A renegade gang of House Orlock have carved out a small outlaw settlement for themselves following the reopening of the Verghast Spire.
Other, law-abiding gangs, have ventured to this strange corner of Hive Primus to seek their fortune.
This campaign takes inspiration from the Perpetual Campaigns variant found on p232 of the new Core Rule Book. It is a Domination campaign until further notice.
Bounty Hunters (Game Balance)
Law Abiding gangs may recruit a bounty hunter for free, until as such times that they have as many territories or have a gang rating equal or greater than The Red Chain gang. Bounty Hunters will only stay with the gang for one scenario. You may not choose the same Bounty Hunter two games in a row. Gangs may choose from Kal Jericho, Eyros Slagmist, Vandoth the Fallen, or Gor Halfhorn. Other bounty hunters may become available as the campaign progresses.
House Rule: Challengers
The gang with the lowest reputation may challenge a gang. The gang with the next lowest reputation then fights the remaining gang.
Gangs can challenge for existing territories, for an unclaimed territory, or an unknown territory.
The gang with the lowest rating is always the attacker and chooses the scenario.
Existing Gangs
Gangs can be imported with all territories into the new campaign. Currently, House Orlock is Outlaw, and holds four territories, plus their starting settlement. House Escher is Lawful and holds two territories, plus their starting settlement.
New Gangs
New gangs joining the campaign have 2000 credits to spend rather than the usual 1000 credits. Their maximum crew size is fifteen. All other rules regarding brutes and hangers-on apply. New gangs start the campaign with a settlement in the normal way.
Gang Tactics Cards
Leaders, Champions and Prospects generate cards from House specific decks. Gangers generate cards from the Generic deck.
Draw 2 cards and pick 1 until each model has a card.
Hangers-on, Bounty Hunters and Brutes don't generate any cards.
House Favours
It is strongly recommended that players use the House Favours chart to help balance the campaign.
Territories
There are thirteen campaign territories in the Verghast Spire.
House Orlock
Genatorium
Toll Crossing
Tunnels
Settlement
Scenarios
Border Dispute - p204 Core Rulebook
Looters -p56 Gang War supplement
Downtown Dust-Up -p58 Gang War III
Settlement Raid - p88 Book of the Outcast
Manufactorum Raid - p80 Book of Peril
Toll Bridge - p86 Book of Peril
Propaganda - p64 Book of Ruin (Needs 12 Houseless Ganger models)
Scavenge - p66 Book of Ruin
Takeover - p70 Book of Ruin
War in the Shadows - p90 Book of Ruin
Deus Ex Machina - p102 House of Artifice
House Rule – Loot Caskets
Loot caskets give up D6x10 credits, rather than just the usual D6 credits.
Truimphs
There will be awards for the following categories at the end of the campaign:
Keys to the Kingdom – the gang with the most territories.
Litany of Death – the gang that inflicted the most serious wounds and kills.
Raise the Banners – the gang who gained the most Reputation during the campaign.
Heralds of Chaos – the gang who were the most entertaining, as voted for by the other players.
Gangs
Assets
Manage Assets →|
Gambling Den
Held by The Red Chain
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Genatorium
Held by The Red Chain
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Needle Ways
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Old Ruins
Held by Odd Girlz
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Precinct
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Rogue Doc
Held by House Hiatt
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Settlement
Held by The Red Chain
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Settlement
Held by House Hiatt
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Settlement
Held by The Red Chain
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Settlement
Held by Odd Girlz
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Settlement
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Synth Still
Unowned
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Tech Bazaar
Held by Odd Girlz
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Toll Crossing
Held by The Red Chain
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Toll Crossing
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Tunnels
Held by The Red Chain
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Tunnels
Held by Odd Girlz
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Resources
Manage Resources →| Gang | Reputation |
|---|---|
| House Hiatt | 1 |
| Odd Girlz | 8 |
| The Red Chain | 14 |
| Verghast Pacification Mandate 2.0 | 7 |
Battles
Takeover • Jul 04, 2026
House Hiatt , Odd Girlz
Rescue • Apr 12, 2026
The Red Chain , Verghast Pacification Mandate 2.0
Deux Ex Machina • Mar 21, 2026
Odd Girlz , The Red Chain
Scavenge • Mar 21, 2026
House Hiatt , Verghast Pacification Mandate 2.0
Border dispute • Feb 28, 2026
Odd Girlz , Verghast Pacification Mandate 2.0
Action Log
Territory Transfer: Tunnels transferred from no one to Odd Girlz
Injury: Daria Van Sante suffered Out Cold - Recovering from cybernetic eye surgery due to eye injury.
Outcome: Daria Van Sante was put into RecoveryRecovery: Daria Van Sante recovered from Eye Injury
Outcome: Fighter became availableBought Ocular Cyberteknika for Daria Van Sante (50¢)
Outcome: Credits remaining: 0¢Bought Laspistol for The Stranger (5¢)
Outcome: Credits remaining: 50¢Captured Fighters
View all →No fighters have been captured yet.