Campaign Actions
THE sump OF BLOOD
Bought ’Slaught for Fister (30¢)
Outcome: Credits remaining: 305¢Bought Frenzon for Fister (20¢)
Outcome: Credits remaining: 335¢State Change: Butt4 changed from Convalescence to Active
Outcome: Butt4 is now ActiveAdded 2 XP for izz
Outcome: Current: 3 XP, Total: 3 XPTerritory Transfer: Gambling Den transferred from no one to 5 knuckle shuffle
Added 1 XP for sluge face
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for gravel face
Outcome: Current: 2 XP, Total: 5 XPAdded 1 XP for sand sack
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for ash knees
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Sumpkroc
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Shazam
Outcome: Current: 4 XP, Total: 4 XPInjury: granite eyes suffered Convalescence
Outcome: granite eyes was put into ConvalescenceAdded 1 XP for granite eyes
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Knuckler
Outcome: Current: 7 XP, Total: 13 XPAdded 1 XP for szma
Outcome: Current: 3 XP, Total: 9 XPAdded 4 XP for Knuckler
Outcome: Current: 4 XP, Total: 10 XPInjury: sand sack suffered Convalescence
Outcome: sand sack was put into ConvalescenceInjury: Pinkey suffered Horrid Scars
Outcome: Pinkey was put into ActiveAdded 5 XP for acid eye
Outcome: Current: 5 XP, Total: 11 XPAdded 2 XP for slippery feet
Outcome: Current: 4 XP, Total: 4 XPInjury: slippery feet suffered Enfeebled
Outcome: slippery feet was put into RecoveryInjury: slippery feet suffered Lesson Learned
Outcome: slippery feet was put into ActiveInjury: slippery feet suffered Impressive Scars
Outcome: slippery feet was put into ActiveKnuckler spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Conduit for Fister (0¢)
Outcome: Credits remaining: 0¢Equipped Vees with Respirator from stash (15¢)
Outcome: Credits remaining: 0¢Cloned Thumb from Vees (140¢)
Outcome: Credits remaining: 0¢Moved Respirator from Vees to stash (15¢)
Outcome: Credits remaining: 140¢Equipped granite eyes with Autogun combi-grenade launcher from stash (30¢)
Outcome: Credits remaining: 10¢Bought Autogun combi-grenade launcher for Stash (30¢)
Outcome: Credits remaining: 10¢Sold equipment from stash: Blast rifle (10¢)
Outcome: +10¢ (to 40¢)Sold equipment from stash: Blast rifle (10¢)
Outcome: +10¢ (to 30¢)Moved Blast rifle from ash knees to stash (15¢)
Outcome: Credits remaining: 20¢Moved Blast rifle from sand sack to stash (15¢)
Outcome: Credits remaining: 20¢Bought Blast carbine for sand sack (25¢)
Outcome: Credits remaining: 20¢Equipped Shazam with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 45¢Equipped szma with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 45¢Equipped Shazam with Autogun combi-grenade launcher from stash (55¢)
Outcome: Credits remaining: 45¢Equipped gravel face with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 45¢