Gangs
Assets
Manage Assets →|
Ash Gate
Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add 2D6x10 credits to the controlling gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash. |
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Chaos Fane
Held by Biohazard
Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Skinner or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add D3x10 credits to the controlling gang's Stash. Recruit: Roll a D6: on a result of 3+, the controlling gang can add an Initiate or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add 2D6 portions of Meat to the controlling gang's Stash. |
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Chaos Fane
Held by The Blissmare Bigtop
Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Skinner or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add D3x10 credits to the controlling gang's Stash. Recruit: Roll a D6: on a result of 3+, the controlling gang can add an Initiate or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add 2D6 portions of Meat to the controlling gang's Stash. |
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Fighting Pits
Held by Girls Just Wanna Have Guns
Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP. Income: Add D6x10 credits to the controlling gang's Stash. Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP. Starvation: Add D3 portions of Meat to the controlling gang's Stash. |
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Fungal Sprawl
Held by Epsilon-Black-0
Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-'. Income: Add D6x10 credits to the controlling gang's Stash. Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-'. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Guilder Stronghold
Held by The Blissmare Bigtop
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Scavenging: Add a Scavenging roll to the controlling gang's Stash. |
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Manufactorum Level
Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free. Income: Add D6x10 credits to the controlling gang's Stash. Starvation: Add D3 portions of Meat to the controlling gang's Stash. Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash. |
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Precinct-Fortress
Held by Epsilon-Black-0
Income: Add D6x10 credits to the controlling gang's Stash. Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Reclamation Zones
Held by The Blissmare Bigtop
Equipment: Reduce the cost of items on the controlling gang's Gang Equipment List by 10 credits, to a minimum of 5 credits. Income: Add D6x10 credits to the controlling gang's Stash. Starvation: Add D3 portions of Meat to the controlling gang's Stash. Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash. |
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Settlement
Held by Girls Just Wanna Have Guns
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Thermal Vent
Held by Girls Just Wanna Have Guns
Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly – their In Recovery box on the gang roster is cleared, and they are now available for this battle. Income: Add 2D6x10 credits to the controlling gang's Stash. Starvation: Add D3 portions of Meat to the controlling gang's Stash. Scavenging: Add a Scavenging roll to the controlling gang's Stash. |
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Underhive Shrine
Held by Epsilon-Black-0
Blessings: At the start of the Campaign Week, roll a D6 for each fighter in the controlling gang. On a natural roll of a 6, the fighter gains the Blessed condition for the Campaign Week. Fighters with the Blessed condition gain a 6+ save if they do not already have an armour save, and can never have their armour save reduced to less than 6+ by Armour Piercing. Income: Add D3x10 credits to the controlling gang's Stash. Blessings: At the start of the Campaign Week, roll a D6 for each fighter in the controlling gang. On a 5 or 6, the fighter gains the Blessed condition for the Campaign Week. Fighters with the Blessed condition gain a 6+ save if they do not already have an armour save, and can never have their armour save reduced to less than 6+ by Armour Piercing. Starvation: Add D3 portions of Meat to the controlling gang's Stash. |
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Wall Outpost
Held by Biohazard
Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits. Income: Add D6x10 credits to the controlling gang's Stash. Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence. Scavenging: Add one Scavenging roll to the controlling gang's Stash. |
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Wastelands
Held by Biohazard
Ambush: Once during this Campaign Week, after the roll to determine the scenario has been made, roll a D6. On a 3+, the gang with this Territory may decide who the attacker is and who the defender is for the scenario. Income: Add D3x10 credits to the controlling gang's Stash. Ambush: Once during this Campaign Week, after the roll to determine the scenario has been made, roll a D6. On a 2+, the gang with this Territory may decide who the attacker is and who the defender is for the scenario. Starvation: Add 1 portion of Meat to the controlling gang's Stash. |
Resources
Manage Resources →| Gang | Meat | Reputation | Scavenging Rolls |
|---|---|---|---|
| Biohazard | 0 | 1 | 0 |
| Epsilon-Black-0 | 0 | 2 | 0 |
| Girls Just Wanna Have Guns | 0 | 1 | 0 |
| The Blissmare Bigtop | 0 | 1 | 0 |
| The Brigadiers of the Boiling Sump | 0 | 9 | 0 |
Battles
Slaughter • Jul 05, 2026
The Blissmare Bigtop , The Brigadiers of the Boiling Sump
Takeover • Jun 15, 2026
Biohazard , The Blissmare Bigtop
Takeover • Jun 15, 2026
Epsilon-Black-0 , The Brigadiers of the Boiling Sump
Ritual • Jun 14, 2026
Biohazard , Epsilon-Black-0
Explore the Depths • Jun 01, 2026
The Blissmare Bigtop , The Brigadiers of the Boiling Sump
Action Log
Bought Armoured undersuit for Warden (25¢)
Outcome: Credits remaining: 4¢Bought Armoured undersuit for Zero (25¢)
Outcome: Credits remaining: 29¢Reassigned Flak armour from Omen to Newer Guy (10¢)
Outcome: Credits remaining: 54¢Bought Armoured undersuit for Ace (25¢)
Outcome: Credits remaining: 54¢Sold equipment from stash: Stub gun (5¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 79¢)Captured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| Bubbles the Murder Clown Helot Cultist | The Blissmare Bigtop | Biohazard | Captured |