Gangs
Assets
Manage Assets →|
Archaeotech device (Van Saar)
Special: Any number of weapons may be given one of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait.
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Enhanced boon: Special: Any number of weapons may be given two of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait .
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8th Spiders |
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Bone shrine (Cawdor)
Income: 2D6 × 5
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Enhanced boon: Income: 4D6 × 5
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Enhanced boon: Reputation: +2
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Unowned |
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Collapsed dome
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)
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Unowned |
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Corpse farm (Cawdor)
Income: D6 × 10 per fighter deleted from the roster of either gang in the previous battle
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Enhanced boon: +1
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Enhanced boon: Income: 2D6 × 10 per fighter deleted from the roster of either gang in the previous battle
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Unowned |
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Drinking hole (Delaque)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..
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Reputation: +1
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Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.
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Enhanced boon: Reputation: +2
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Unowned |
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Fighting Pit (Goliath)
Recruit: Two free hive scum including equipment
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Enhanced boon: Reputation: +2
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Slagpit Prowlers |
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Gambling Den (Delaque)
Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.
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Reputation: +1
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Enhanced boon: +2
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Enhanced boon: Special: Nominate an enemy fighter before the Priority roll, that fighter misses the battle.
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Sybaris Hunters |
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Generatorium (Van Saar)
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.
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Enhanced boon: Reputation: +1
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Unowned |
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Mine Workings (Orlock)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)
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Enhanced boon: Reputation: +2
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Unowned |
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Narco Den (Escher)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also owns a Synth Still)
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Enhanced boon: Reputation: +1
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Hive Birds |
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Needle Ways (Delaque)
Special: Three fighters gain infiltrate
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Enhanced boon: Special: Six fighters gain infiltrate
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Unowned |
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Old Ruins
Income: D3 (+1 per Dome Runner) × 10
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Unowned |
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Promethium Cache
Special: All fighters may re-roll Ammo tests for weapon with Blaze.
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Equipment: Three fighters gain free incendiary charges
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Sybaris Hunters |
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Refuse drift (Cawdor)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)
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Enhanced boon: Income: 2D6 × 5
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Enhanced boon: Reputation: +1
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Unowned |
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Rogue Doc Shop
Income: D6 × 10
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Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.
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Hive Birds |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Slagpit Prowlers |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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8th Spiders |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Hive Birds |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Sybaris Hunters |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Unowned |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Unowned |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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The Seventy |
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Settlement
Income: D6 × 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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The Outlaws |
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Settlement
Income: D6 x 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Unowned |
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Slag Furnace (Goliath)
Income: D6 × 5
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Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Enhanced boon: Reputation: +2
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Slagpit Prowlers |
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Sludge sea
Equipment: Three fighters gain free choke gas grenades
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Unowned |
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Smelting works (Goliath)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)
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Unowned |
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Stinger Mould Sprawl (Escher)
Special: Reroll a single Lasting Injury, except Memorable Death.
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Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death
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Enhanced boon: Reputation: +1
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Unowned |
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Synth Still (Escher)
Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.
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Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).
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Enhanced boon: Reputation: +1
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Hive Birds |
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Tech Bazaar (Van Saar)
Income: D6 × 10
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Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.
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Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)
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Enhanced boon: Reputation: +1
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Sybaris Hunters |
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Toll Crossing (Orlock)
Income: D6 × 5
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Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.
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The Seventy |
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Tunnels (Orlock)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.
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Enhanced boon: Reputation: +2
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Unowned |
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Wastes
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..
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Unowned |
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Workshop
Income: D6 × 10 (if outlaw)
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Recruit: Free Ammo-jack (if law-abiding)
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Unowned |
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Creditor
Criteria: Largest Wealth at the end of the campaign.
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Unowned |
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Dominator
Criteria: Most Territories at the end of a campaign.
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Unowned |
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Powerbroker
Criteria: Highest Reputation at the end of the campaign.
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Unowned |
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Slaughterer
Criteria: Most enemy fighters taken Out of Action and vehicles Wrecked across the whole campaign.
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Unowned |
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Warmonger
Criteria: Most battles fought across the whole campaign.
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Unowned |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| 8th Spiders | 3 |
| Hive Birds | 11 |
| Slagpit Prowlers | 9 |
| Sybaris Hunters | 1 |
| The Outlaws | 1 |
| The Seventy | 1 |
| Vans | 1 |
Battle Reports
Smash & Grab • Apr 17, 2026
8th Spiders , Sybaris Hunters
Smash & Grab • Apr 15, 2026
Slagpit Prowlers , The Outlaws
Smash & Grab • Apr 15, 2026
Hive Birds , The Seventy
Border Dispute • Apr 08, 2026
Sybaris Hunters , The Seventy
Border Dispute • Apr 08, 2026
Hive Birds , Slagpit Prowlers
Action Log
Reputation Update: 8th Spiders lost 1 Reputation (new total: 3)
Equipped Kai with Lasgun from stash (15¢)
Outcome: Credits remaining: 35¢Equipped Kai with Flak armour from stash (10¢)
Outcome: Credits remaining: 35¢Added 1 XP for "Blessed" Baldrum Kat - Went on mission
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Barbet - Went on mission
Outcome: Current: 3 XP, Total: 3 XPCaptured Fighters
View all →No fighters have been captured yet.