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mrjbrownfield / Campaign / Fresh Coast Gaming Winter 2026 Dominion Campaign

Fresh Coast Gaming Winter 2026 Dominion Campaign

Unlisted
Status
In Progress
Arbitrators
Budget
1000¢

This campaign is geared towards new players, but veteran Necromnda scummers will enjoy a throwback.  Build a 1000 point gang and fight for territory in the Hive.  

Gangs

Territories
Archaeotech Device (Van Saar)

Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-Phage, Seismic, or Schock.  All weapons must be given the same Trait amd any weapons purchased later may also be given this Trait.  These weapons also gain Unstable.  If the territory is lost, these weapons lose these Traits.  

Van Saar:  +2 Reputation.  May give weapons any 2 Traits instead.

Bone Shrine (Cawdor)
Unowned

2 D6 X 5 Credits.

Cawdor:  +2 Reputation.  4 D6 X 10 Credits instead.  

Collapsed Dome

Choose to roll between 2 D6 X 10 and 6 D6 X 10 credits.  If any doubles are rolled, no income is generated and a random Fighter gains a Lasting Injury.

Corpse Farm (Cawdor)

D6 X 10 Credits for each Fighter that was deleted from either side after the battle.  

Cawdor:  +1 Reputation.  Gain 2 D6 X 10 Credits instead.  

Drinking Hole (Delaque)

+1 Reputation.

Re-Roll any Cool Test.  Place a marker next to any model who uses this rule during a game.  -1 to Hit for the rest of the game.  

 

Delaque:  +2 Rep.  Nominate 3 enemy Fighters at the start of the game and place an Intoxicated marker next to them.  -1 to ALL checks and tests for the battle.

Fighting Pit (Goliath)
Unowned

May recruit 2 Hive Scum Hired guns for free, including their equipment, prior to every battle.  

Goliath:  +2 Reputation

Gambling Den (Delaque)
Held by E Platoon

+1 Reputation

Choose a suit from a deck of cards with both Jokers.  If you draw acrd from your chooses suit, earn income based on the value of the card (Jack 11, Queen 12, King 13, Ace 14) X 10 Credits.  If the same color, Value X 5 Credits.  Any other suit, no credits earned.  If Joker, pay all earned income from the previous battle to a random gang.

Delaque:  +2 Reputation.  Nominate a single enemy Fighter at the start of the battle.  That fighter takes no part in the coming battle.

Generatorium (Van Saar)
Unowned

Player may choose to stall the generators at he beginning of any Priority Phase before the roll for priority.  Pitch Black rules are in effect.  Roll D6 at the start of each End Phase.  On a 5+, Pitch Black ends.  

Van Saar:  +1 Reputation

Mine Workings (Orlock)

D6 X 10 Credits.  May select Captured Fighers to work in the mines rather than selling them.  Each worker generates an additional D6 X 10 Credits.  If territory changes controll, all workers can be ransomed back to their original owners, if the new owner wishes.  Gangs may attept a Rescue Mission at any time.  

Orlock: +2 Reputation

Narco Den (Escher)

D6 X 5 Credits.

Escher:  +1 Reputation.  2 D6 X 5 Credits.  If also controlling Synth Still, increase to 2 D6 X 10 Credits.

Needel Ways (Delaque)

Select 3 Fighers to gain Infiltrate.

Delaque:  Select six Fighters to gain Infiltrate.

Old Ruins
Unowned

D3 X 10 Credits.

+1 Per Gutter Runner.

Promethium Cache

3 Fighters gain Incindiary Charges for free.  

ALl fighter Re-Roll Ammo tests for Blaze Weapons.

Refuse Drift (Cawdor)

2 D6 X 5 credits.  If double is rolled, a random Fighter must miss the next game.

Cawdor:  +1 Reputation.  No risk of missing the next game.

Rogue Doc Shop
Unowned

If Outlaw, D6 X 10 Credits.

If Law Abiding, Gain free Rogue Doc Hanger On.

Settlement

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement
Unowned

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement
Unowned

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement
Held by Holy Rollers

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement
Held by E Platoon

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement
Held by Rustborn Devils

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Settlement
Held by Holy Rollers

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Slag Furnace (Goliath)
Unowned

D6 X 5 Credits.  

Goliath:  +2 Reputation.  May choose to roll 2 D6.  On a 6 on either die, may recruit a single Juve for free.  If both dice are 6, may recruit a single Ganger for free.

Sludge Sea
Unowned

3 FIghters in the gang gain Choke Gas grenades for free.

Smelting Works (Goliath)

D6 X 5 Credits

Goliath:  2 D6 X 5 Credits.  If also controlling Slag Furnace, increase to 2 D6 X 10.

Spryer Base Camp

One Spryer may perform Post Battle actions even in Convalescence.  

Stinger Mould Sprawl (Escher)
Unowned

Re-Roll a single Lasting Injury post battle.  Memorable Death may not be re-rolled.

Escher:  +1 Reputation.  Post Battle, may remove a single Lasting Injury or re-roll a single Lasting Injury INCLUDING Memorable Death.

Synth Still (Escher)
Held by Rustborn Devils

Treat Chem Synths, Medicae Kits, Stimm-Slug Stashes, and any weapon with Gas or Toxin as Common.

Escher:  +1 Reputation.  Halve the costs of itema above.

Tech Bazaar (Van Saar)
Unowned

D6 X 10 Credits

Van Saar:  Select one Leader or Champion to make a Haggle Post-Battle Action.  Roll 2D 6.  Choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash at half it's usual value rounded down.  If the roll is lower than 7, Pick a Common weapon or piece of equipment to add to the Stash for half of it's usual value.  If the roll is 3 or lower, no equipment is gained.  If the Fighter has Exotic Furs, add +1 to the roll.

Van Saar:  +1 Reputation.  Earn D6 X 10 Credits.  If also controlls an Archaeotech Device, increase to 2 D6 X 10.

Toll Crossing (Orlock)
Held by Rustborn Devils

D6 X 5 Credits.

Orlock:  This gang has Priority in the 1st round.  Any gang in the gampaign may pay 20 Credits to gain th esame benefits against anothe gang.

Tunnels (Orlock)

Up to 3 Fighters can deploy through the tunnels.  Durring Deployment, set up two 2" Tunnel markers on any table edge.  During Priority Phase of each turn, roll a D6.  on a 4+ the Fighters arrive as a single group and must move on to the battlefield from one of the tunnel entrances.  If they do not enter, they take no part in the battle.

Orlock:  +1 Reputation.  May deploy up to 6 Fighters instead.  Must be divided into groups before the battle.

Wastes

If Challenged in Occupation Phase, the gang may choose this territory instead of their opponent selecting one.  

If challenged in the Takeover Phase for a territory the gang already controlls, make an Int Check for the Leader.  If passed, the player of the gang may choose to play the Ambush Scenario instead.  They are automatically the Attacker.

Workshop
Unowned

If Outlaw, gain D6 X 10 Credits.

If Law-Abiding, gain Ammo-Jack Hanger On for free.  

Battles

No battles yet.

Action Log

1 month, 4 weeks ago

Equipped Doran Forgehand with Aortic supercharger (mundane) from stash (65¢)

Outcome: Credits remaining: 81¢
1 month, 4 weeks ago

Bought Aortic supercharger (mundane) for Stash (65¢)

Outcome: Credits remaining: 81¢
1 month, 4 weeks ago

Added 130¢: Fight against the Fraternity of Good Guys

Outcome: +130¢ (to 146¢)
ozzymandias777E Platoon
1 month, 4 weeks ago

Gang 'E Platoon' has been archived by its owner

1 month, 4 weeks ago

Gotti Oathforged spent 6 XP to advance

Outcome: Improved Weapon Skill
View all 1084 actions →

Captured Fighters

View all →
Fighter Original Gang Captured By Status
john warhammer Helot Cultist The local citizen's militia RKL: Rich Kids on LSD Captured
Most Reverant Preacher Merek the Pious, Shepard of the Flock Priest The Most Holy Emperor's Church of Latter Day Saints Rustborn Devils Captured
Wasp Tarn’runi Warrior Rustborn Devils E Platoon Sold