Campaign Actions
FOCT25 - Fall of Ceres Tertius
Moved Armoured undersuit from Jester to stash (25¢)
Outcome: Credits remaining: 214¢Moved Power knife from Jester to stash (25¢)
Outcome: Credits remaining: 214¢Moved Enforcer boltgun from Jester to stash (50¢)
Outcome: Credits remaining: 214¢Moved Autopistol from Jester to stash (10¢)
Outcome: Credits remaining: 214¢Added 14¢
Outcome: +14¢ (to 214¢)State Change: Jester changed from Recovery to Active
Outcome: Jester is now ActiveReduced 2 XP for Deathwish
Outcome: Current: 4 XP, Total: 8 XPRolling for advancement to Deathwish
Rolled 2D6: 1 , 5 = 6Squall spent 6 XP to advance
Outcome: Improved Ballistic SkillRampart spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 30¢
Outcome: +30¢ (to 200¢)Added 60¢
Outcome: +60¢ (to 170¢)Added 40¢
Outcome: +40¢ (to 110¢)Added 3 XP for Rampart
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for Drift
Outcome: Current: 4 XP, Total: 10 XPAdded 3 XP for Squall
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Deathwish
Outcome: Current: 6 XP, Total: 10 XPAdded 2 XP for Mace II
Outcome: Current: 3 XP, Total: 3 XPTerritory Transfer: Toll Crossing transferred from FOCT25 Hammerhold Squats to FOCT25 - Precinct 81 - Lambda Patrol
Added 2 XP for Gavel
Outcome: Current: 4 XP, Total: 20 XPReputation Update: FOCT25 - Precinct 81 - Lambda Patrol gained 4 Reputation (new total: 17)
Added 1 XP for Raptor
Outcome: Current: 2 XP, Total: 7 XPReputation Update: FOCT25 - Precinct 81 - Lambda Patrol gained 1 Reputation (new total: 13)
Rolling for advancement to Raptor
Rolled 2D6: 2 , 5 = 7 Outcome: Improved MovementAdded 1 XP for Mace II
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Bull
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Raptor
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Onslaught
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Jester
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Drift
Outcome: Current: 1 XP, Total: 7 XPAdded 2 XP for Deathwish
Outcome: Current: 4 XP, Total: 8 XPAdded 2 XP for Squall
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Rampart
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Gavel
Outcome: Current: 2 XP, Total: 18 XPAdded 17¢
Outcome: +17¢ (to 70¢)Injury: Jester suffered Bitter Emnity
Outcome: Jester was put into RecoveryInjury: Jester suffered Hobbled
Outcome: Jester was put into RecoveryInjury: Jester suffered Head Injury
Outcome: Jester was put into RecoveryEquipped Jester with Power knife from stash (25¢)
Outcome: Credits remaining: 53¢Bought Power knife for Stash (25¢)
Outcome: Credits remaining: 53¢Added 60¢
Outcome: +60¢ (to 78¢)Bought Enforcer boltgun for Jester (50¢)
Outcome: Credits remaining: 18¢Equipped Onslaught with Autopistol from stash (10¢)
Outcome: Credits remaining: 68¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 68¢Equipped Bull with Power knife from stash (25¢)
Outcome: Credits remaining: 78¢Equipped Onslaught with Power knife from stash (25¢)
Outcome: Credits remaining: 78¢Equipped Deathwish with Autopistol from stash (10¢)
Outcome: Credits remaining: 78¢Equipped Jester with Autopistol from stash (10¢)
Outcome: Credits remaining: 78¢Equipped Jester with Power knife from stash (25¢)
Outcome: Credits remaining: 78¢Equipped Raptor with Autopistol from stash (10¢)
Outcome: Credits remaining: 78¢