Campaign Actions
Wojna o Dog Town
Added 3 XP for Spook - 1XP udział, 2XP OOA (ganger)
Outcome: Current: 4 XP, Total: 16 XPAdded 3 XP for Bram - 1XP udział, 2XP OOA (brute)
Outcome: Current: 3 XP, Total: 9 XPAdded 3 XP for De Wit - 1XP udział, 2XP za otwarcie dwóch skrzynek
Outcome: Current: 7 XP, Total: 27 XPAdded 4 XP for Vlees - 1XP udział, 1XP Serious Injury, 1XP Serious Injury, 1XP otwarcie skrzynki.
Outcome: Current: 5 XP, Total: 14 XPAdded 7 XP for Vonk - 3XP OOA (czamp), 3XP OOA (lider), 1XP udział
Outcome: Current: 12 XP, Total: 18 XPInjury: Zwart suffered Humiliated
Outcome: Zwart was put into ConvalescenceAdded 1 XP for Zwart - 1XP udział
Outcome: Current: 1 XP, Total: 7 XPAdded 2 XP for Niek - 1XP udział, 1XP serious injury
Outcome: Current: 3 XP, Total: 17 XPAdded 2 XP for Vraat - 1XP udział, 1XP serious injury
Outcome: Current: 3 XP, Total: 9 XPAdded 8 XP for Kern - 2XP za wygraną (lider), 3XP za OOA lider, 3XP za OOA lider
Outcome: Current: 10 XP, Total: 29 XPZwart spent 6 XP to advance
Outcome: Gained Backstab skillAdded 1 XP for Zwart - 1 za udział
Outcome: Current: 6 XP, Total: 6 XPVraat spent 6 XP to advance
Outcome: Gained Escape Artist skillKern spent 5 XP to advance
Outcome: Improved MovementNachtmerrie spent 12 XP to advance
Outcome: Gained Nerves of Steel skillNachtmerrie spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 6 XP for Nachtmerrie - Dodatkowe XP (6) zgodnie z house rules
Outcome: Current: 18 XP, Total: 18 XPFrisch spent 6 XP to advance
Outcome: Improved Ballistic SkillReputation Update: Junktown Arachnids gained 2 Reputation (new total: 3)
Added 1 XP for Frisch - 1 za udział
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Niek - 1 za udział
Outcome: Current: 1 XP, Total: 15 XPAdded 3 XP for Vraat - 1 za udział, 2 za OOA
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Kern - 1 za udział, 1 dla lidera za wygraną, 2 za OOA
Outcome: Current: 7 XP, Total: 21 XPAdded 8 XP for Nachtmerrie - 1 za udział, 2 za OOA, 2 za OOA, 3 za OOA czamp
Outcome: Current: 12 XP, Total: 12 XPRolling for advancement to Zwart
Rolled 2D6: 3 , 4 = 7Added 1 XP for Vonk - Za OOA: powinno być 2, było 1.
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Kern - Za OOA: było 1, powinno być 2.
Outcome: Current: 3 XP, Total: 17 XPAdded 1 XP for De Wit - Za OOA: było 1, powinno być 2.
Outcome: Current: 4 XP, Total: 24 XPAdded 1 XP for Levi - +1 za OOA, było dodane 1, powinno być 2
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Vraat - Za OOA/Coup de Grace: było 1, powinno być 2
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Vlees - Wcześniejsze OOA: powinno być 2, było 1 (OOA jest za 2 XP)
Outcome: Current: 1 XP, Total: 10 XPAdded 1 XP for Spook - Wcześniejszy OOA: powinine być za 3 (2 OOA +1 Czamp), było 2
Outcome: Current: 1 XP, Total: 13 XPReassigned Incendiary charges from Stash to Levi
Outcome: Incendiary charges is now equipped by LeviReassigned Web gun from Stash to Frisch
Outcome: Web gun is now equipped by FrischBought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 5¢Bought Web gun for Stash (125¢)
Outcome: Credits remaining: 45¢Added 165¢: Za skrzynki (125c Web Gun, 40c Incendiary Charges)
Outcome: +165¢ (to 170¢)Niek spent 8 XP to advance
Outcome: Gained Marksman skillAdded 2 XP for Niek - 6/6 dodatkowe XP wydane
Outcome: Current: 8 XP, Total: 14 XPVlees spent 9 XP to advance
Outcome: Gained Sprint skillAdded 1 XP for Vlees - Dodatkowe exp do rozdania, 4/6
Outcome: Current: 9 XP, Total: 9 XPReassigned Lasgun from Stash to Zef Jr.
Outcome: Lasgun is now equipped by Zef Jr.Reassigned Mesh armour from Stash to Frisch
Outcome: Mesh armour is now equipped by FrischReassigned Lasgun from Stash to Spook
Outcome: Lasgun is now equipped by SpookReassigned Lasgun from Spook to Stash
Outcome: Lasgun is now equipped by StashAdded 1 XP for Levi - Za udział
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Frisch - Za udział
Outcome: Current: 5 XP, Total: 5 XPState Change: Nachtmerrie changed from Recovery to Active
Outcome: Nachtmerrie is now ActiveDeath: Zef was killed
Outcome: Zef is permanently dead. All equipment transferred to stash.Rolling for advancement to Spook
Rolled 2D6: 4 , 2 = 6 Outcome: Improved Toughness