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Campaign Actions

Tick Tock It's Skirmish O'Clock

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4 days, 21 hours ago

Ruidus The Night Kin spent 9 XP to advance

Outcome: Gained Unstoppable skill
farskeBelCo Mining
4 days, 22 hours ago

BelCo, or the Bellends was the harsh names that they were called. Seemingly a threat, xeno mutated or at least influenced by some form of mutation was the rumour. The entire mining company went dark, then re-appeared and had continued to work. The CEO was never heard of, but the Foreman, or should we say Forwoman was very convincing. The contracts that were voided were rejected and they continued to send up ore, slag, and materials. Credits are credits at the end of the day so it all started back up again. Then the forward survey teams came out causing issues, striking places, hitting key locations. Luckily after the initial wave the other gangs turned their attention. The first lot was the bioengineered lot. The Ragers. That certainly sorted them out taking out their biggest and meanist gunner. I heard an agent approached them after that, sorted them out credits. Pushing momentum to get them causing further disruption. I'll need to investigate that. But then they hit the Neutro-Syntek Lot. Well, I watched that fight and I saw it first hand. I watched as they trap was sprung, the xeno like creature struck and then I saw her. Majestic she was... until she wasn't. I believe the BelCo Survey team are no more, shes done and gone. The plasma and Bolts riddled her corpse. The rest of them, as if getting woken from a daze scattered, leaving picks, flags, icons and filth behind. I'll wait a while but I'll send a scout. Maybe that company is over, perhaps it was all a ruse. One things for sure... there is a gap, and there are credits to be had.

farskeBelCo Mining
4 days, 23 hours ago

Death: Sarcena was killed

Outcome: Sarcena is permanently dead. 2 equipment transferred to stash, 1 stayed with the fighter.
farske
4 days, 23 hours ago

3 Injury Checks for BelCo Leader

Rolled 6D6: 2 , 1 , 5 , 3 , 6 , 6 = 23 Outcome: 21 - Outcold 53 - Recovery -Willpower and Intel 66 - Dead
farske
4 days, 23 hours ago

Mulitple Injury Check 1d3

Rolled 1D6: 6 = 6
4 days, 23 hours ago

Lasting Injury for BelCo Leader

Rolled 2D6: 5 , 4 = 9 Outcome: Multiple
allclawsandnoteethSol Logistics
5 days, 12 hours ago

Reputation Update: Sol Logistics gained 3 Reputation (new total: 4)

5 days, 14 hours ago

Bought choke gas grenades for Grenade launcher on Krick Sanchez (35¢)

Outcome: Credits remaining: 10¢
5 days, 14 hours ago

Bought Flamer for Krick Sanchez (140¢)

Outcome: Credits remaining: 30¢
5 days, 14 hours ago

Equipped Moriarty Holmes with Furnace plates from stash (5¢)

Outcome: Credits remaining: 10¢
5 days, 14 hours ago

Bought Grenade launcher for Krick Sanchez (70¢)

Outcome: Credits remaining: 10¢
5 days, 14 hours ago

Reassigned ‘Renderizer’ serrated axe* from Krick Sanchez to Moriarty Holmes (40¢)

Outcome: Credits remaining: 80¢
5 days, 14 hours ago

Reassigned Combat shotgun from Krick Sanchez to Moriarty Holmes (60¢)

Outcome: Credits remaining: 80¢
5 days, 14 hours ago

Bought Unborn for Krick Sanchez (15¢)

Outcome: Credits remaining: 65¢
5 days, 14 hours ago

Hired Moriarty Holmes (55¢)

Outcome: Credits remaining: 80¢
5 days, 14 hours ago

Gained 10¢ from Vatborn for Taint

Outcome: Credits remaining: 115¢
5 days, 14 hours ago

Reputation Update: Black Iron Cage Ragers gained 1 Reputation (new total: 2)

allclawsandnoteethSol Logistics
5 days, 14 hours ago

Bought Two-handed hammer* for Issac (35¢)

Outcome: Credits remaining: 30¢
allclawsandnoteethSol Logistics
5 days, 14 hours ago

Reassigned Fighting knife from Issac to Barak (15¢)

Outcome: Credits remaining: 65¢
allclawsandnoteethSol Logistics
5 days, 14 hours ago

Bought Stub gun for Vex Vector (0¢)

Outcome: Credits remaining: 65¢
allclawsandnoteethSol Logistics
5 days, 14 hours ago

Hired Vex Vector (30¢)

Outcome: Credits remaining: 65¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 95¢: Reversing the cost for blessed Bill (It was auto taken out.)

Outcome: +95¢ (to 95¢)
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 2 XP for Switch

Outcome: Current: 2 XP, Total: 2 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Death: Mouse was killed

Outcome: Mouse is permanently dead. All equipment transferred to stash.
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Morphus spent 0 XP to advance

Outcome: Improved Willpower
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Morphus spent 0 XP to advance

Outcome: Improved Willpower
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 4 XP for Morphus

Outcome: Current: 4 XP, Total: 4 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Injury: Barak suffered Convalescence

Outcome: Barak was put into Convalescence
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 1 XP for Barak

Outcome: Current: 1 XP, Total: 1 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Spent 95¢: For the cost of blessed Bill

Outcome: -95¢ (to 0¢)
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Injury: Issac suffered Spinal Injury

Outcome: Issac was put into Active
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 2 XP for Issac

Outcome: Current: 2 XP, Total: 2 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Bought Shock whip for Blessed Bill (25¢)

Outcome: Credits remaining: 95¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Bought Shock whip for Blessed Bill (25¢)

Outcome: Credits remaining: 120¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Hired Blessed Bill (95¢)

Outcome: Credits remaining: 145¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 110¢: Cost for two Neophytes earnt for free from settlements Plus cost of pistols taken into account between games

Outcome: +110¢ (to 240¢)
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Bought Autopistol for Barak (10¢)

Outcome: Credits remaining: 130¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Bought Autopistol for Barak (10¢)

Outcome: Credits remaining: 140¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Hired Barak (45¢)

Outcome: Credits remaining: 150¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Equipped Apoc with Shotgun from stash (30¢)

Outcome: Credits remaining: 195¢
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Hired Apoc (45¢)

Outcome: Credits remaining: 195¢
allclawsandnoteethSol Logistics Down town dust up
5 days, 15 hours ago

Free Neophyte From settlement

allclawsandnoteethSol Logistics Fuel grab
5 days, 15 hours ago

Free Neophyte from settlement

allclawsandnoteethSol Logistics
5 days, 15 hours ago

Death: Apoc was killed

Outcome: Apoc is permanently dead. All equipment transferred to stash.
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Injury: Theodora suffered Hobbled

Outcome: Theodora was put into Active
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 4 XP for Theodora

Outcome: Current: 4 XP, Total: 4 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Injury: BabyFace suffered Spinal Injury

Outcome: BabyFace was put into Active
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 1 XP for BabyFace

Outcome: Current: 1 XP, Total: 1 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 6 XP for Fagin

Outcome: Current: 6 XP, Total: 6 XP
allclawsandnoteethSol Logistics
5 days, 15 hours ago

Added 240¢: Income from past two game

Outcome: +240¢ (to 240¢)