Campaign Actions
Mutants and madmen
Rolling for advancement to Larry ‘lower-case’ Butler
Rolled 2D6: 3 , 4 = 7 Outcome: Improved MovementRolling for advancement to Nigel Lambert
Rolled 2D6: 2 , 5 = 7 Outcome: Improved MovementRolling for advancement to Nigel Lambert
Rolled 2D6: 5 , 6 = 11Rolling for advancement to Rashinda Chesterfield
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolRolling for advancement to Winston Redclaw Son of Redclaw
Rolled 2D6: 5 , 6 = 11 Outcome: Improved CoolMEAT! Update: Mutificent10 gained 6 MEAT! (new total: 11)
MEAT! Update: Mutificent10 lost 10 MEAT! (new total: 5)
Reputation Update: Mutificent10 gained 6 Reputation (new total: 11)
Added 1 XP for Two-heads
Outcome: Current: 3 XP, Total: 3 XPState Change: Rohan the Not-So-Short changed from Recovery to Active
Outcome: Rohan the Not-So-Short is now ActiveAdded 4 XP for Plant
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Cthulu 2
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Cthulu 1
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Beast
Outcome: Current: 3 XP, Total: 3 XPInjury: Anna de Armsa suffered Hobbled
Outcome: Anna de Armsa was put into RecoveryAdded 1 XP for Anna de Armsa
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Squidsy
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Hats
Outcome: Current: 2 XP, Total: 2 XPAdded 5 XP for ???
Outcome: Current: 11 XP, Total: 22 XPDo a trade with the boss
Rolled 2D6: 3 , 5 = 8 Outcome: +2 for 10Took out a psyker d3x10
Rolled 1D6: 6 = 6 Outcome: 30Mother spent 4 XP to advance
Outcome: Improved CoolMother spent 6 XP to advance
Outcome: Improved Weapon SkillState Change: Free New Dude changed from Active to Convalescence
Outcome: Free New Dude is now ConvalescenceRolling for advancement to Taint
Rolled 2D6: 5 , 3 = 8 Outcome: Improved WillpowerRolling for advancement to Skub
Rolled 2D6: 5 , 4 = 9 Outcome: Improved WillpowerRolling for advancement to Skidmark
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolRolling for advancement to Pissmite
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementRolling for advancement to Coughing Baby
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolFree New Dude spent 6 XP to advance
Outcome: Improved ToughnessRolling for advancement to Coughing Baby
Rolled 2D6: 2 , 3 = 5try again again again
Rolled 2D6: 3 , 1 = 4 Outcome: ConvalescenceHow badly did the doc fuck this guy up
Rolled 2D6: 6 , 6 = 12how good is the doctor?
Rolled 1D6: 3 = 3 Outcome: Stabilisedbullying a dr
Rolled 8D6: 4 , 3 , 6 , 2 , 3 , 2 , 3 , 4 = 27 Outcome: so 80 - 27 = 53Taking the new guy to the drs, is he worth saving? Bringing da lads
Rolled 3D6: 1 , 1 , 6 = 8 Outcome: 80 cred cost minus the lads:Reduced 10¢: can't do maths
Outcome: -10¢ (to 169¢, all time: 537¢)Added 65¢: grenade rebate
Outcome: +65¢ (to 179¢)Bought Photon flash grenades for Free New Dude (15¢)
Outcome: Credits remaining: 114¢Bought Incendiary charges for Free New Dude (40¢)
Outcome: Credits remaining: 129¢State Change: Skub changed from Active to Convalescence
Outcome: Skub is now ConvalescenceAdded 2 XP for Smeg
Outcome: Current: 4 XP, Total: 4 XPState Change: Bog Rat changed from Active to Convalescence
Outcome: Bog Rat is now Convalescence