Campaign Actions
Authentic Dungeons
Territory Transfer: Fighting Pit (Goliath) transferred from no one to Slagpit Prowlers
Bought Furnace plates for "Skullboy" Tarv (5¢)
Outcome: Credits remaining: 115¢Equipped "Skullboy" Garv with Furnace plates from stash (5¢)
Outcome: Credits remaining: 120¢Equipped "Skullboy" Tarv with Stub gun from stash (5¢)
Outcome: Credits remaining: 120¢Equipped "Skullboy" Tarv with Spud-jacker from stash (15¢)
Outcome: Credits remaining: 120¢Gained 10¢ from Vatborn for "Skullboy" Tarv
Outcome: Credits remaining: 120¢Hired "Skullboy" Tarv (35¢)
Outcome: Credits remaining: 110¢Death: "Skullboy" Garv was killed
Outcome: "Skullboy" Garv is permanently dead. All equipment transferred to stash.Added 1 XP for "Skullboy" Marv - 1 more xp for fighting the battle and Surviving another day
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for "Doc's Favorite" Torv - 1xp for fighting blowing up crates and fighting the battle
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for "Skullboy" Marv - For smashing a badzone enforcer who was incapacitated on a catwalk. A cou de gras if you will.
Outcome: Current: 2 XP, Total: 2 XPAdded 6 XP for "Hollow" Jakk - 2 xp for gunning down a palanite badzone enforcer champion+ 1 xp for his memorable death+ 2 more xp for shooting 2 more conscripts and causing serious injuries+ 1xp for fighting
Outcome: Current: 12 XP, Total: 15 XPAdded 2 XP for "Smoker" Torq - 1 xp for blowing up a small squad of conscripts, seriously injuring 1. Another xp for fighting.
Outcome: Current: 5 XP, Total: 5 XPReduced 6 XP for "Smoker" Torq - Because Hollow Jakk did all of that, not Smoker torq. Torq wishes he did that good.
Outcome: Current: 3 XP, Total: 3 XPAdded 6 XP for "Smoker" Torq - 2 xp for gunning down a palanite badzone enforcer champion+ 1 xp for his memorable death+ 2 more xp for shooting 2 more conscripts and causing serious injuries+ 1xp for fighting.
Outcome: Current: 9 XP, Total: 9 XPAdded 6 XP for Razorguts - 3 for out of action on a leader+ 2 for out of action on a ganger+ 1 for fighting.
Outcome: Current: 9 XP, Total: 14 XPAdded 4 XP for Jaxx - 2 For serious injury on leader+ 1xp for winning+ 1 for fighting
Outcome: Current: 8 XP, Total: 21 XPAdded 35¢: For territories.
Outcome: +35¢ (to 145¢)Added 10¢: For crate that didn't explode.
Outcome: +10¢ (to 110¢)Added 20¢: For chem boy brody's fixer skill
Outcome: +20¢ (to 100¢)Added 30¢: From the crates that didn't explode.
Outcome: +30¢ (to 80¢)Reputation Update: Slagpit Prowlers gained 2 Reputation (new total: 9)
Reputation Update: Slagpit Prowlers gained 2 Reputation (new total: 7)
Added 3 XP for "Hollow" Jakk - Hollow Jakk had 6 xp from his first 2 matches. I rolled on a random table because I forgot he was a specialist and I could choose his upgrades.
Outcome: Current: 6 XP, Total: 9 XPState Change: "Hollow" Jakk changed from Convalescence to Active - Convelescence recovers a fighter before next gang battle
Outcome: "Hollow" Jakk is now ActiveEquipped Jaxx with Lho sticks from stash (5¢)
Outcome: Credits remaining: 50¢Bought Lho sticks for Stash (5¢)
Outcome: Credits remaining: 50¢Spent 3 XP for "Hollow" Jakk - For the rest of the random intelligence upgrade that the app did not subtract.
Outcome: Current: 0 XP, Total: 6 XPRolled on tabletop for advancement to "Hollow" Jakk
Rolled 2D6: 6 , 3 = 9 Outcome: Improved IntelligenceRazorguts spent 5 XP to advance
Outcome: Improved MovementJaxx spent 5 XP to advance
Outcome: Improved MovementJaxx spent 8 XP to advance
Outcome: Improved ToughnessBought Furnace plates for "Skullboy" Garv (5¢)
Outcome: Credits remaining: 55¢Bought Stub gun for "Skullboy" Garv (5¢)
Outcome: Credits remaining: 60¢Bought Spud-jacker for "Skullboy" Garv (15¢)
Outcome: Credits remaining: 65¢Gained 10¢ from Vatborn for "Skullboy" Garv
Outcome: Credits remaining: 80¢Hired "Skullboy" Garv (35¢)
Outcome: Credits remaining: 70¢Injury: "Hollow" Jakk suffered Convalescence - Jakk learned a lesson too, on judging distances.
Outcome: "Hollow" Jakk was put into ConvalescenceInjury: Jaxx suffered Lesson Learned - Jaxx learned a valuable lesson on being quick enough and escher poisons.
Outcome: Jaxx was put into ActiveInjury: Razorguts suffered Out Cold - Tina's toxin blade proved too much for Razorguts' constitution. He missed the rest of the battle.
Outcome: Razorguts was put into ActiveState Change: "Hollow" Jakk changed from Recovery to Active - Jakk woke up in time to enjoy Jaxx's rage.
Outcome: "Hollow" Jakk is now ActiveState Change: "Hollow" Jakk changed from Active to Recovery - Misjudged his shotguns range and caught some toxins from the hive birds as a result. Luckily he's not too worried about his lungs.
Outcome: "Hollow" Jakk is now RecoveryAdded 1 XP for "Doc's Favorite" Torv - 1 xp for spending the entire fight choking on gas and somehow living long enough to cost the Gang 50 credits.
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for "Hollow" Jakk - 1 xp for fighting the fight.
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for "Smoker" Torq - 1 for incuring a serious injury on a Hive Bird with a frag Grenade. 1 for fighting the fight.
Outcome: Current: 3 XP, Total: 3 XPAdded 6 XP for Jaxx - 2 for hammering Tina's hand with a power hammer, 1 for assisting torv when he was down, 1 for fighting the fight, 2 for learning a valuable lesson in toxins from the Hive Birds.
Outcome: Current: 17 XP, Total: 17 XPAdded 5 XP for Razorguts - 2 for sending Misty to the doc, 1 for taking her out of action on a previous turn, 1 for assisting torv, 1 for fighting the fight.
Outcome: Current: 8 XP, Total: 8 XPEquipped Razorguts with Frenzon collar from stash (30¢)
Outcome: Credits remaining: 105¢Bought Frenzon collar for Stash (30¢)
Outcome: Credits remaining: 105¢Bought Smoke grenades for "Skullboy" Marv (15¢)
Outcome: Credits remaining: 135¢