Rescue Mission 2026-02-14 #20
Participants
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Related Campaign Actions
settlement - free people?
Rolled 2D6: 6 , 5 = 11 Outcome: free juve!settlement creds
Rolled 1D6: 6 = 6 Outcome: 60 credsAsterox, Ovoron and Scyx making a trade action, so 2d6+3
Rolled 2D6: 6 , 1 = 7 Outcome: 10 rarityRolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #2
Rolled 2D6: 5 , 3 = 8 Outcome: No free gangerRolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #1
Rolled 2D6: 4 , 4 = 8 Outcome: No free gangerd3x10 for uphive raiments
Rolled 1D6: 5 = 5 Outcome: 30 creditsd3x10 for fixer skill on Siv. 1-2 = 1, 3-4 = 2, 5-6 = 3
Rolled 1D6: 3 = 3 Outcome: 20 creditsd6x10 for settlement income
Rolled 1D6: 1 = 1 Outcome: 10 creditsRolling d6 to see result of medically escorting Lakrix
Rolled 1D6: 6 = 6 Outcome: Full recoveryRolling 2d6x10 to determine cost to medically escort Lakrix
Rolled 2D6: 1 , 5 = 6 Outcome: 60 credits to medically escort Lakrix. Next roll will determine resultRolling d6 to see if Izar's old battle wound causes convalescence
Rolled 1D6: 2 = 2 Outcome: No convalescenceOvoron suffered a type of injury that can actually become a mutation, so rolling d6
Rolled 1D6: 5 = 5 Outcome: No mutation, head injury as normalRolling to see if convalescence turns into a mutation
Rolled 1D6: 6 = 6 Outcome: Nevermind, mis-read how mutations work. Convalescence can't become a mutationBattle Report created: Rescue Mission on 2026-02-14. Lemon Jellies, The Clutching Hands participated.
Outcome: Winners: The Clutching Hands