Campaign Actions
Cascade Hive Lodi Campaign
Added 30¢: Credits awarded for winning 'The Trap' scenario.
Outcome: +30¢ (to 110¢)Credit Reward for the Scenario (D6x10) Rolled (3) - Witnessed by Lance.
Outcome: +30 crAdded 60¢: Credits added by Whisper Merchant for Settlement after 'The Trap' scenario.
Outcome: +60¢ (to 80¢)Reputation Update: The Quiet Account - AKA: The Chalkmen (Clone) gained 2 Reputation (new total: 7)
Roll D3 for gang reputation. (2) (Witnessed by Lance)
Outcome: +2 ReputationBought Ablative overlay for Leader (20¢)
Outcome: Credits remaining: 35¢Bought Shotgun for Redshirt 5 (30¢)
Outcome: Credits remaining: 55¢Settlement Credits -- Chooses a 6 to be rolled (Whisper Merchant)
Outcome: +60 crBattle Report created: The Trap on 2026-07-10. The Quiet Account - AKA: The Chalkmen (Clone), The Reliables participated.
Outcome: Winners: The Quiet Account - AKA: The Chalkmen (Clone)Injury: Leader suffered Horrid Scars
Outcome: Leader was put into ActiveInjury: Mr. Everything suffered Horrid Scars
Outcome: Mr. Everything was put into ActiveState Change: Mr. Special changed from Active to Convalescence - Taken to the Doc.
Outcome: Mr. Special is now ConvalescenceInjury: Blastermaster suffered Horrid Scars
Outcome: Blastermaster was put into ActiveRecovery: Blastermaster recovered from Impressive Scars
Outcome: Fighter became availableInjury: Redshirt 2 suffered Horrid Scars
Outcome: Redshirt 2 was put into ActiveInjury: Blastermaster suffered Impressive Scars
Outcome: Blastermaster was put into ActiveAdded 1 XP for Blastermaster
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Redshirt 2
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Redshirt 1
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for Mr. Everything
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Mr. Special
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Leader
Outcome: Current: 4 XP, Total: 18 XPLeader spent 8 XP to advance
Outcome: Improved ToughnessLeader spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 16 XP for Leader
Outcome: Current: 16 XP, Total: 16 XPBought Shotgun for Redshirt 4 (30¢)
Outcome: Credits remaining: 15¢Bought Shotgun for Redshirt 3 (30¢)
Outcome: Credits remaining: 45¢Added 60¢: Forgot to add for the weapons for the new recruits.
Outcome: +60¢ (to 75¢)Added 90¢: Forgot to add for the two new recruits.
Outcome: +90¢ (to 105¢)Added 10¢: Topping up my stash to reflect the correct amount after purchases from the first group game.
Outcome: +10¢ (to 15¢)Bought Photo-goggles for Stash (35¢)
Outcome: Credits remaining: 5¢Bought ’Slaught for Stash (30¢)
Outcome: Credits remaining: 40¢Added 65¢: Adding credits to reflect gear gear obtained from the first group game.
Outcome: +65¢ (to 70¢)Rolling to determine the Mission for The Chalkmen vs. The Reliables over Doctor Vire's Clinic Chalkmen are Defending.
Rolled 2D6: 6 , 2 = 8 Outcome: Stand‑off (Rules), The Trap (Sc2), ==> Agreed to play The Trap version from the core rulebook.State Change: Irik Vale changed from Convalescence to Active
Outcome: Irik Vale is now ActiveState Change: Jeren Voss, "Voss" changed from Convalescence to Active
Outcome: Jeren Voss, "Voss" is now ActiveState Change: Rhezn Vaal, “Climbghost” changed from Convalescence to Active
Outcome: Rhezn Vaal, “Climbghost” is now ActiveAdded 1 XP for Zoe
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Pris
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Juju
Outcome: Current: 1 XP, Total: 1 XPAdded 4 XP for Phoebe - Amazing performance against Ferros
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Medea
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Joan - Rust Runner fight
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Desdemona - Rust Runner fight
Outcome: Current: 4 XP, Total: 4 XPReduced 1 XP for Natalia - Wrong ganger
Outcome: Current: 3 XP, Total: 9 XP