Campaign Actions
SLO County Dominion
Added 1 XP for Zwymor - 1 xp for fighting
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Rekondr - 1 xp for fighting
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Lakrix - 1 xp for fighting
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Kaloth - 1 xp for fighting
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Izar - 1 xp for fighting
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Fragoz - 1 xp for fighting
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Charix - 1 xp for fighting
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Siv - 1 xp for fighting
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Scyx - 1 xp for fighting
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Ovoron - 1 xp for fighting
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Asterox - 1 xp for fighting, 2 xp for taking Volt out of action
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Millekev - 2 xp for taking Ponderosa out of action, 1 xp for fighting
Outcome: Current: 11 XP, Total: 11 XPReputation Update: The Clutching Hands lost 1 Reputation (new total: 1)
Outcome: -1 rep for bottlingInjury: Scyx suffered Out Cold
Outcome: Scyx was put into ActiveInjury: Fragoz suffered Convalescence
Outcome: Fragoz was put into ConvalescenceRolling d6 to see if Izar's old battle wound causes convalescence
Rolled 1D6: 2 = 2 Outcome: No convalescenceInjury: Izar suffered Old Battle Wound
Outcome: Izar was put into ActiveOvoron suffered a type of injury that can actually become a mutation, so rolling d6
Rolled 1D6: 5 = 5 Outcome: No mutation, head injury as normalInjury: Ovoron suffered Head Injury
Outcome: Ovoron was put into RecoveryRolling to see if convalescence turns into a mutation
Rolled 1D6: 6 = 6 Outcome: Nevermind, mis-read how mutations work. Convalescence can't become a mutationInjury: Millekev suffered Convalescence
Outcome: Millekev was put into ConvalescenceRolling d6 to see if Lakrix's Impressive Scars changes into a mutation
Rolled 1D6: 3 = 3 Outcome: No mutationAsterox spent 6 XP to advance
Outcome: Improved Ballistic SkillLakrix spent 6 XP to advance
Outcome: Improved ToughnessRolling 2d6 for Lakrix's xp advancement
Rolled 2D6: 3 , 3 = 6 Outcome: Increasing Lakrix's Toughness by 1Added 1 XP for Lakrix - 1xp for being in the battle
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Charix - 1xp for being in the battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - 1xp for being in the battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Scyx - 1xp for being in the battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - 1xp for being in the battle
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Ovoron - 1xp for being in the battle
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Chaos Familiar - 1xp for being in the battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Asterox - 1xp for being in the battle
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Chaos Familiar - 1xp for being in the battle
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Millekev - 1xp for being in the fight, 2xp for taking Ponderosa out of action
Outcome: Current: 8 XP, Total: 8 XPMillekev is attempting the Dark Ritual to Tzeentch, with Ovoron as the focus. 2d6+2 (bonus from Desecrated Ground territory)
Rolled 2D6: 2 , 6 = 8 Outcome: Unsuccessful; favor of Tzeentch ends until next successful Dark RitualAsterox and Ovoron are Seeking Rare & Illegal Equipment (2d6+2)
Rolled 2D6: 3 , 3 = 6 Outcome: 6+2=8 availabilityReputation Update: The Clutching Hands lost 1 Reputation (new total: 2)
Outcome: -1 rep from losing The TrapHired Hezok (35¢)
Outcome: Credits remaining: 35¢2nd roll of 2d6 to see if free ganger(s) from Settlement
Rolled 2D6: 6 , 4 = 10 Outcome: Result = 1 free gangerRolling 2d6 to see if free ganger(s) from Settlement
Rolled 2D6: 5 , 6 = 11 Outcome: First result = 1 ganger. Rolling again due to Agitator and choosing result from the two rollsAdded 10¢: 10 credits from Fixer
Outcome: +10¢ (to 70¢)Rolling 1d3 for credits from Fixer skill on Siv, 1-2 = 1, 3-4 = 2, 5-6 = 3
Rolled 1D6: 1 = 1 Outcome: 10 credits from FixerAdded 20¢: 20 credits from Uphive Raiments
Outcome: +20¢ (to 60¢)Added 20¢: 20 credits from Settlement
Outcome: +20¢ (to 40¢)