Campaign Actions
Necrofunda Law and Misrule
Added 1 XP for Frost
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Drake
Outcome: Current: 4 XP, Total: 10 XPAdded 2 XP for Dietrich
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Hudson
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for Hicks
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Apone
Outcome: Current: 10 XP, Total: 16 XPAdded 20¢: Settlement Protection Racket
Outcome: +20¢ (to 60¢)Added 40¢: Settlement Income
Outcome: +40¢ (to 40¢)Bought Photon flash grenades for Spunkmeyer (15¢)
Outcome: Credits remaining: 0¢Bought Enforcer shotgun for Crowe (60¢)
Outcome: Credits remaining: 15¢Crowe spent 5 XP to advance
Outcome: Improved MovementWierzbowski spent 5 XP to advance
Outcome: Improved MovementDrake spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Vasquez
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementAdded 35¢: Scenario credits
Outcome: +35¢ (to 75¢)Added 20¢: Settlement Protection racket
Outcome: +20¢ (to 40¢)Reputation Update: Precinct LV-426 gained 1 Reputation (new total: 5)
Injury: Crowe suffered Out Cold
Outcome: Crowe was put into ActiveInjury: Dietrich suffered Old Battle Wound
Outcome: Dietrich was put into ActiveAdded 4 XP for Wierzbowski
Outcome: Current: 5 XP, Total: 17 XPAdded 1 XP for Crowe
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Vasquez
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Frost
Outcome: Current: 2 XP, Total: 8 XPAdded 3 XP for Drake
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Dietrich
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Apone
Outcome: Current: 7 XP, Total: 13 XPWierzbowski spent 12 XP to advance
Outcome: Gained Hip Shooting skillBought Power hammer for Lance (0¢)
Outcome: Credits remaining: 0¢Bought Boltgun for Lance (0¢)
Outcome: Credits remaining: 0¢Equipped Spunkmeyer with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Equipped Crowe with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 30¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 25¢)Moved Flak armour from Crowe to stash (10¢)
Outcome: Credits remaining: 20¢Moved Flak armour from Spunkmeyer to stash (10¢)
Outcome: Credits remaining: 20¢Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 20¢)Moved Flak armour from Dietrich to stash (10¢)
Outcome: Credits remaining: 15¢Equipped Dietrich with Mesh armour from stash (15¢)
Outcome: Credits remaining: 15¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 30¢)Equipped Frost with Mesh armour from stash (15¢)
Outcome: Credits remaining: 25¢Moved Flak armour from Frost to stash (10¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 25¢Bought Stub gun for Spunkmeyer (5¢)
Outcome: Credits remaining: 40¢Equipped Wierzbowski with Mesh armour from stash (15¢)
Outcome: Credits remaining: 45¢Reassigned Flak armour from Wierzbowski to Spunkmeyer (10¢)
Outcome: Credits remaining: 45¢