Campaign Actions
Necrofunda Law and Misrule
Bought Power hammer for Lance (0¢)
Outcome: Credits remaining: 0¢Bought Boltgun for Lance (0¢)
Outcome: Credits remaining: 0¢Equipped Spunkmeyer with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Equipped Crowe with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 30¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 25¢)Moved Flak armour from Crowe to stash (10¢)
Outcome: Credits remaining: 20¢Moved Flak armour from Spunkmeyer to stash (10¢)
Outcome: Credits remaining: 20¢Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 20¢)Moved Flak armour from Dietrich to stash (10¢)
Outcome: Credits remaining: 15¢Equipped Dietrich with Mesh armour from stash (15¢)
Outcome: Credits remaining: 15¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 30¢)Equipped Frost with Mesh armour from stash (15¢)
Outcome: Credits remaining: 25¢Moved Flak armour from Frost to stash (10¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 25¢Bought Stub gun for Spunkmeyer (5¢)
Outcome: Credits remaining: 40¢Equipped Wierzbowski with Mesh armour from stash (15¢)
Outcome: Credits remaining: 45¢Reassigned Flak armour from Wierzbowski to Spunkmeyer (10¢)
Outcome: Credits remaining: 45¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 45¢Added 30¢: Settlement racket income
Outcome: +30¢ (to 60¢)Frost spent 6 XP to advance
Outcome: Improved Ballistic SkillHired Spunkmeyer (25¢)
Outcome: Credits remaining: 30¢Added 25¢: Credits for free juve
Outcome: +25¢ (to 55¢)Added 11 XP for Wierzbowski
Outcome: Current: 13 XP, Total: 13 XPAdded 2 XP for Crowe
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Vasquez
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Frost
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Drake
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Dietrich
Outcome: Current: 4 XP, Total: 4 XPReputation Update: Precinct LV-426 gained 2 Reputation (new total: 4)
Racket Transfer: Blood Pits transferred from Holy Smokers to Precinct LV-426
Bought Armoured undersuit for Frost (25¢)
Outcome: Credits remaining: 0¢Bought Armoured undersuit for Hicks (25¢)
Outcome: Credits remaining: 25¢Equipped Frost with Grapnel launcher from stash (25¢)
Outcome: Credits remaining: 50¢Bought Grapnel launcher for Stash (25¢)
Outcome: Credits remaining: 50¢Bought Power maul for Vasquez (30¢)
Outcome: Credits remaining: 75¢Bought Enforcer shotgun for Wierzbowski (60¢)
Outcome: Credits remaining: 105¢Recovery: Dietrich recovered from Convalescence
Outcome: Fighter became availableAdded 1 XP for Apone - Xp gained previous battle for successful rally
Outcome: Current: 5 XP, Total: 11 XPApone spent 6 XP to advance
Outcome: Improved Ballistic SkillInjury: Dietrich suffered Convalescence
Outcome: Dietrich was put into ConvalescenceBought Enforcer boltgun for Apone (50¢)
Outcome: Credits remaining: 0¢