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Campaign Actions

Building Rome

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Kr1spiiJumapz
2 weeks, 6 days ago

Roll for lasting injuries

Rolled 2D6: 5 , 3 = 8 Outcome: 53 - critvinjury
Kr1spiiJumapz
2 weeks, 6 days ago

Roll for lasting injuries

Rolled 2D6: 6 , 2 = 8
Kr1spiiJumapz
2 weeks, 6 days ago

Bobby was captured by Dutch’s Ded Hedz

Outcome: Bobby is now held captive
Kr1spiiJumapz
2 weeks, 6 days ago

State Change: Jib changed from Recovery to Active

Outcome: Jib is now Active
Kr1spiiJumapz
2 weeks, 6 days ago

Injury: Jib suffered Enfeebled

Outcome: Jib was put into Recovery
Kr1spiiJumapz
2 weeks, 6 days ago

Injury: Jib suffered Hobbled

Outcome: Jib was put into Recovery
Kr1spiiJumapz
2 weeks, 6 days ago

Rolling for advancement to Jib

Rolled 2D6: 6 , 3 = 9 Outcome: Improved Willpower
Kr1spiiJumapz
2 weeks, 6 days ago

Added 1 XP for Jib

Outcome: Current: 6 XP, Total: 6 XP
Kr1spiiJumapz
2 weeks, 6 days ago

Rolling for advancement to Jib

Rolled 2D6: 5 , 2 = 7
Kr1spiiJumapz
2 weeks, 6 days ago

Bought Mesh armour for Jib (15¢)

Outcome: Credits remaining: 625¢
Kr1spiiJumapz
2 weeks, 6 days ago

Added 5 XP for Jib

Outcome: Current: 5 XP, Total: 5 XP
Kr1spiiJumapz
2 weeks, 6 days ago

Injury: Bobby suffered Impressive Scars

Outcome: Bobby was put into Active
Kr1spiiJumapz
2 weeks, 6 days ago

Reputation Update: Jumapz gained 1 Reputation (new total: 1)

Kr1spiiJumapz
2 weeks, 6 days ago

Campaign starting budget: Received 640¢ (1000¢ budget - 360¢ gang cost)

Outcome: +640¢ (to 640¢)