Fresh Coast Gaming Winter 2026 Dominion Campaign
This campaign is geared towards new players, but veteran Necromnda scummers will enjoy a throwback. Build a 1000 point gang and fight for territory in the Hive.
Gangs
Assets
Manage Assets →|
Archaeotech Device (Van Saar)
Held by Repo & Development Inc.
Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-Phage, Seismic, or Schock. All weapons must be given the same Trait amd any weapons purchased later may also be given this Trait. These weapons also gain Unstable. If the territory is lost, these weapons lose these Traits. Van Saar: +2 Reputation. May give weapons any 2 Traits instead. |
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Bone Shrine (Cawdor)
Unowned
2 D6 X 5 Credits. Cawdor: +2 Reputation. 4 D6 X 10 Credits instead. |
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Collapsed Dome
Held by RKL: Rich Kids on LSD
Choose to roll between 2 D6 X 10 and 6 D6 X 10 credits. If any doubles are rolled, no income is generated and a random Fighter gains a Lasting Injury. |
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Corpse Farm (Cawdor)
Held by The fraternity of good guys
D6 X 10 Credits for each Fighter that was deleted from either side after the battle. Cawdor: +1 Reputation. Gain 2 D6 X 10 Credits instead. |
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Drinking Hole (Delaque)
Held by The fraternity of good guys
+1 Reputation. Re-Roll any Cool Test. Place a marker next to any model who uses this rule during a game. -1 to Hit for the rest of the game.
Delaque: +2 Rep. Nominate 3 enemy Fighters at the start of the game and place an Intoxicated marker next to them. -1 to ALL checks and tests for the battle. |
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Fighting Pit (Goliath)
Unowned
May recruit 2 Hive Scum Hired guns for free, including their equipment, prior to every battle. Goliath: +2 Reputation |
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Gambling Den (Delaque)
Held by E Platoon
+1 Reputation Choose a suit from a deck of cards with both Jokers. If you draw acrd from your chooses suit, earn income based on the value of the card (Jack 11, Queen 12, King 13, Ace 14) X 10 Credits. If the same color, Value X 5 Credits. Any other suit, no credits earned. If Joker, pay all earned income from the previous battle to a random gang. Delaque: +2 Reputation. Nominate a single enemy Fighter at the start of the battle. That fighter takes no part in the coming battle. |
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Generatorium (Van Saar)
Unowned
Player may choose to stall the generators at he beginning of any Priority Phase before the roll for priority. Pitch Black rules are in effect. Roll D6 at the start of each End Phase. On a 5+, Pitch Black ends. Van Saar: +1 Reputation |
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Mine Workings (Orlock)
Held by RKL: Rich Kids on LSD
D6 X 10 Credits. May select Captured Fighers to work in the mines rather than selling them. Each worker generates an additional D6 X 10 Credits. If territory changes controll, all workers can be ransomed back to their original owners, if the new owner wishes. Gangs may attept a Rescue Mission at any time. Orlock: +2 Reputation |
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Narco Den (Escher)
D6 X 5 Credits. Escher: +1 Reputation. 2 D6 X 5 Credits. If also controlling Synth Still, increase to 2 D6 X 10 Credits. |
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Needel Ways (Delaque)
Held by RKL: Rich Kids on LSD
Select 3 Fighers to gain Infiltrate. Delaque: Select six Fighters to gain Infiltrate. |
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Old Ruins
Unowned
D3 X 10 Credits. +1 Per Gutter Runner. |
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Promethium Cache
Held by To Serve and Suppress
3 Fighters gain Incindiary Charges for free. ALl fighter Re-Roll Ammo tests for Blaze Weapons. |
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Refuse Drift (Cawdor)
Held by To Serve and Suppress
2 D6 X 5 credits. If double is rolled, a random Fighter must miss the next game. Cawdor: +1 Reputation. No risk of missing the next game. |
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Rogue Doc Shop
Unowned
If Outlaw, D6 X 10 Credits. If Law Abiding, Gain free Rogue Doc Hanger On. |
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Settlement
Held by The local citizen's militia
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Unowned
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Unowned
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by The Sub-Orbital Blues
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by To Serve and Suppress
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by Repo & Development Inc.
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by Holy Rollers
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by E Platoon
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by Rustborn Devils
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Settlement
Held by Holy Rollers
D6 X 10 Credits. +1 to Reputation. Post Battle: Roll 2 D6. On a 6 on either die, gain a Juve for free. On a double 6, gain a free Ganger. |
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Slag Furnace (Goliath)
Unowned
D6 X 5 Credits. Goliath: +2 Reputation. May choose to roll 2 D6. On a 6 on either die, may recruit a single Juve for free. If both dice are 6, may recruit a single Ganger for free. |
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Sludge Sea
Unowned
3 FIghters in the gang gain Choke Gas grenades for free. |
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Smelting Works (Goliath)
Held by RKL: Rich Kids on LSD
D6 X 5 Credits Goliath: 2 D6 X 5 Credits. If also controlling Slag Furnace, increase to 2 D6 X 10. |
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Spryer Base Camp
Held by RKL: Rich Kids on LSD
One Spryer may perform Post Battle actions even in Convalescence. |
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Stinger Mould Sprawl (Escher)
Unowned
Re-Roll a single Lasting Injury post battle. Memorable Death may not be re-rolled. Escher: +1 Reputation. Post Battle, may remove a single Lasting Injury or re-roll a single Lasting Injury INCLUDING Memorable Death. |
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Synth Still (Escher)
Held by Rustborn Devils
Treat Chem Synths, Medicae Kits, Stimm-Slug Stashes, and any weapon with Gas or Toxin as Common. Escher: +1 Reputation. Halve the costs of itema above. |
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Tech Bazaar (Van Saar)
Unowned
D6 X 10 Credits Van Saar: Select one Leader or Champion to make a Haggle Post-Battle Action. Roll 2D 6. Choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash at half it's usual value rounded down. If the roll is lower than 7, Pick a Common weapon or piece of equipment to add to the Stash for half of it's usual value. If the roll is 3 or lower, no equipment is gained. If the Fighter has Exotic Furs, add +1 to the roll. Van Saar: +1 Reputation. Earn D6 X 10 Credits. If also controlls an Archaeotech Device, increase to 2 D6 X 10. |
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Toll Crossing (Orlock)
Held by Rustborn Devils
D6 X 5 Credits. Orlock: This gang has Priority in the 1st round. Any gang in the gampaign may pay 20 Credits to gain th esame benefits against anothe gang. |
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Tunnels (Orlock)
Held by Repo & Development Inc.
Up to 3 Fighters can deploy through the tunnels. Durring Deployment, set up two 2" Tunnel markers on any table edge. During Priority Phase of each turn, roll a D6. on a 4+ the Fighters arrive as a single group and must move on to the battlefield from one of the tunnel entrances. If they do not enter, they take no part in the battle. Orlock: +1 Reputation. May deploy up to 6 Fighters instead. Must be divided into groups before the battle. |
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Wastes
Held by The local citizen's militia
If Challenged in Occupation Phase, the gang may choose this territory instead of their opponent selecting one. If challenged in the Takeover Phase for a territory the gang already controlls, make an Int Check for the Leader. If passed, the player of the gang may choose to play the Ambush Scenario instead. They are automatically the Attacker. |
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Workshop
Unowned
If Outlaw, gain D6 X 10 Credits. If Law-Abiding, gain Ammo-Jack Hanger On for free. |
Resources
Manage Resources →Battles
No battles yet.
Action Log
Equipped Doran Forgehand with Aortic supercharger (mundane) from stash (65¢)
Outcome: Credits remaining: 81¢Bought Aortic supercharger (mundane) for Stash (65¢)
Outcome: Credits remaining: 81¢Added 130¢: Fight against the Fraternity of Good Guys
Outcome: +130¢ (to 146¢)Gotti Oathforged spent 6 XP to advance
Outcome: Improved Weapon SkillCaptured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| john warhammer Helot Cultist | The local citizen's militia | RKL: Rich Kids on LSD | Captured |
| Most Reverant Preacher Merek the Pious, Shepard of the Flock Priest | The Most Holy Emperor's Church of Latter Day Saints | Rustborn Devils | Captured |
| Wasp Tarn’runi Warrior | Rustborn Devils | E Platoon | Sold |