Campaign Actions
Tick Tock It's Skirmish O'Clock
Ruidus The Night Kin spent 9 XP to advance
Outcome: Gained Unstoppable skillBelCo, or the Bellends was the harsh names that they were called. Seemingly a threat, xeno mutated or at least influenced by some form of mutation was the rumour. The entire mining company went dark, then re-appeared and had continued to work. The CEO was never heard of, but the Foreman, or should we say Forwoman was very convincing. The contracts that were voided were rejected and they continued to send up ore, slag, and materials. Credits are credits at the end of the day so it all started back up again. Then the forward survey teams came out causing issues, striking places, hitting key locations. Luckily after the initial wave the other gangs turned their attention. The first lot was the bioengineered lot. The Ragers. That certainly sorted them out taking out their biggest and meanist gunner. I heard an agent approached them after that, sorted them out credits. Pushing momentum to get them causing further disruption. I'll need to investigate that. But then they hit the Neutro-Syntek Lot. Well, I watched that fight and I saw it first hand. I watched as they trap was sprung, the xeno like creature struck and then I saw her. Majestic she was... until she wasn't. I believe the BelCo Survey team are no more, shes done and gone. The plasma and Bolts riddled her corpse. The rest of them, as if getting woken from a daze scattered, leaving picks, flags, icons and filth behind. I'll wait a while but I'll send a scout. Maybe that company is over, perhaps it was all a ruse. One things for sure... there is a gap, and there are credits to be had.
Death: Sarcena was killed
Outcome: Sarcena is permanently dead. 2 equipment transferred to stash, 1 stayed with the fighter.3 Injury Checks for BelCo Leader
Rolled 6D6: 2 , 1 , 5 , 3 , 6 , 6 = 23 Outcome: 21 - Outcold 53 - Recovery -Willpower and Intel 66 - DeadMulitple Injury Check 1d3
Rolled 1D6: 6 = 6Lasting Injury for BelCo Leader
Rolled 2D6: 5 , 4 = 9 Outcome: MultipleReputation Update: Sol Logistics gained 3 Reputation (new total: 4)
Bought choke gas grenades for Grenade launcher on Krick Sanchez (35¢)
Outcome: Credits remaining: 10¢Bought Flamer for Krick Sanchez (140¢)
Outcome: Credits remaining: 30¢Equipped Moriarty Holmes with Furnace plates from stash (5¢)
Outcome: Credits remaining: 10¢Bought Grenade launcher for Krick Sanchez (70¢)
Outcome: Credits remaining: 10¢Reassigned ‘Renderizer’ serrated axe* from Krick Sanchez to Moriarty Holmes (40¢)
Outcome: Credits remaining: 80¢Reassigned Combat shotgun from Krick Sanchez to Moriarty Holmes (60¢)
Outcome: Credits remaining: 80¢Bought Unborn for Krick Sanchez (15¢)
Outcome: Credits remaining: 65¢Hired Moriarty Holmes (55¢)
Outcome: Credits remaining: 80¢Gained 10¢ from Vatborn for Taint
Outcome: Credits remaining: 115¢Reputation Update: Black Iron Cage Ragers gained 1 Reputation (new total: 2)
Bought Two-handed hammer* for Issac (35¢)
Outcome: Credits remaining: 30¢Reassigned Fighting knife from Issac to Barak (15¢)
Outcome: Credits remaining: 65¢Bought Stub gun for Vex Vector (0¢)
Outcome: Credits remaining: 65¢Hired Vex Vector (30¢)
Outcome: Credits remaining: 65¢Added 95¢: Reversing the cost for blessed Bill (It was auto taken out.)
Outcome: +95¢ (to 95¢)Added 2 XP for Switch
Outcome: Current: 2 XP, Total: 2 XPDeath: Mouse was killed
Outcome: Mouse is permanently dead. All equipment transferred to stash.Morphus spent 0 XP to advance
Outcome: Improved WillpowerMorphus spent 0 XP to advance
Outcome: Improved WillpowerAdded 4 XP for Morphus
Outcome: Current: 4 XP, Total: 4 XPInjury: Barak suffered Convalescence
Outcome: Barak was put into ConvalescenceAdded 1 XP for Barak
Outcome: Current: 1 XP, Total: 1 XPSpent 95¢: For the cost of blessed Bill
Outcome: -95¢ (to 0¢)Injury: Issac suffered Spinal Injury
Outcome: Issac was put into ActiveAdded 2 XP for Issac
Outcome: Current: 2 XP, Total: 2 XPBought Shock whip for Blessed Bill (25¢)
Outcome: Credits remaining: 95¢Bought Shock whip for Blessed Bill (25¢)
Outcome: Credits remaining: 120¢Hired Blessed Bill (95¢)
Outcome: Credits remaining: 145¢Added 110¢: Cost for two Neophytes earnt for free from settlements Plus cost of pistols taken into account between games
Outcome: +110¢ (to 240¢)Bought Autopistol for Barak (10¢)
Outcome: Credits remaining: 130¢Bought Autopistol for Barak (10¢)
Outcome: Credits remaining: 140¢Hired Barak (45¢)
Outcome: Credits remaining: 150¢Equipped Apoc with Shotgun from stash (30¢)
Outcome: Credits remaining: 195¢Hired Apoc (45¢)
Outcome: Credits remaining: 195¢Free Neophyte From settlement
Death: Apoc was killed
Outcome: Apoc is permanently dead. All equipment transferred to stash.Injury: Theodora suffered Hobbled
Outcome: Theodora was put into ActiveAdded 4 XP for Theodora
Outcome: Current: 4 XP, Total: 4 XPInjury: BabyFace suffered Spinal Injury
Outcome: BabyFace was put into ActiveAdded 1 XP for BabyFace
Outcome: Current: 1 XP, Total: 1 XPAdded 6 XP for Fagin
Outcome: Current: 6 XP, Total: 6 XPAdded 240¢: Income from past two game
Outcome: +240¢ (to 240¢)