Campaign Actions
Enter Hive Dante
Injury: Mac suffered Lesson Learned
Outcome: Mac was put into ActiveInjury: Princess suffered Horrid Scars
Outcome: Princess was put into ActiveReduced 5¢: Only spent 50 so far
Outcome: -5¢ (to 50¢, all time: 125¢)Kill count Update: Test Tube Babies gained 1 Kill count (new total: 13)
Kill count Update: Test Tube Babies gained 12 Kill count (new total: 12)
Exploration points Update: Test Tube Babies gained 1 Exploration points (new total: 1)
Gained 10¢ from Vatborn for Lunk
Outcome: Credits remaining: 65¢Gained 5¢ from Vatborn for Nut
Outcome: Credits remaining: 55¢Gained 5¢ from upgrades (Terminal Biology) for Vatborn on Mac
Outcome: Credits remaining: 50¢Gained 5¢ from Vatborn for Mac
Outcome: Credits remaining: 45¢Gained 10¢ from Vatborn for Billy
Outcome: Credits remaining: 40¢Bought Vatborn for Lucky (5¢)
Outcome: Credits remaining: 30¢Dillon spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Vatborn for Dillon (15¢)
Outcome: Credits remaining: 35¢Bought Vatborn for Dillon (0¢)
Outcome: Credits remaining: 50¢Rolled on tabletop for advancement to Princess
Rolled 2D6: 5 , 2 = 7 Outcome: Improved MovementRolled on tabletop for advancement to Princess
Rolled 2D6: 5 , 2 = 7 Outcome: Improved MovementRolling for advancement to Princess
Rolled 2D6: 3 , 6 = 9Dutch spent 9 XP to advance
Outcome: Gained Berserker skillState Change: Dutch changed from Active to Convalescence
Outcome: Dutch is now ConvalescenceRecovery: Dutch recovered from Convalescence
Outcome: Fighter became availableState Change: Mac changed from Active to Convalescence
Outcome: Mac is now ConvalescenceHired Baby Doc (0¢)
Outcome: Credits remaining: 50¢Injury: Dutch suffered Convalescence
Outcome: Dutch was put into ConvalescenceBought Natborn for Dutch (50¢)
Outcome: Credits remaining: 50¢Equipped Sheesh K Bab with Holochromatic field from stash (100¢)
Outcome: Credits remaining: 0¢Death: Lunk was killed
Outcome: Lunk is permanently dead. No equipment to transfer.Recovery: Lunk recovered from Head Injury
Outcome: Fighter became availableDeath: Lunk was killed
Outcome: Lunk is permanently dead. All equipment transferred to stash.Injury: Lunk suffered Head Injury - Critical injury 6:5
Outcome: Lunk was put into RecoveryAdded 3 XP for Nut - Killed a dude Fought in the battle
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Lunk - Fought in the battle Opened a lootbox
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Mac - Fought in the battle
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Billy - Seriously injured 1 dude Fought in the battle
Outcome: Current: 5 XP, Total: 5 XPAdded 9 XP for Dillon - Killed 1 boss (3) Killed 2 dudes (4) Opened a lootbox (1) Fought in the battle (1)
Outcome: Current: 12 XP, Total: 12 XPAdded 6 XP for Princess - Killed 1 dude Killed 1 champ Fought in the battle
Outcome: Current: 11 XP, Total: 11 XPAdded 1 XP for Dutch - Fought in the battle
Outcome: Current: 10 XP, Total: 10 XPBought Industrial respirator for Stash (30¢)
Outcome: Credits remaining: 100¢Added 130¢: Starting with 100 30 to add Industrial Respirator (premium item bundle)
Outcome: +130¢ (to 130¢)BharVi Q spent 6 XP to advance
Outcome: Improved Weapon SkillRolled on tabletop for advancement to Sheesh K Bab
Rolled 2D6: 1 , 1 = 2 Outcome: Gained Step Aside skill and was promotedRolled on tabletop for advancement to Mit Lof
Rolled 2D6: 6 , 3 = 9 Outcome: Improved IntelligenceRolled on tabletop for advancement to Bill
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessRolled on tabletop for advancement to Bill
Rolled 2D6: 3 , 3 = 6Bought Fighting knife for Wa G Euiw (15¢)
Outcome: Credits remaining: 0¢Bought Holochromatic field for Stash (100¢)
Outcome: Credits remaining: 15¢Exploration points Update: MarxMen2 gained 2 Exploration points (new total: 6)
Equipped AFO Usbourne #3 with Gunk bombs from stash (40¢)
Outcome: Credits remaining: 0¢