Campaign Actions
THE sump OF BLOOD
Bought Scavenged stub gun for gravel face (5¢)
Outcome: Credits remaining: 0¢Bought Stalking knife for gravel face (20¢)
Outcome: Credits remaining: 5¢Bought Blast carbine for ash knees (25¢)
Outcome: Credits remaining: 25¢State Change: sand sack changed from Convalescence to Active
Outcome: sand sack is now ActiveState Change: pebble legs changed from Recovery to Active
Outcome: pebble legs is now ActiveState Change: granite eyes changed from Convalescence to Active
Outcome: granite eyes is now ActiveState Change: slippery feet changed from Recovery to Active
Outcome: slippery feet is now ActiveTerritory Transfer: Narco Den transferred from howling banshees to trashbag raiders
Added 1 XP for sluge face
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for gravel face
Outcome: Current: 2 XP, Total: 5 XPAdded 1 XP for sand sack
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for ash knees
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Shazam
Outcome: Current: 4 XP, Total: 4 XPInjury: granite eyes suffered Convalescence
Outcome: granite eyes was put into ConvalescenceAdded 1 XP for granite eyes
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for szma
Outcome: Current: 3 XP, Total: 9 XPInjury: sand sack suffered Convalescence
Outcome: sand sack was put into ConvalescenceAdded 5 XP for acid eye
Outcome: Current: 5 XP, Total: 11 XPAdded 2 XP for slippery feet
Outcome: Current: 4 XP, Total: 4 XPInjury: slippery feet suffered Enfeebled
Outcome: slippery feet was put into RecoveryInjury: slippery feet suffered Lesson Learned
Outcome: slippery feet was put into ActiveInjury: slippery feet suffered Impressive Scars
Outcome: slippery feet was put into ActiveEquipped granite eyes with Autogun combi-grenade launcher from stash (30¢)
Outcome: Credits remaining: 10¢Bought Autogun combi-grenade launcher for Stash (30¢)
Outcome: Credits remaining: 10¢Sold equipment from stash: Blast rifle (10¢)
Outcome: +10¢ (to 40¢)Sold equipment from stash: Blast rifle (10¢)
Outcome: +10¢ (to 30¢)Moved Blast rifle from ash knees to stash (15¢)
Outcome: Credits remaining: 20¢Moved Blast rifle from sand sack to stash (15¢)
Outcome: Credits remaining: 20¢Bought Blast carbine for sand sack (25¢)
Outcome: Credits remaining: 20¢Equipped Shazam with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 45¢Equipped szma with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 45¢Equipped Shazam with Autogun combi-grenade launcher from stash (55¢)
Outcome: Credits remaining: 45¢Equipped gravel face with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 45¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 45¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 70¢Bought Autogun combi-grenade launcher for Stash (55¢)
Outcome: Credits remaining: 95¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 150¢Sold equipment from stash: Gunk bombs (40¢ - 2×10 = 20¢)
Rolled 1D6: 2 = 2 Outcome: +20¢ (to 170¢)Bought Gunk bombs for Stash (40¢)
Outcome: Credits remaining: 150¢Sold equipment from stash: Ablative overlay (20¢)
Outcome: +20¢ (to 190¢)Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 170¢Equipped szma with Long las from stash (5¢)
Outcome: Credits remaining: 175¢Bought Long las for Stash (20¢)
Outcome: Credits remaining: 175¢Bought Reclaimed autopistol for Stash (5¢)
Outcome: Credits remaining: 190¢Territory Transfer: Refuse Drift transferred from no one to trashbag raiders
Reputation Update: trashbag raiders gained 1 Reputation (new total: 1)
acid eye spent 6 XP to advance
Outcome: Improved Ballistic Skill