Campaign Actions
Enter Hive Dante
Injury: Leo D-V suffered Bitter Emnity - Sergio
Outcome: Leo D-V was put into ActiveAdded 2 XP for Leo D-V - Kill cgc
Outcome: Current: 4 XP, Total: 24 XPAdded 1 XP for Tor Lumpy - Opened a lootbox. Game 7.
Outcome: Current: 7 XP, Total: 13 XPAdded 2 XP for AFO Usbourne #3
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Myg Paw - Opened a lootbox. Game 7.
Outcome: Current: 6 XP, Total: 25 XPAdded 1 XP for AFO Dobby #9
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Lambit - Opened a lootbox. Game 7.
Outcome: Current: 8 XP, Total: 13 XPAdded 1 XP for AFO Big Suze #8
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for AFO Big mad Andy #6
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Capt. Johnson #5
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Myg Paw - Killed a policeman. Game 7.
Outcome: Current: 5 XP, Total: 24 XPInjury: AFO Big mad Andy #6 suffered Out Cold
Outcome: AFO Big mad Andy #6 was put into ActiveInjury: Mikey suffered Hand Injury
Outcome: Mikey was put into RecoveryAdded 1 XP for Pablo Pikks - Si
Outcome: Current: 5 XP, Total: 19 XPAdded 1 XP for Pablo Pikks - SI CGC with stray shot
Outcome: Current: 4 XP, Total: 18 XPInjury: Sgt Corrigan #1 suffered Impressive Scars
Outcome: Sgt Corrigan #1 was put into ActiveAdded 2 XP for Longhorn Warcow - Killed a policeman. Game 7.
Outcome: Current: 6 XP, Total: 25 XPInjury: AFO Usbourne #3 suffered Convalescence
Outcome: AFO Usbourne #3 was put into ConvalescenceAdded 2 XP for Longhorn Warcow - Killed a policeman.
Outcome: Current: 4 XP, Total: 23 XPExploration points Update: 203 Det, Apollo House gained 1 Exploration points (new total: 7)
Added 1 XP for Big G O'Queef - SI CGC
Outcome: Current: 4 XP, Total: 9 XPExploration points Update: 203 Det, Apollo House gained 1 Exploration points (new total: 6)
Added 1 XP for Tor Lumpy - Played in Game 7.
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Crook-Hoof - Played in Game 7.
Outcome: Current: 2 XP, Total: 14 XPAdded 1 XP for Myg Paw - Played in Game 7.
Outcome: Current: 3 XP, Total: 22 XPAdded 1 XP for Lambit - Played in Game 7.
Outcome: Current: 7 XP, Total: 12 XPAdded 1 XP for Longhorn Warcow - Played in Game 7.
Outcome: Current: 2 XP, Total: 21 XPInjury: AFO Usbourne #3 suffered Enfeebled
Outcome: AFO Usbourne #3 was put into ActiveInjury: AFO Big Suze #8 suffered Convalescence
Outcome: AFO Big Suze #8 was put into ActiveInjury: AFO Dobby #9 suffered Convalescence
Outcome: AFO Dobby #9 was put into ActiveDeath: Gorgan was killed
Outcome: Gorgan is permanently dead. No equipment to transfer.Injury: AFO Big mad Andy #6 suffered Hand Injury
Outcome: AFO Big mad Andy #6 was put into ActiveReassigned Cleaver from Gorgan to Crook-Hoof (20¢)
Outcome: Credits remaining: 0¢Reassigned Autopistol from Gorgan to Crook-Hoof (10¢)
Outcome: Credits remaining: 0¢Bought Enforcer boltgun for AFO Big Suze #8 (50¢)
Outcome: Credits remaining: 0¢Rolling for advancement to AFO Usbourne #3
Rolled 2D6: 2 , 6 = 8 Outcome: Improved IntelligenceRolling for advancement to AFO Big mad Andy #6
Rolled 2D6: 1 , 6 = 7 Outcome: Improved MovementState Change: Sgt Corrigan #1 changed from Recovery to Active
Outcome: Sgt Corrigan #1 is now ActiveInjury: Sgt Corrigan #1 suffered Spinal Injury
Outcome: Sgt Corrigan #1 was put into RecoveryRecovery: Sgt Corrigan #1 recovered from Spinal Injury
Outcome: Fighter became availableSgt Corrigan #1 spent 6 XP to advance
Outcome: Improved Ballistic SkillRecovery: AFO Usbourne #3 recovered from Enfeebled
Outcome: Fighter became availableRecovery: AFO Dobby #9 recovered from Convalescence
Outcome: Fighter became availableRecovery: AFO Big Suze #8 recovered from Out Cold
Outcome: Fighter became availableRecovery: AFO Big Suze #8 recovered from Convalescence
Outcome: Injury removedRecovery: AFO Big mad Andy #6 recovered from Hand Injury
Outcome: Fighter became availableEquipped Tito with Flail from stash (20¢)
Outcome: Credits remaining: 25¢