Campaign Actions
Necrofunda Law and Misrule
Apone spent 9 XP to advance
Outcome: Gained Fixer skillHudson spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Dietrich
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillHicks spent 6 XP to advance
Outcome: Improved Ballistic SkillDeath: Ferro was killed
Outcome: Ferro is permanently dead. No equipment to transfer.Injury: Crowe suffered Convalescence
Outcome: Crowe was put into ConvalescenceRecovery: Crowe recovered from Out Cold
Outcome: Fighter became availableVasquez was captured by The Prometheans
Outcome: Rating reduced by 220¢Injury: Drake suffered Impressive Scars
Outcome: Drake was put into ActiveAdded 3 XP for Wierzbowski
Outcome: Current: 3 XP, Total: 20 XPAdded 4 XP for Spunkmeyer
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Crowe
Outcome: Current: 1 XP, Total: 6 XPAdded 1 XP for Vasquez
Outcome: Current: 4 XP, Total: 9 XPAdded 1 XP for Frost
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Drake
Outcome: Current: 4 XP, Total: 10 XPAdded 2 XP for Dietrich
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Hudson
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for Hicks
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Apone
Outcome: Current: 10 XP, Total: 16 XPAdded 20¢: Settlement Protection Racket
Outcome: +20¢ (to 60¢)Added 40¢: Settlement Income
Outcome: +40¢ (to 40¢)Bought Photon flash grenades for Spunkmeyer (15¢)
Outcome: Credits remaining: 0¢Bought Enforcer shotgun for Crowe (60¢)
Outcome: Credits remaining: 15¢Crowe spent 5 XP to advance
Outcome: Improved MovementWierzbowski spent 5 XP to advance
Outcome: Improved MovementDrake spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Vasquez
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementAdded 20¢: Settlement Protection racket
Outcome: +20¢ (to 40¢)Reputation Update: Precinct LV-426 gained 1 Reputation (new total: 5)
Injury: Crowe suffered Out Cold
Outcome: Crowe was put into ActiveInjury: Dietrich suffered Old Battle Wound
Outcome: Dietrich was put into ActiveAdded 4 XP for Wierzbowski
Outcome: Current: 5 XP, Total: 17 XPWierzbowski spent 12 XP to advance
Outcome: Gained Hip Shooting skillBought Power hammer for Lance (0¢)
Outcome: Credits remaining: 0¢Bought Boltgun for Lance (0¢)
Outcome: Credits remaining: 0¢Equipped Spunkmeyer with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Equipped Crowe with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 30¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 25¢)