Many many cycles ago, when Necromunda and all those hives on the shores of the World Sump Sea were racked by a once in a generation ash-storm - Lord Helmawr, (with the tacit approval of the Mercartor Guilds), established the Commercial Committee of Cog-Port.
For many cycles this arrangement was ideal, the CCCP primarily persuaded the Imperial House to pay no attention to the back-water hive of Cog-Port, the questionable characters coming and going through it's docks (both Sump Sea and Eye of Selene) or it's extra-ordinarily polluted and irradiated surrounding Badlands, darkened by the fallout shadow of Secundus.
Necromunda has turned many times hence.
With the echos of the Succession rippling through the Imperial House and filtering down to the shores of Cog-Port, its denizens enjoy the lull in sanctioned Clan House rivalry; the CCCP, Guild Masters, and ‘authorities’ have very briefly banded together and seized the opportunity to attempt to clear up... and clear out... Cog-Port.
The most violent and destructive individuals have been rounded up and detained, but... As Up-Hive thoughts are never far from boosting revenues and meeting the Imperial Tithe, the opportunity was taken to ship the undesirables out to the work camps of the hellish Badlands.
Gangs
Assets
Manage Assets →No asset types defined yet.
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Bernard Manthings Mutant Marauders | 1 |
| Mothers Warm Embrace | 1 |
| Mutificent10 | 1 |
| NORMALIS EUNT DOMUS | 1 |
| The Forgotten | 1 |
Battle Reports
No battles reported yet.
Action Log
Added 110¢: rewards for first mission
Outcome: +110¢ (to 140¢)??? spent 3 XP to advance
Outcome: Improved Willpower??? spent 8 XP to advance
Outcome: Improved ToughnessBought Vast Bulk for Rohan the Not-So-Short (10¢)
Outcome: Credits remaining: 30¢Added 40¢: rebate for free hive scum + mutation
Outcome: +40¢ (to 40¢)Captured Fighters
View all →No fighters have been captured yet.