Campaign Actions
Hive of Cards
Reassigned Power maul from ZR-13 “Bonehead” to LP-64 “Madhouse” (30¢)
Outcome: Credits remaining: 101¢Equipped ZR-13 “Bonehead” with Power fist from stash (100¢)
Outcome: Credits remaining: 101¢Equipped ZR-13 “Bonehead” with Servo harness (full) from stash (160¢)
Outcome: Credits remaining: 101¢Bought Servo harness (full) for Stash (160¢)
Outcome: Credits remaining: 101¢Bought Power fist for Stash (100¢)
Outcome: Credits remaining: 261¢Rolled on tabletop for advancement to PT-67
Rolled 2D6: 6 , 2 = 8 Outcome: Improved IntelligenceRolled on tabletop for advancement to PT-67
Rolled 2D6: 6 , 2 = 8 Outcome: Improved WillpowerRolled on tabletop for advancement to KN-54
Rolled 2D6: 6 , 2 = 8 Outcome: Improved IntelligenceAdded 6 XP for KN-54
Outcome: Current: 6 XP, Total: 6 XPAdded 6 XP for PT-67
Outcome: Current: 6 XP, Total: 6 XPReduced 3 XP for SH-43 “Firehose” - Used in ganger pool
Outcome: Current: 0 XP, Total: 12 XPAdded 2 XP for JV-56
Outcome: Current: 5 XP, Total: 5 XPInjury: JV-87 suffered Enfeebled
Outcome: JV-87 was put into ActiveAdded 2 XP for JV-87
Outcome: Current: 6 XP, Total: 6 XPAdded 7 XP for ZR-13
Outcome: Current: 7 XP, Total: 23 XPAdded 4 XP for LP-64 “Madhouse”
Outcome: Current: 10 XP, Total: 10 XPAdded 5 XP for KC-20
Outcome: Current: 9 XP, Total: 9 XPReceived 110¢ ransom for returning Cottonmouth to Deadly Viper Assassination Squad
Outcome: +110¢Equipped PT-67 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 1¢Equipped KN-54 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 1¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 1¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 16¢Bought Armoured undersuit for PT-67 (25¢)
Outcome: Credits remaining: 31¢Bought Enforcer boltgun for PT-67 (50¢)
Outcome: Credits remaining: 56¢Bought Armoured undersuit for KN-54 (25¢)
Outcome: Credits remaining: 106¢Bought Enforcer boltgun for KN-54 (50¢)
Outcome: Credits remaining: 131¢Bought Armoured undersuit for RX-46 (25¢)
Outcome: Credits remaining: 271¢Bought Hardened layered flak armour for RX-46 (40¢)
Outcome: Credits remaining: 296¢Equipped RX-46 with Vigilance pattern assault shield from stash (40¢)
Outcome: Credits remaining: 336¢Equipped RX-46 with Power maul from stash (30¢)
Outcome: Credits remaining: 336¢Added 141¢: Rebate from order acen., territory and tactic card recruit 50% Patrol subjugator 55 -> 28 (27 rebate) Palanite Patrol 45 -> 23 (22 rebate) Palanite Patrol 45 -> 23 (22 rebate) Territory (gang list 10 credits cheaper to minimum 5) Hardened layered flak armour 40 -> 30 (10 rebate) Armoured undersuit x3, 25x3 -> 15x3 (30 rebate) enforcer boltgun x2, 50x2 -> 40x2 (20 rebate) tactic card (10 cred rebate on one common item at trader) mesh armour 15 -> 5 (10 rebate) total rebate 141
Outcome: +141¢ (to 391¢)SP-83 spent 6 XP to advance
Outcome: Improved Ballistic SkillReputation Update: Bastion 223 gained 8 Reputation (new total: 8)
State Change: JV-87 changed from Recovery to Active
Outcome: JV-87 is now ActiveState Change: JV-56 changed from Recovery to Active
Outcome: JV-56 is now ActiveState Change: MK-93 “Boomerang” changed from Recovery to Active
Outcome: MK-93 “Boomerang” is now ActiveZR-13 spent 12 XP to advance
Outcome: Gained Nerves of Steel skillRolled on tabletop for advancement to SH-43 “Firehose”
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessRolled on tabletop for advancement to SH-43 “Firehose”
Rolled 2D6: 5 , 6 = 11 Outcome: Improved CoolReduced 3 XP for SH-43 “Firehose”
Outcome: Current: 15 XP, Total: 15 XPRolled on tabletop for advancement to MK-93 “Boomerang”
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic SkillAdded 3 XP for MK-93 “Boomerang”
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for ZR-13
Outcome: Current: 16 XP, Total: 16 XP