Campaign Actions
Fresh Coast Gaming Winter 2026 Dominion Campaign
Bought Flak armour for Officer Santiago (10¢)
Outcome: Credits remaining: 413¢Hired Officer Santiago (25¢)
Outcome: Credits remaining: 423¢Officer Kennedy spent 6 XP to advance
Outcome: Improved Ballistic SkillSargent Valentine spent 6 XP to advance
Outcome: Improved Ballistic SkillCaptain Cackowsi spent 7 XP to advance
Outcome: Improved MovementState Change: Officer Swanson changed from Convalescence to Active
Outcome: Officer Swanson is now ActiveState Change: Officer Peralta changed from Recovery to Active
Outcome: Officer Peralta is now ActiveAdded 1 XP for Officer Swanson
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Officer Kennedy
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Officer Blart
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Sergeant Beaumont
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for Sargent Valentine
Outcome: Current: 7 XP, Total: 7 XPAdded 5 XP for Captain Cackowsi
Outcome: Current: 7 XP, Total: 12 XPReputation Update: E Platoon gained 1 Reputation (new total: 6)
Reputation Update: E Platoon gained 3 Reputation (new total: 5)
Sold Wasp from Rustborn Devils to guilders for 90¢
Outcome: +90¢ (to 448¢)Territory Transfer: Gambling Den (Delaque) transferred from no one to E Platoon
Rolling for advancement to Officer Swanson
Rolled 2D6: 2 , 1 = 3Added 1 XP for Officer Swanson
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Officer Kennedy
Outcome: Current: 5 XP, Total: 5 XPReduced 1 XP for Officer Blart
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Officer Blart
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Sargent Valentine
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Sergeant Beaumont
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Sargent Valentine
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Captain Cackowsi
Outcome: Current: 2 XP, Total: 7 XPInjury: Officer Swanson suffered Horrid Scars
Outcome: Officer Swanson was put into ConvalescenceSold equipment from stash: Flak armour (10¢ - 4×10 = 5¢)
Rolled 1D6: 4 = 4 Outcome: +5¢ (to 5¢)Moved Flak armour from Officer Blart to stash (10¢)
Outcome: Credits remaining: 0¢Equipped Officer Blart with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 15¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 10¢)Moved Flak armour from Officer Kennedy to stash (10¢)
Outcome: Credits remaining: 5¢Moved Flak armour from Sargent Valentine to stash (10¢)
Outcome: Credits remaining: 5¢Reassigned Flak armour from Captain Cackowsi to Officer Blart (10¢)
Outcome: Credits remaining: 5¢Equipped Officer Kennedy with Mesh armour from stash (15¢)
Outcome: Credits remaining: 5¢Equipped Sargent Valentine with Mesh armour from stash (15¢)
Outcome: Credits remaining: 5¢Equipped Captain Cackowsi with Mesh armour from stash (15¢)
Outcome: Credits remaining: 5¢Equipped Sergeant Beaumont with Web solvent from stash (25¢)
Outcome: Credits remaining: 5¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 5¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 20¢Bought Web solvent for Stash (25¢)
Outcome: Credits remaining: 35¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 60¢Bought Concussion carbine for Officer Blart (30¢)
Outcome: Credits remaining: 75¢Hired Officer Blart (45¢)
Outcome: Credits remaining: 105¢Captain Cackowsi spent 5 XP to advance
Outcome: Improved Movement