Campaign Actions
Building Rome
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Roll for lasting injuries
Rolled 2D6: 5 , 3 = 8 Outcome: 53 - critvinjury
MichaelN
•
Dutch’s Ded Hedz
2 weeks, 6 days ago
Sold Bobby from Jumapz to the guilders for 50 credits
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Bobby was captured by Dutch’s Ded Hedz
Outcome: Bobby is now held captive
Kr1spii
•
Jumapz
2 weeks, 6 days ago
State Change: Jib changed from Recovery to Active
Outcome: Jib is now Active
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Injury: Jib suffered Enfeebled
Outcome: Jib was put into Recovery
Kr1spii
•
The Spikeys
2 weeks, 6 days ago
Added 20 XP for Trevor the Beaver - All txp
Outcome: Current: 20 XP, Total: 20 XP
Kr1spii
•
Dutch’s Ded Hedz
2 weeks, 6 days ago
Building Transfer: Generator transferred from no one to Dutch’s Ded Hedz
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Injury: Jib suffered Hobbled
Outcome: Jib was put into Recovery
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Rolling for advancement to Jib
Rolled 2D6: 6 , 3 = 9 Outcome: Improved Willpower
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Bought Mesh armour for Jib (15¢)
Outcome: Credits remaining: 625¢
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Injury: Bobby suffered Impressive Scars
Outcome: Bobby was put into Active
Kr1spii
•
The Spikeys
2 weeks, 6 days ago
Reputation Update: The Spikeys gained 1 Reputation (new total: 1)
Kr1spii
2 weeks, 6 days ago
Campaign Started: Building Rome is now in progress
Kr1spii
•
The Spikeys
2 weeks, 6 days ago
Campaign starting budget: Received 555¢ (1000¢ budget - 445¢ gang cost)
Outcome: +555¢ (to 555¢)
Kr1spii
•
Jumapz
2 weeks, 6 days ago
Campaign starting budget: Received 640¢ (1000¢ budget - 360¢ gang cost)
Outcome: +640¢ (to 640¢)