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Osirin / Campaign Gang / BANG Summer Campaign / The Brigadiers of the Boiling Sump

The Brigadiers of the Boiling Sump

Ironhead Squats (HotA)
R Cr St W
2515¢ (2540¢) 2542¢

Actions

Log Action

From BANG Summer Campaign

4 days, 14 hours ago

Reassigned Mesh armour from Second Mate Schmidt Thrainn to Mate Arturo Althjor (15¢)

Outcome: Credits remaining: 2¢
4 days, 14 hours ago

Bought Two-handed chainaxe* for Second Mate Schmidt Thrainn (40¢)

Outcome: Credits remaining: 2¢
4 days, 14 hours ago

Bought Ironhead meltagun for Second Mate Schmidt Thrainn (155¢)

Outcome: Credits remaining: 42¢
4 days, 14 hours ago

Bought Carapace (light) for Second Mate Schmidt Thrainn (80¢)

Outcome: Credits remaining: 197¢
4 days, 14 hours ago

Bought Mesh armour for Second Mate Schmidt Thrainn (15¢)

Outcome: Credits remaining: 277¢
View all actions →

Assets & Resources

Assets

Ash Gate (Territory)
Transfer

Territory Boon

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Manufactorum Level (Territory)
Transfer

Territory Boon

Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash.

Settlement (Territory)
Transfer

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Reputation 9 Modify

Attributes

Affiliations Unaligned
Alignment Law-abiding
Clan Helmaeth

Fighters

Charter Master Leader 1
Techmite Autoveyor Exotic Beast 1
Exo Master Champion 1
Drill Master Champion 2
Exo-kyn Prospect 1
Drill-kyn (Specialist) Specialist 1
Digger Juve 5
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 1
Total 14

Stash

Stash Credits

Captain Dachs Durinn, Inheritor of the Charter

290¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 7 XP
Skills None
Ancestry Helmaeth Mining Clan (Rules of Parley)
Gear Mesh armour (15¢)Techmite autoveyor (45¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Ironhead power fist (60¢) - E - - S+2 -2 2 -
Melee, Power, Pulverise
No lore added yet.
No notes added yet.
Techmite Autoveyor (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Bolt spitter (45¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Away Captain Berger Sindri

485¢
Exo Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 5 6 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Paragon of the AncestorsTools of the Trade
XP 3 XP
Skills Nobody Pushes Kin Around
Ancestry None
Gear Servo harness (full) (160¢)Armoured undersuit (25¢)Grapnel launcher (25¢)Exo-suit
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Excavator hammer* (50¢) E 2" - -1 S+2 -1 3 -
Melee, Pulverise, Unwieldy, Versatile
Storm-welder* (75¢) 8" 16" +1 - 5 - 1 3+
Rapid Fire (3), Reckless, Shock, Unstable
No lore added yet.
No notes added yet.

First Mate Bayer Bifurr

320¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Stubborn to the Last
Ancestry None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Suspensors (+60¢)
No lore added yet.
No notes added yet.

Second Mate Schmidt Thrainn

360¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Stubborn to the Last
Ancestry None
Gear Carapace (light) (80¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Two-handed chainaxe* (40¢) - E - - S+2 -1 2 -
Melee, Rending, Unwieldy
No lore added yet.
No notes added yet.

Away Mate Keil Viggr

180¢
Exo-kyn (Prospect)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Ironhead Squat Exo Master)Tools of the Trade
XP 2 XP
Skills None
Gear Armoured undersuit (25¢)Grapnel launcher (25¢)Exo-suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Excavator hammer* (50¢) E 2" - -1 S+2 -1 3 -
Melee, Pulverise, Unwieldy, Versatile
No lore added yet.
No notes added yet.

Mate Trumbauer Thrasir

250¢ (275¢)
Drill-kyn (Specialist) (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)Tools of the Trade
XP 2 XP
Skills Trick Shot
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead flamer (150¢) - T - - 4 -1 1 5+
Blaze, Firestorm (1), Template
No lore added yet.
No notes added yet.

Mate Arturo Althjor

105¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Kroot long rifle (30¢)
melee E 2" - - S+1 - 1 -
Disarm, Esoteric, Melee, Versatile
ranged 12" 24" +1 - 4 - 1 4+
Esoteric, Knockback, Plentiful
No lore added yet.
No notes added yet.

Mate Claus Uri

160¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Two-handed power pick* (75¢) E 2" - -1 S+1 -3 2 -
Melee, Power, Pulverise, Unwieldy, Versatile
No lore added yet.
No notes added yet.

Mate Lohner Thorin

75¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
No lore added yet.
No notes added yet.

Mate Marcel Mondull

100¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Kroot long rifle (30¢)
melee E 2" - - S+1 - 1 -
Disarm, Esoteric, Melee, Versatile
ranged 12" 24" +1 - 4 - 1 4+
Esoteric, Knockback, Plentiful
No lore added yet.
No notes added yet.

Mate Piet Patti

75¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 7+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)
Injuries Head Injury
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
with dum-dum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Corporate Quartermaster, D. Haurr

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.
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  • Stash

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  • Captain Dachs Durinn, Inheritor of the Charter

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  • Techmite Autoveyor

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  • Away Captain Berger Sindri

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  • First Mate Bayer Bifurr

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  • Second Mate Schmidt Thrainn

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  • Away Mate Keil Viggr

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  • Mate Trumbauer Thrasir

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  • Mate Arturo Althjor

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  • Mate Claus Uri

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  • Mate Lohner Thorin

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  • Mate Marcel Mondull

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  • Mate Piet Patti

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  • Corporate Quartermaster, D. Haurr

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  • Techmite Autoveyor (CJ)

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