Campaign Actions
SLO County Dominion
Added 1 XP for Zed - Being there
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Ed - Being there
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Jed - Being there
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for "One Punch" Red - 1xp SI Krunch, 1xp SI Phat Goo, 1xp being there
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for "Lucky" Fred - Being there
Outcome: Current: 1 XP, Total: 9 XPAdded 1 XP for Cyber-mastiff - Being there
Outcome: Current: 2 XP, Total: 8 XPAdded 4 XP for "Rock Steady" Ned - 3xp OOA Rash Jameson (champ), 1xp being there
Outcome: Current: 10 XP, Total: 10 XPAdded 120¢: Consolation creds
Outcome: +120¢ (to 220¢)2d6x10 creds as consolation (see Dave's comments related to territory transfer)
Rolled 2D6: 6 , 6 = 12 Outcome: 120 ¢Territory Transfer: Toll Crossing (Orlock) (Palanite) transferred from no one to Ned's Iron 'eds
Outcome: Ned’s Iron ‘eds technically won the round one battle ‘smash & grab’ vs The Benatars. Instead of rewinding all of the post action rolls, results, gang ratings, rep, etc. Arbitrator is rewarding this territory in consolation. Plus 2D6x10 credits for all the crates he should have retained, missed income from territory booms, etc. So say us all. Amen."Lucky" Fred spent 8 XP to advance
Outcome: Improved ToughnessCyber-mastiff spent 6 XP to advance
Outcome: Improved CoolLil N3d (cyber-mastiff) advancement
Rolled 2D6: 5 , 6 = 11 Outcome: Cool +1Settlement boon (2d6)
Rolled 2D6: 5 , 2 = 7 Outcome: NothingBought firestorm ammo for Combat shotgun on Ed (30¢)
Outcome: Credits remaining: 100¢Bought stun rounds for Grenade launcher on "Lucky" Fred (25¢)
Outcome: Credits remaining: 130¢Bought Armoured undersuit for "One Punch" Red (25¢)
Outcome: Credits remaining: 155¢Trade with Fred (champ) and Red (champ) Seek rare equipment (2d6+2)
Rolled 2D6: 5 , 5 = 10 Outcome: R12Added 30¢: Settlement income
Outcome: +30¢ (to 180¢)Settlement income (1d6x10)
Rolled 1D6: 3 = 3 Outcome: 30¢Ran Lo income due to making less than Lemon Jellies (2d6x10)
Rolled 2D6: 3 , 5 = 8 Outcome: 80¢Added 1 XP for Xed - 1xp being there
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Zed - 1xp being there
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Ed - 1xp being there
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Ted - 1xp being there
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Jed - 1xp being there
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for "One Punch" Red - 1xp being there
Outcome: Current: 5 XP, Total: 5 XPAdded 5 XP for "Lucky" Fred - 2xp Dorshapo serious injury (champ) 2xp Meyer serious injury (leader) 1xp being there
Outcome: Current: 8 XP, Total: 8 XPAdded 3 XP for Cyber-mastiff - 2xp Coup de grace Dot 1xp being there
Outcome: Current: 7 XP, Total: 7 XPReduced 3 XP for "Lucky" Fred - Recorded last action on wrong fighter
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for "Lucky" Fred - 2xp Coup de grace Dot (Juve) 1xp being there
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for "Rock Steady" Ned - 2xp Dorshapo serious injury (champ) 1xp being there
Outcome: Current: 6 XP, Total: 6 XPInjury: Zed suffered Out Cold
Outcome: Zed was put into ActiveZed injury
Rolled 2D6: 2 , 5 = 7 Outcome: Out ColdInjury: Ed suffered Out Cold
Outcome: Ed was put into ActiveEd injury
Rolled 2D6: 1 , 6 = 7 Outcome: Out ColdInjury: Ted suffered Out Cold
Outcome: Ted was put into ActiveTed injury
Rolled 2D6: 1 , 5 = 6 Outcome: Out ColdRecovery: Ted recovered from Out Cold
Outcome: Fighter became availableRecovery: "Lucky" Fred recovered from Convalescence
Outcome: Fighter became availableInjury: Jed suffered Out Cold
Outcome: Jed was put into ActiveJed injury
Rolled 2D6: 1 , 5 = 6 Outcome: Out ColdInjury: Cyber-mastiff suffered Out Cold
Outcome: Cyber-mastiff was put into ActiveLil Ned injuries
Rolled 2D6: 2 , 5 = 7 Outcome: Out ColdInjury: "Rock Steady" Ned suffered Convalescence
Outcome: "Rock Steady" Ned was put into ConvalescenceRolling for lasting injuries
Rolled 2D6: 3 , 1 = 4 Outcome: ConvalescenceInjury: "One Punch" Red suffered Bitter Emnity - Bitter enmity against Lemon Jellies
Outcome: "One Punch" Red was put into ActiveRecovery: "One Punch" Red recovered from Out Cold
Outcome: Fighter became availableUndo on purchase of firestorm ammo for Red
Outcome: Credits remaining ç70