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MichaelN / Campaign / Enter Hive Dante

Enter Hive Dante

Public
Status
In Progress
Phase
Hope?
-> You have up to 100 creds to spend (for free) on hangers on. Any change will not be added to your stash, and you cannot top up the 100 creds with money from your stash. -> Access to the Trading Post as usual in cycle 1. -> Track your kill count. If not sure, ask me how to record this. -> Your leader and champions are made of tough stuff, with scars on their scars and stories as tall as their lists of grievances are long. To this end, each of your fighters with the Gang Hierarchy rule has one ability, rolled randomly from the Tactics Cards list on pages 8-9. This ability is one-use only across the campaign. Once it’s used, it isn’t coming back, nor do they gain a new one. In the Play Time descriptor, replace “when a friendly fighter” or “when activating a fighter” with “this fighter”.
Budget
1000¢

Those who enter Hive Dante do so at their own risk. Access to supplies will be severely limited. Access to new recruits will be severely limited. Life expectancy is severely limited.

Various horrors await you. Turn back now or face your doom!

Rumours circulate of plunder at the heart of Hive Dante. What it is depends on who whispers the rumours - is it an STC, an ancient piece of archeotech, or a long abandoned isotropic fuel rod for those keen for new beginnings? 

One thing is sure: Hive Dante is not for the faint hearted and the darkness will swallow whole those who stumble.

The hive gets darker the deeper you go, so stock up well in preparation - access to the trading post will only be possible during the first cycle.

Gangs

Exploration points

No exploration points yet.

Battle Reports

Action Log

adam_antTest Tube Babies
4 days, 23 hours ago

Injury: Mac suffered Lesson Learned

Outcome: Mac was put into Active
adam_antTest Tube Babies
5 days ago

Injury: Princess suffered Horrid Scars

Outcome: Princess was put into Active
adam_antTest Tube Babies
5 days ago

Reduced 5¢: Only spent 50 so far

Outcome: -5¢ (to 50¢, all time: 125¢)
adam_antTest Tube Babies
5 days, 1 hour ago

Kill count Update: Test Tube Babies gained 1 Kill count (new total: 13)

adam_antTest Tube Babies
5 days, 18 hours ago

Kill count Update: Test Tube Babies gained 12 Kill count (new total: 12)

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Captured Fighters

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No fighters have been captured yet.