Campaign Actions
Dominion: Avarice and Brutality
Moved Servo harness (full) from Salem Bloodtongue, The Speaker to stash (160¢)
Outcome: Credits remaining: 5¢Salem Bloodtongue, The Speaker spent 5 XP to advance
Outcome: Improved MovementEarl Bloodclaw spent 9 XP to advance
Outcome: Gained Impetuous skillAdded 5 XP for Merope Bloodeye
Outcome: Current: 5 XP, Total: 29 XPAdded 3 XP for Salem Bloodtongue, The Speaker
Outcome: Current: 9 XP, Total: 12 XPAdded 2 XP for Zosimus Bloodwing
Outcome: Current: 3 XP, Total: 15 XPAdded 3 XP for Earl Bloodclaw
Outcome: Current: 11 XP, Total: 17 XPAdded 1 XP for Red Claw 1
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Red Claw 2
Outcome: Current: 2 XP, Total: 13 XPBought Yu’vath puzzle box for Stash (150¢)
Outcome: Credits remaining: 5¢Trading Post
Rolled 2D6: 3 , 6 = 9 Outcome: WE GOT THERE GAMERS. WE ARE PURCHASING SILLY WEAPONS THAT ARE NOT GOOD TODAY.Reputation Update: Red Wings gained 1 Reputation (new total: 12)
Leader Victory bonus XP
Rolled 1D6: 4 = 4 Outcome: 2 bonus XPMerope Fixer Roll
Rolled 1D6: 3 = 3 Outcome: 20 CredZosimus Bloodwing spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Red Claw 1
Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic SkillRolling for advancement to Red Claw 2
Rolled 2D6: 5 , 2 = 7 Outcome: Improved MovementRolling for advancement to Red Claw 5
Rolled 2D6: 6 , 2 = 8 Outcome: Improved WillpowerInjury: Red Claw 2 suffered Humiliated
Outcome: Red Claw 2 was put into ConvalescenceInjury: Earl Bloodclaw suffered Horrid Scars
Outcome: Earl Bloodclaw was put into ActiveInjury: Red Claw 5 suffered Hand Injury
Outcome: Red Claw 5 was put into RecoveryReassigned Autogun from Stash to Red Paw 3
Outcome: Autogun is now equipped by Red Paw 3Added 28¢: Undid cybertechnica purchase
Outcome: +28¢ (to 65¢)Added 27¢: Half off from technica for Merope
Outcome: +27¢ (to 37¢)Bought upgrades (Omega) for Ocular Cyberteknika on Merope Bloodeye (55¢)
Outcome: Credits remaining: 10¢Reputation Update: Red Wings gained 4 Reputation (new total: 11)
Merope Bloodeye spent 3 XP to advance
Outcome: Improved IntelligenceMerope Bloodeye spent 3 XP to advance
Outcome: Improved IntelligenceMerope Bloodeye spent 9 XP to advance
Outcome: Gained Cold and Calculating skillAdded 2 XP for Red Claw 5
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Red Claw 2
Outcome: Current: 6 XP, Total: 12 XPAdded 5 XP for Red Claw 1
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Earl Bloodclaw
Outcome: Current: 8 XP, Total: 14 XPAdded 2 XP for Zosimus Bloodwing
Outcome: Current: 7 XP, Total: 13 XPAdded 2 XP for Salem Bloodtongue, The Speaker
Outcome: Current: 6 XP, Total: 9 XPAdded 1 XP for Merope Bloodeye
Outcome: Current: 15 XP, Total: 24 XPBought Multi-melta* for Stash (180¢)
Outcome: Credits remaining: 65¢Added 120¢: 30 + 90 from half off multimelta
Outcome: +120¢ (to 245¢)Fixer Skill from Merope
Rolled 1D6: 6 = 6 Outcome: 30 credTech Bazaar
Rolled 2D6: 6 , 4 = 10 Outcome: (applying +1 from Exotic Furs) Buying Multimelta at half off.Added 9 XP for Merope Bloodeye
Outcome: Current: 14 XP, Total: 23 XPTrading Post
Rolled 2D6: 1 , 6 = 7 Outcome: No PurchaseInjury: Red Claw 4 suffered Enfeebled
Outcome: Red Claw 4 was put into Recovery