Campaign Actions
Building Rome
Kr1spii
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Jumapz
2 weeks, 6 days ago
Roll for lasting injuries
Rolled 2D6: 5 , 3 = 8 Outcome: 53 - critvinjury
Kr1spii
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Jumapz
2 weeks, 6 days ago
Bobby was captured by Dutch’s Ded Hedz
Outcome: Bobby is now held captive
Kr1spii
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Jumapz
2 weeks, 6 days ago
State Change: Jib changed from Recovery to Active
Outcome: Jib is now Active
Kr1spii
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Jumapz
2 weeks, 6 days ago
Injury: Jib suffered Enfeebled
Outcome: Jib was put into Recovery
Kr1spii
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Jumapz
2 weeks, 6 days ago
Injury: Jib suffered Hobbled
Outcome: Jib was put into Recovery
Kr1spii
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Jumapz
2 weeks, 6 days ago
Rolling for advancement to Jib
Rolled 2D6: 6 , 3 = 9 Outcome: Improved Willpower
Kr1spii
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Jumapz
2 weeks, 6 days ago
Bought Mesh armour for Jib (15¢)
Outcome: Credits remaining: 625¢
Kr1spii
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Jumapz
2 weeks, 6 days ago
Injury: Bobby suffered Impressive Scars
Outcome: Bobby was put into Active
Kr1spii
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Jumapz
2 weeks, 6 days ago
Campaign starting budget: Received 640¢ (1000¢ budget - 360¢ gang cost)
Outcome: +640¢ (to 640¢)