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Desperate Raid (Workshop) 2025-10-28 #6

Oct 28, 2025
Mission: Desperate Raid (Workshop)
Created by razerbug
Battle Reports
razerbug · Oct 29, 2025 12:13 PM

As the battle began, somewhat embarrassingly the Church of H.A.T.E and the followers of the Redox Protocols both realised they had decided to rob The Fuzz’s evidence warehouse at the same time, and were now deployed right on top of one another, armfulls of loot, and surrounded by angry Bolter-wielding cops!

Redox slipped away with 3 loot crates, sprinting out from the cover of tactical darkness, while the the rozzers fired on the Church, taking out one just before they could make it off the board, but H.A.T.E also made it away with 1 crate. 

A stunning example of the Emperor's divine favour was on display however, as a faithful leaped with angelic wings sailing 15" to a safe landing through the power of prayer! Praise be to Him on Terra!

The day belonged to the ACAB however, as they drove off the would-be robbers, and secured the warehouse, while grabbing as much goodies evidence as they could in the confusion.

walkertg42 · Oct 30, 2025 8:53 PM

+++ Enforcer report +++

Team ACAB claimed the Workshop territory but were unaware that two rival gangs of religious zealots were busy plundering gear.

Action was taken to contain the offenders to partial success. Multiple shoplifters were brought to justice, however some escaped, by extreme methods such as throwing themselves from high buildings.

+++ END

Related Campaign Actions
1 week, 5 days ago

Cpt. Angel Seek Rare Items (+2 leader, +1 for 13 Rep)

Rolled 2D6: 1 , 4 = 5 Outcome: Rarity (8)
1 week, 5 days ago

Sgt. Hope Press Gang

Rolled 2D6: 1 , 4 = 5 Outcome: Nothing
1 week, 5 days ago

Sgt Turner lasting injury from fighting pit

Rolled 2D6: 3 , 2 = 5 Outcome: Convalescence
1 week, 5 days ago

Sgt Turner going to Fighting Pit

Rolled 1D6: 1 = 1 Outcome: Embarrassed
2 weeks, 3 days ago

2d6 PC Wainwright advancenent

Rolled 2D6: 2 , 5 = 7
2 weeks, 4 days ago

another shopping trip

Rolled 2D6: 5 , 2 = 7
2 weeks, 4 days ago

Zinc, post Doc visit effect

Rolled 2D6: 2 , 5 = 7 Outcome: 25 - out cold + goes into recovery.
2 weeks, 4 days ago

Zinc doc visit (recovery roll)

Rolled 1D6: 4 = 4 Outcome: Stabalised. D66 on the LI table again:
2 weeks, 4 days ago

3x Territories income

Rolled 4D6: 6 , 6 , 4 , 6 = 22 Outcome: Mine Working 1D6x10 [6] = 60 (+worker) Hideout 2D3x10 [3, 2] = 50 Corpse Field 1D3x10 [3] =30 (+ bodies? TBD)
2 weeks, 4 days ago

3D6x10 for loot objectives

Rolled 3D6: 5 , 5 , 3 = 13
2 weeks, 4 days ago

Battle Report created: Desperate Raid (Workshop) on 2025-10-28. Always Carry A Bolter, Redox Protocol (FR), The Church of H.A.T.E. participated.

Outcome: Winners: Always Carry A Bolter