Campaign Actions
Mutants and madmen
Reputation Update: Mothers Warm Embrace gained 1 Reputation (new total: 8)
Added 15¢: Refund for second best - found in crate
Outcome: +15¢ (to 65¢)Bought Second Best for Stash (15¢)
Outcome: Credits remaining: 50¢Death: Pissmite was killed
Outcome: Pissmite is permanently dead. All equipment transferred to stash.Rolling for doc visit. better be cheap
Rolled 3D6: 4 , 5 , 2 = 11 Outcome: Lol not cheap, he deadTaking a dude to the doctors - price
Rolled 3D6: 1 , 4 , 3 = 8 Outcome: 80, then minus the ladsInjury: Taint suffered Spinal Injury
Outcome: Taint was put into RecoveryInjury: Skub suffered Spinal Injury
Outcome: Skub was put into RecoveryInjury: Skub suffered Head Injury
Outcome: Skub was put into RecoveryMEAT! Update: Mothers Warm Embrace gained 3 MEAT! (new total: 16)
Bought Sawn-off shotgun for Bog Rat (15¢)
Outcome: Credits remaining: 41¢Bought dumdum rounds for Stub gun on Taint (5¢)
Outcome: Credits remaining: 56¢Bought Hotshot las pack for Lasgun on Mouldy Kevin (20¢)
Outcome: Credits remaining: 61¢Bought exterminator for Shotgun on Skidmark (15¢)
Outcome: Credits remaining: 81¢Bought exterminator for Autogun on Coughing Baby (15¢)
Outcome: Credits remaining: 96¢Bought Bio-booster for Mother (35¢)
Outcome: Credits remaining: 111¢MEAT! Update: Mothers Warm Embrace lost 11 MEAT! (new total: 13)
Outcome: Eating for tomorrowDo a trade with the boss
Rolled 2D6: 3 , 5 = 8 Outcome: +2 for 10Took out a psyker d3x10
Rolled 1D6: 6 = 6 Outcome: 30Mother spent 4 XP to advance
Outcome: Improved CoolMother spent 6 XP to advance
Outcome: Improved Weapon SkillState Change: Free New Dude changed from Active to Convalescence
Outcome: Free New Dude is now ConvalescenceRolling for advancement to Taint
Rolled 2D6: 5 , 3 = 8 Outcome: Improved WillpowerRolling for advancement to Skub
Rolled 2D6: 5 , 4 = 9 Outcome: Improved WillpowerRolling for advancement to Skidmark
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolRolling for advancement to Pissmite
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementRolling for advancement to Coughing Baby
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolFree New Dude spent 6 XP to advance
Outcome: Improved ToughnessRolling for advancement to Coughing Baby
Rolled 2D6: 2 , 3 = 5try again again again
Rolled 2D6: 3 , 1 = 4 Outcome: ConvalescenceHow badly did the doc fuck this guy up
Rolled 2D6: 6 , 6 = 12how good is the doctor?
Rolled 1D6: 3 = 3 Outcome: Stabilisedbullying a dr
Rolled 8D6: 4 , 3 , 6 , 2 , 3 , 2 , 3 , 4 = 27 Outcome: so 80 - 27 = 53Taking the new guy to the drs, is he worth saving? Bringing da lads
Rolled 3D6: 1 , 1 , 6 = 8 Outcome: 80 cred cost minus the lads:Reduced 10¢: can't do maths
Outcome: -10¢ (to 169¢, all time: 537¢)Added 65¢: grenade rebate
Outcome: +65¢ (to 179¢)Bought Photon flash grenades for Free New Dude (15¢)
Outcome: Credits remaining: 114¢Bought Incendiary charges for Free New Dude (40¢)
Outcome: Credits remaining: 129¢State Change: Skub changed from Active to Convalescence
Outcome: Skub is now ConvalescenceAdded 2 XP for Smeg
Outcome: Current: 4 XP, Total: 4 XP