Campaign Actions
Meat feast
Added 140¢: From territory rolls
Outcome: +140¢ (to 180¢)Rolling for precinct fortress creds 1D6x10 creds
Rolled 1D6: 5 = 5Rolling for precinct fortress 3+ = new ganger
Rolled 1D6: 1 = 1 Outcome: No new memberRefund for shotgun - only wanted to buy the executioner ammo but could only do so by buying new shotgun in Gyrinx
Bought Shotgun for Noctyx (50¢)
Outcome: Credits remaining: 105¢Added 75¢: Refund for 2 free juves from territories (50) plus one came with 25 creds worth of equipment
Outcome: +75¢ (to 155¢)Bought Stub gun for Scuttle (5¢)
Outcome: Credits remaining: 80¢Bought Stub gun for Trapdoor (5¢)
Outcome: Credits remaining: 85¢Bought Smoke grenades for Trapdoor (15¢)
Outcome: Credits remaining: 90¢Bought Mesh armour for Trapdoor (15¢)
Outcome: Credits remaining: 105¢Hired Trapdoor (25¢)
Outcome: Credits remaining: 120¢Hired Scuttle (25¢)
Outcome: Credits remaining: 145¢Added 150¢: From territories
Outcome: +150¢ (to 170¢)Rolling for Territory income: Ash Gate: 2D6 x10 Settlement: 1d6 x10 Thermal Vent: 2D6 x10 *note: can set one dice to a "6" in exchange for a favour from Whisper Merchant
Rolled 5D6: 3 , 1 , 3 , 2 , 1 = 10 Outcome: Changing the first "1" result to a "6" result in exchange for a favour from Whisper Merchant. 2 favours remaining. TOTAL = 3 6 3 2 1 =15x10 =150Rolling for free Juve with 25 creds of equipment: Settlement (3+)
Rolled 1D6: 5 = 5 Outcome: Free juve with up to 25 creds of equipment aquired!Added 70¢: Refund for my two new gangers
Outcome: +70¢ (to 180¢)Rolling for free Juve: Ash Gate (4+)
Rolled 1D6: 6 = 6 Outcome: Free juve aquired!Wall outpost income, 1d6
Rolled 1D6: 4 = 4 Outcome: 40 creditsRolling for precinct income, 1d6x10
Rolled 1D6: 2 = 2 Outcome: 20 creditsRolling for patrolman, 3+
Rolled 1D6: 4 = 4 Outcome: I got a patrolmanRolling for ash gate income, 2d6x10
Rolled 2D6: 6 , 4 = 10 Outcome: 100 creditsRolling for Ash gate recruit. 4+ required
Rolled 1D6: 6 = 6 Outcome: I got a rookie!Bought Armoured undersuit for Chet Manly (25¢)
Outcome: Credits remaining: 195¢Bought Suspensor harness for Buster Jones (40¢)
Outcome: Credits remaining: 220¢Trading post availability, leader and 2 champs +4
Rolled 2D6: 1 , 5 = 6 Outcome: Availability 10Added 1 XP for Squish-Riot
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Whispered-Sands
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Waiting-Gun
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Walker-of-Steel
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Speaks-with-Darkness
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Runs-the-Rounds
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Roots-in-Sands
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Gunner-in-the-Dark
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Gunner-in-the-Dark
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Stalks-the-Dark
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Sulking Wyrm
Outcome: Current: 2 XP, Total: 2 XPBought Armoured undersuit for Stivian (2) (25¢)
Outcome: Credits remaining: 40¢Bought Armoured undersuit for Varfell (3) (25¢)
Outcome: Credits remaining: 65¢Added 1 XP for Mert Winkelink
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Herbert Fresh
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for El Tigre
Outcome: Current: 5 XP, Total: 5 XPReduced 1 XP for Boris Gimp - Added it twice
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Boris Gimp
Outcome: Current: 6 XP, Total: 6 XP