Campaign Actions
Wojna o Dog Town
Added 20¢: Za bio-booster, De Wit = Savvy Trader
Outcome: +20¢ (to 180¢)Reassigned Respirator from Stash to De Wit
Outcome: Respirator is now equipped by De WitReassigned Respirator from Stash to Vonk
Outcome: Respirator is now equipped by VonkReassigned Respirator from Stash to Niek
Outcome: Respirator is now equipped by NiekReassigned Respirator from Stash to Kern
Outcome: Respirator is now equipped by KernReassigned Bio-booster from Stash to Kern
Outcome: Bio-booster is now equipped by KernBought Bio-booster for Stash (35¢)
Outcome: Credits remaining: 160¢Bought Respirator for Stash (15¢)
Outcome: Credits remaining: 195¢Bought Respirator for Stash (15¢)
Outcome: Credits remaining: 210¢Bought Respirator for Stash (15¢)
Outcome: Credits remaining: 225¢Bought Respirator for Stash (15¢)
Outcome: Credits remaining: 240¢Reassigned Grapnel launcher from Stash to Kern
Outcome: Grapnel launcher is now equipped by KernReassigned Grapnel launcher from Stash to De Wit
Outcome: Grapnel launcher is now equipped by De WitReassigned Bolter combi-grenade launcher from Stash to De Wit
Outcome: Bolter combi-grenade launcher is now equipped by De WitBought Bolter combi-grenade launcher for Stash (105¢)
Outcome: Credits remaining: 255¢Bought Grapnel launcher for Stash (25¢)
Outcome: Credits remaining: 360¢Bought Grapnel launcher for Stash (25¢)
Outcome: Credits remaining: 385¢Added 155¢: Za skrzynkę R9 do 125 kredytów i 2x do 35 kredytów / C. Wydaje na Bolter Combi z Grenade Launcher + amunicja (105 kredytów, R9), a do tego Grapnel Launcher x2 (50 kredytów).
Outcome: +155¢ (to 410¢)Added 250¢: Za cykl 2, cz. 2 kampanii.
Outcome: +250¢ (to 255¢)Kern spent 12 XP to advance
Outcome: Gained Overwatch skillAdded 1 XP for Kern - 1XP za udział
Outcome: Current: 12 XP, Total: 31 XPAdded 1 XP for Kern - 1XP z 6 z puli do rozdania
Outcome: Current: 11 XP, Total: 30 XPVonk spent 12 XP to advance
Outcome: Gained Weaponsmith skillRolling for advancement to Bram
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementRolling for advancement to Spook
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceAdded 2 XP for Spook - 2XP z puli 6 do rozdania
Outcome: Current: 6 XP, Total: 18 XPAdded 3 XP for Bram - 3XP z puli 6 do rozdania
Outcome: Current: 6 XP, Total: 12 XPInjury: Spook suffered Convalescence
Outcome: Spook was put into ConvalescenceAdded 1 XP for Nachtmerrie - 1XP udział
Outcome: Current: 1 XP, Total: 19 XPAdded 1 XP for Zef Jr. - 1XP udział
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Levi - 1XP udział
Outcome: Current: 5 XP, Total: 5 XPAdded 5 XP for Frisch - 1XP udział, 4x1XP za Serious Injury
Outcome: Current: 5 XP, Total: 11 XPAdded 3 XP for Spook - 1XP udział, 2XP OOA (ganger)
Outcome: Current: 4 XP, Total: 16 XPAdded 3 XP for Bram - 1XP udział, 2XP OOA (brute)
Outcome: Current: 3 XP, Total: 9 XPAdded 3 XP for De Wit - 1XP udział, 2XP za otwarcie dwóch skrzynek
Outcome: Current: 7 XP, Total: 27 XPAdded 4 XP for Vlees - 1XP udział, 1XP Serious Injury, 1XP Serious Injury, 1XP otwarcie skrzynki.
Outcome: Current: 5 XP, Total: 14 XPAdded 7 XP for Vonk - 3XP OOA (czamp), 3XP OOA (lider), 1XP udział
Outcome: Current: 12 XP, Total: 18 XPInjury: Zwart suffered Humiliated
Outcome: Zwart was put into ConvalescenceAdded 1 XP for Zwart - 1XP udział
Outcome: Current: 1 XP, Total: 7 XPAdded 2 XP for Niek - 1XP udział, 1XP serious injury
Outcome: Current: 3 XP, Total: 17 XPAdded 2 XP for Vraat - 1XP udział, 1XP serious injury
Outcome: Current: 3 XP, Total: 9 XPAdded 8 XP for Kern - 2XP za wygraną (lider), 3XP za OOA lider, 3XP za OOA lider
Outcome: Current: 10 XP, Total: 29 XPReassigned Blasting charges from Stash to Daxa
Outcome: Blasting charges is now equipped by DaxaBought Blasting charges for Stash (35¢)
Outcome: Credits remaining: 190¢Bought Flak armour for Stash (10¢)
Outcome: Credits remaining: 225¢Reassigned Reclaimed autogun from Stash to Joke
Outcome: Reclaimed autogun is now equipped by JokeReassigned Mesh armour from Stash to Joke
Outcome: Mesh armour is now equipped by Joke