Tales of Verghast Spire
A renegade gang of House Orlock have carved out a small outlaw settlement for themselves following the reopening of the Verghast Spire.
Other, law-abiding gangs, have ventured to this strange corner of Hive Primus to seek their fortune.
This campaign takes inspiration from the Perpetual Campaigns variant found on p232 of the new Core Rule Book. It is a Domination campaign until further notice.
Bounty Hunters (Game Balance)
Law Abiding gangs may recruit a bounty hunter for free, until as such times that they have as many territories or have a gang rating equal or greater than The Red Chain gang. Bounty Hunters will only stay with the gang for one scenario. You may not choose the same Bounty Hunter two games in a row. Gangs may choose from Kal Jericho, Eyros Slagmist, Vandoth the Fallen, or Gor Halfhorn. Other bounty hunters may become available as the campaign progresses.
House Rule: Challengers
The gang with the lowest reputation may challenge a gang. The gang with the next lowest reputation then fights the remaining gang.
Gangs can challenge for existing territories, for an unclaimed territory, or an unknown territory.
The gang with the lowest rating is always the attacker and chooses the scenario.
Existing Gangs
Gangs can be imported with all territories into the new campaign. Currently, House Orlock is Outlaw, and holds four territories, plus their starting settlement. House Escher is Lawful and holds two territories, plus their starting settlement.
New Gangs
New gangs joining the campaign have 2000 credits to spend rather than the usual 1000 credits. Their maximum crew size is fifteen. All other rules regarding brutes and hangers-on apply. New gangs start the campaign with a settlement in the normal way.
Gang Tactics Cards
Leaders, Champions and Prospects generate cards from House specific decks. Gangers generate cards from the Generic deck.
Draw 2 cards and pick 1 until each model has a card.
Hangers-on, Bounty Hunters and Brutes don't generate any cards.
House Favours
It is strongly recommended that players use the House Favours chart to help balance the campaign.
Territories
There are thirteen campaign territories in the Verghast Spire.
House Orlock
Genatorium
Toll Crossing
Tunnels
Settlement
House Escher
Toll Crossing
Old Ruins
Unclaimed territories:
Tunnels
Gambling Den
Settlement
Needle Ways
Synth Still
Rogue Doc
Scenarios
Border Dispute - p204 Core Rulebook
Looters -p56 Gang War supplement
Downtown Dust-Up -p58 Gang War III
Settlement Raid - p88 Book of the Outcast
Manufactorum Raid - p80 Book of Peril
Toll Bridge - p86 Book of Peril
Propaganda - p64 Book of Ruin (Needs 12 Houseless Ganger models)
Scavenge - p66 Book of Ruin
Takeover - p70 Book of Ruin
War in the Shadows - p90 Book of Ruin
Deus Ex Machina - p102 House of Artifice
House Rule – Loot Caskets
Loot caskets give up D6x10 credits, rather than just the usual D6 credits.
Truimphs
There will be awards for the following categories at the end of the campaign:
Keys to the Kingdom – the gang with the most territories.
Litany of Death – the gang that inflicted the most serious wounds and kills.
Raise the Banners – the gang who gained the most Reputation during the campaign.
Heralds of Chaos – the gang who were the most entertaining, as voted for by the other players.
Gangs
Assets
Manage Assets →|
Gambling Den
|
Unowned |
|
Genatorium
|
The Red Chain |
|
Needle Ways
|
Unowned |
|
Old Ruins
|
Odd Girlz |
|
Precinct
|
Verghast Pacification Mandate |
|
Rogue Doc
|
House Hiatt |
|
Settlement
|
House Hiatt |
|
Settlement
|
The Red Chain |
|
Settlement
|
The Red Chain |
|
Settlement
|
Odd Girlz |
|
Settlement
|
Verghast Pacification Mandate |
|
Synth Still
|
Unowned |
|
Tech Bazaar
|
Odd Girlz |
|
Toll Crossing
|
The Red Chain |
|
Toll Crossing
|
Unowned |
|
Tunnels
|
The Red Chain |
|
Tunnels
|
Unowned |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| House Hiatt | 3 |
| Odd Girlz | 9 |
| The Red Chain | 12 |
| Verghast Pacification Mandate | 3 |
Battle Reports
Captured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| Ulrika "The Wall" Caine Arms Master | The Red Chain | House Hiatt | Captured |
| Q-316 Palanite Patrolman | Verghast Pacification Mandate | The Red Chain | Captured |
Action Log
Battle Report created: Take Over on 2025-10-25. House Hiatt, The Red Chain participated.
Outcome: Winners: House HiattBought Smoke grenades for Daria Van Sante (15¢)
Outcome: Credits remaining: 55¢Recovery: Kuiper Van Dien recovered from Convalescence
Outcome: Fighter became availableBought Hotshot las pack for Lasgun on Mila Hiatt (20¢)
Outcome: Credits remaining: 70¢Bought Hotshot las pack for Lasgun on Luc Jansen (20¢)
Outcome: Credits remaining: 90¢