Campaign Actions
SLO County Dominion
Bought firestorm ammo for Combat shotgun on "One Punch" Red (30¢)
Outcome: Credits remaining: 40¢Bought Fighting knife for Xed (15¢)
Outcome: Credits remaining: 70¢Bought Sawn-off shotgun for Xed (15¢)
Outcome: Credits remaining: 85¢Injury: Ted suffered Out Cold
Outcome: Ted was put into ActiveInjury: "Lucky" Fred suffered Convalescence
Outcome: "Lucky" Fred was put into ConvalescenceInjury: "One Punch" Red suffered Out Cold
Outcome: "One Punch" Red was put into ActiveInjury: Jed suffered Lesson Learned
Outcome: Jed was put into ActiveStarting Territory Transfer: Settlement (Orlock) transferred from no one to Ned's Iron 'eds
Added 35¢: Offset free Juve hire from settlement boon
Outcome: +35¢ (to 100¢)Rolling recruit boon from settlement
Rolled 2D6: 5 , 6 = 11 Outcome: Free Juve (6 appears on one of the 2d6 rolled)Added 30¢: Settlement income (see log for roll)
Outcome: +30¢ (to 100¢)Rolling for settlement income
Rolled 1D6: 3 = 3 Outcome: 30 credits added to stashAdded 1 XP for "Rock Steady" Ned - Was in the battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Cyber-mastiff - Took part in battle
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Zed - Was there
Outcome: Current: 1 XP, Total: 1 XPInjury: Zed suffered Enfeebled
Outcome: Zed was put into RecoveryAdded 1 XP for Ted - Was there
Outcome: Current: 1 XP, Total: 1 XPAdded 5 XP for Jed - Two ooa
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for "One Punch" Red - Did ooa and serious
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for "Lucky" Fred - Did ooa
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Cyber-mastiff - Took out enemy leader
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for "Rock Steady" Ned
Outcome: Current: 2 XP, Total: 2 XPCampaign starting budget: Received 10¢ (1000¢ budget - 990¢ gang rating)
Outcome: +10¢ (to 10¢)