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Kr1spii / Campaign / Dome, Sweet Dome!

Dome, Sweet Dome!

Public
Status
Post-Campaign
Arbitrators
Budget
1000¢

The administration have opened access to a recently de-quarantined zone. Gangs are vying (Both legally and illegally) for ultimate control of this new treasure trove of resources. 

Gangs

General Buildings
Ammo Stockpile
Held by The MayABOs
Drinking Hole

Local Scum: The gang may add one hive scum
with equipment up to a total value of 25 credits
to their gang each battle. The scummer counts
as part of the gang for crew selection.

Drinking Hole
Lawful Buildings
Ammo Workshop

Pyro Munitions: After crew selection, select 1
basic weapon or pistol which gains the blaze and
scare traits. If the weapon already has scarce, it
gains unstable instead. Weapons already
 unstable cannot be chosen.

Doc's Office
Held by Nari Narine
Trading Post
Held by Nari Narine
Underhive Shrine
Held by Nari Narine
Outlaw Buildings
Fighting Pit
Held by Dawn's Fire
Fighting Pit
Held by The Marxmen
Fighting Pit

Before crew selection, randomly select 1 fighter. They gain D3+1 xp. On a natural 1 they go into recovery. 

Battles

Action Log

Kr1spii
7 months ago

Campaign Ended: Dome, Sweet Dome! has concluded

Outcome: Campaign transitioned from active to post-campaign status
Kr1spiiDawn's Fire
7 months ago

Dust Ant spent 0 XP to advance

Outcome: Improved Movement
Kr1spiiDawn's Fire
7 months ago

Twilight Spear spent 0 XP to advance

Outcome: Improved Movement
Zippy75Grim Dyke Future
7 months ago

Added 1 XP for My Sweet Princess

Outcome: Current: 5 XP, Total: 5 XP
Zippy75Grim Dyke Future
7 months ago

Added 2 XP for My Sweet Princess

Outcome: Current: 4 XP, Total: 4 XP
View all 1324 actions →