Campaign Actions
Building Rome
Campaign Archived: Building Rome has been archived
Outcome: Campaign has been archivedCampaign Ended: Building Rome has concluded
Outcome: Campaign transitioned from active to post-campaign statusRoll for lasting injuries
Rolled 2D6: 5 , 3 = 8 Outcome: 53 - critvinjurySold Bobby from Jumapz to the guilders for 50 credits
Bobby was captured by Dutch’s Ded Hedz
Outcome: Bobby is now held captiveState Change: Jib changed from Recovery to Active
Outcome: Jib is now ActiveInjury: Jib suffered Enfeebled
Outcome: Jib was put into RecoveryAdded 20 XP for Trevor the Beaver - All txp
Outcome: Current: 20 XP, Total: 20 XPBuilding Transfer: Generator transferred from no one to Dutch’s Ded Hedz
Injury: Jib suffered Hobbled
Outcome: Jib was put into RecoveryRolling for advancement to Jib
Rolled 2D6: 6 , 3 = 9 Outcome: Improved WillpowerBought Mesh armour for Jib (15¢)
Outcome: Credits remaining: 625¢Injury: Bobby suffered Impressive Scars
Outcome: Bobby was put into ActiveReputation Update: The Spikeys gained 1 Reputation (new total: 1)
Campaign Started: Building Rome is now in progress
Campaign starting budget: Received 555¢ (1000¢ budget - 445¢ gang cost)
Outcome: +555¢ (to 555¢)Campaign starting budget: Received 640¢ (1000¢ budget - 360¢ gang cost)
Outcome: +640¢ (to 640¢)