruntt Valdarsson

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  • Techmite Exovator 078b

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  • Spudd Valdarsson

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  • Techmite Oculi

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  • Brax Valdarsson

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  • Chudd Valdarsson Sr

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  • Thakk Valdarsson

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  • Thukk Valdarsson

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  • Bax Valdarsson

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  • Chudd Valdarsson Jr

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  • Stent Borek

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/fc5ed5e6-17fc-4873-b3be-eab3c07a9ac6/fighter/df291b6c-77e1-4bbe-88aa-d068bfa185c8/embed?theme=auto"></iframe>

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  • Techmite Autoveyor (CJ)

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/fc5ed5e6-17fc-4873-b3be-eab3c07a9ac6/fighter/fae3d1ab-3bef-41e2-b789-a2182bc3b1a6/embed?theme=auto"></iframe>

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