Those wretched few in the Amberly Vale battle for scraps in the ruins of the old world.

Gangs
Assets
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Ambergrave Runoff
Held by Industrial Beef
Toxic sludge seeps from buried refineries and feeds strange lifeforms. Special: Once per campaign week, roll a D6. On a 4+, you may field a single hive scum for free for one battle. |
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Ashvein Crossing
Held by Industrial Beef
A fortified underpass carved through amber-streaked rock, known for rare mineral drifts. Income: D3x10 credits |
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Crimson Dredge
Unowned
An old chemical dredger that occasionally coughs up valuables. Special: Once per campaign week, one fighter may re-roll one failed Ammo check. |
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Ebonwing Perch
Unowned
A high scaffolded ruin where the lights never reach. Income: D3x5 credits |
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Ghostflow Culvert
A thin spillway that still carries trickles of waste, and rumors. Income: D3x5 credits |
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Guilder’s Fall
Collapsed trade routes and burnt contracts litter this scorched dome. Income: D3x5 credits |
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Harrowglass Foundry
Unowned
A half-functional manufactorum with unstable pressure lines. Income: D3x5 credits |
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Maggotrail Spur
Unowned
A filthy pestilence taints the area. Unsavoury characters seem to have an unhealthy interest in the strange diseases that are rife. Income: D3x5 credits |
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Rustgate Hollow
Held by Scions of the Crimson Spiral
A tunnel system choked with debris, vermin, and broken tech. Income: D3x5 credits |
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Shattershard Vaults
Unowned
Ancient storage cells for volatile crystalline waste. Income: D3x5 credits |
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Spindlebite Shaft
Unowned
Miners whisper of shrieking insects that burrow through flesh and bone. Income: D3x5 credits |
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The Amber Sump
Held by Scions of the Crimson Spiral
A half-flooded sump pit where glowing amber fluid accumulates. Risky, but valuable. Income: D6x5 credits |
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The Blistering Flats
Unowned
A sun-baked wasteland perfect for ambushes and banditry. Income: D3x5 credits |
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The Fane of Bleeding Light
A shattered chapel filled with broken lumens and mirrored glass. Income: D3x5 credits |
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The Hollow Pipe Choir
Unowned
Shrieking wind and moaning ducts confuse and frighten trespassers. |
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The Inkthirst Still
Held by Industrial Beef
A sealed chem-still reactivated by gutter-scientists. Income: D3x5 credits |
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The Irongleam Chute
Held by Industrial Beef
A soot-blackened mine shaft descends into unknown depths. Income: D6x5 credits |
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The Resin Tithe Yards
A former customs checkpoint where deals are still struck in the shadows. Income: D3x10 credits |
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The Sunken Choir
Held by Industrial Beef
Echoes in this ruined cathedral distort vox-signals and stir the soul.Special: Roll a D6 each campaign week, on a 6, one fighter from the gang gains a single randomly determined wyrd power. Only one fighter may gain a wyrd power in this way. |
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Valeglass Sinkhole
Unowned
The ground in this region is prone to sinkholes. It takes a brave individual to operate in such a hazardous environment. Special: While this territory is controlled, your Leader gains +1 to Cool checks once per battle. |
Battles
Clandestine Encounter • Aug 06, 2025
Industrial Beef (winner), Scions of the Crimson Spiral
The Beatdown for The Fane of Bleeding Light • Aug 06, 2025
Do Cyborgs Dream of Electric Phelinx? (winner), Industrial Beef
The Trap for Harrowglass Foundry • Aug 06, 2025
Do Cyborgs Dream of Electric Phelinx? (winner), Scions of the Crimson Spiral
Cargo Run for The Sunken Choir • Aug 05, 2025
Industrial Beef (winner), Scions of the Crimson Spiral
Border Dispute • Aug 05, 2025
Industrial Beef (winner), Scions of the Crimson Spiral
Action Log
Campaign Ended: The Vale Runs Amber has concluded
Outcome: Campaign transitioned from active to post-campaign statusTerritory Transfer: The Sunken Choir transferred from no one to Industrial Beef
Territory Transfer: The Fane of Bleeding Light transferred from no one to Do Cyborgs Dream of Electric Phelinx?
Rolling for advancement to Michael
Rolled 2D6: 3 , 4 = 7 Outcome: Improved MovementAngel spent 3 XP to advance
Outcome: Improved Intelligence