Campaign Actions
Wojna o Dog Town
De Wit spent 8 XP to advance
Outcome: Gained Hip Shooting skillAdded 6 XP for De Wit - 6 XP z house rule
Outcome: Current: 8 XP, Total: 20 XPKern spent 8 XP to advance
Outcome: Improved ToughnessSpook spent 6 XP to advance
Outcome: Improved WillpowerRolling for advancement to Spook
Rolled 2D6: 6 , 4 = 10Injury: Nachtmerrie suffered Head Injury
Outcome: Nachtmerrie was put into RecoveryAdded 4 XP for Nachtmerrie - 1 XP za udział, 3 XP za OOA Lider
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Levi - 1 za OOA + 1 za udział
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Frisch - 1 XP za udział + 3 XP za OOA Lider
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Zef - Za udział
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Spook - 1 XP za Loot Case + 1 XP za Serious Injury + 1 XP za udział
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Bram - 1 XP za Seriously Injured + 1 XP za udział
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for De Wit - 1 XP za OOA + 1 XP za udział
Outcome: Current: 2 XP, Total: 14 XPAdded 3 XP for Vlees - Lesson Learnt (injury) za 2 XP + 1 XP za udział
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Vonk - 1 XP za OOA + 1 XP za udział
Outcome: Current: 3 XP, Total: 9 XPAdded 3 XP for Zwart - 2 XP za 2x Serious Injury + 1 XP za udział
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Niek - 1 XP za udział + 2 XP za 2x Serious Injury
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Vraat - Za udział 1 XP
Outcome: Current: 1 XP, Total: 1 XPState Change: Kern changed from Active to Recovery - Eye Injury obronione Ocular Cybertech
Outcome: Kern is now RecoveryAdded 3 XP for Kern - OOA Ganger 1 XP + 2 XP za udział
Outcome: Current: 8 XP, Total: 14 XPBought Razor-sharp talons for Rexsio (30¢)
Outcome: Credits remaining: 40¢Bought Lasgun for Dipsy (5¢)
Outcome: Credits remaining: 70¢Bought Stub gun for Dipsy (5¢)
Outcome: Credits remaining: 75¢Bought Scaly hide for Rexsio (10¢)
Outcome: Credits remaining: 80¢Reassigned Frag grenades from Jack to Chef
Outcome: Frag grenades is now equipped by ChefReassigned Frag grenades from Omar to Jack
Outcome: Frag grenades is now equipped by JackDe Wit spent 6 XP to advance
Outcome: Gained Savvy Trader skillReassigned Ironhead boltgun from Dąb to Łój
Outcome: Ironhead boltgun is now equipped by ŁójReassigned Mesh armour from Dąb to Łój
Outcome: Mesh armour is now equipped by ŁójReassigned Ironhead meltagun from Łój to Dąb
Outcome: Ironhead meltagun is now equipped by DąbReassigned Carapace (heavy) from Łój to Dąb
Outcome: Carapace (heavy) is now equipped by DąbState Change: Pięciopalczasty changed from Convalescence to Active
Outcome: Pięciopalczasty is now ActiveState Change: Skała changed from Recovery to Active
Outcome: Skała is now ActiveState Change: Łój changed from Recovery to Active
Outcome: Łój is now ActiveState Change: Dąb changed from Recovery to Active
Outcome: Dąb is now ActiveState Change: KomandorBrodacz changed from Recovery to Active
Outcome: KomandorBrodacz is now ActiveBought Bolt spitter for Kula (40¢)
Outcome: Credits remaining: 230¢Bought Armoured undersuit for Jeremiah (25¢)
Outcome: Credits remaining: 10¢Bought Armoured undersuit for Gein (25¢)
Outcome: Credits remaining: 35¢Bought Incendiary charges for Jack (40¢)
Outcome: Credits remaining: 60¢Bought Incendiary charges for Napper (40¢)
Outcome: Credits remaining: 100¢Bought Hand flamer for Yusuf (75¢)
Outcome: Credits remaining: 140¢Bought Hand flamer for Rahim (75¢)
Outcome: Credits remaining: 215¢Bought Autopistol for Faarax (20¢)
Outcome: Credits remaining: 290¢Bought Autopistol for Omar (20¢)
Outcome: Credits remaining: 310¢Bought Frag grenades for Omar (30¢)
Outcome: Credits remaining: 330¢Bought Flensing knife for Yusuf (15¢)
Outcome: Credits remaining: 360¢Bought Fighting knife for Rahim (15¢)
Outcome: Credits remaining: 375¢Bought Boning sword for Omar (20¢)
Outcome: Credits remaining: 390¢