Campaign Actions
Forgotten Riches Below
Injury: Cpt. Angel suffered Out Cold
Outcome: Cpt. Angel was put into ActiveAdded 14 XP for Cpt. Angel - 2xp participant 6xp killed 2W Leader 4xp killed 2W champ 2xp killed ganger
Outcome: Current: 23 XP, Total: 39 XPState Change: Sgt. Turner changed from Convalescence to Active
Outcome: Sgt. Turner is now ActiveReputation Update: Always Carry A Bolter lost 0 Reputation (new total: 13)
Released Cherub-servitor back to The Church of H.A.T.E. without ransom
Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 195¢Added 40¢: Free grenade from manufactorum
Outcome: +40¢ (to 235¢)9 dice : Gang hideout (Precinct) 2d3x10 Functioning Manufactorum 2d6x10 + Free Grenade Rarity 2d6 Workshop d6x10 (+ Free Ammo Jack) Scenario Loss 2d3x5 Tue 4th Nov
Rolled 9D6: 3 , 5 , 2 , 4 , 3 , 5 , 1 , 5 , 6 = 34 Outcome: 50 + 60 + (rarity 8) + 10 + 20 = ¢140Cpt. Angel Seek Rare Items (+2 leader, +1 for 13 Rep)
Rolled 2D6: 1 , 4 = 5 Outcome: Rarity (8)Sgt. Hope Press Gang
Rolled 2D6: 1 , 4 = 5 Outcome: NothingState Change: Sgt. Turner changed from Active to Convalescence - Fighting Pit
Outcome: Sgt. Turner is now ConvalescenceSgt Turner lasting injury from fighting pit
Rolled 2D6: 3 , 2 = 5 Outcome: ConvalescenceSgt Turner going to Fighting Pit
Rolled 1D6: 1 = 1 Outcome: EmbarrassedCpt. Angel spent 5 XP to advance
Outcome: Improved MovementSgt. Turner spent 9 XP to advance
Outcome: Gained Fast Shot skillSgt. Hope spent 8 XP to advance
Outcome: Improved ToughnessBought Armoured undersuit for Rookie (25¢)
Outcome: Credits remaining: 55¢Bought Photo-goggles for Sgt. Turner (35¢)
Outcome: Credits remaining: 80¢Bought Photo-lumen for PC Wainwright (15¢)
Outcome: Credits remaining: 115¢Bought Photo-lumen for PC Thatcher (15¢)
Outcome: Credits remaining: 130¢Bought Photo-lumen for PC Cartwright (15¢)
Outcome: Credits remaining: 145¢Reassigned Flak armour from Rookie to Stash
Outcome: Flak armour is now equipped by StashReassigned Mesh armour from Stash to Rookie
Outcome: Mesh armour is now equipped by RookieReassigned Grav-chute from Stash to Sgt. Hope
Outcome: Grav-chute is now equipped by Sgt. HopeBought Power sword for Jack (0¢)
Outcome: Credits remaining: 160¢Bought Boltgun for Jack (0¢)
Outcome: Credits remaining: 160¢Hired Jack (0¢)
Outcome: Credits remaining: 160¢Bought Grav-chute for Stash (50¢)
Outcome: Credits remaining: 160¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 210¢Reassigned Frag grenades from Cpt. Angel to Stash
Outcome: Frag grenades is now equipped by StashBought Frag grenades for Cpt. Angel (30¢)
Outcome: Credits remaining: 225¢Bought Gleeful Judgement for Cpt. Angel (85¢)
Outcome: Credits remaining: 255¢Rolling for advancement to PC Thatcher
Rolled 2D6: 4 , 5 = 9 Outcome: Improved IntelligencePC Wainwright spent 6 XP to advance
Outcome: Improved Movement2d6 PC Wainwright advancenent
Rolled 2D6: 2 , 5 = 7Added 6 XP for Rookie
Outcome: Current: 10 XP, Total: 10 XPAdded 7 XP for Special Constable Butterman
Outcome: Current: 10 XP, Total: 10 XPAdded 8 XP for PC Wainwright
Outcome: Current: 9 XP, Total: 15 XPAdded 7 XP for PC Thatcher
Outcome: Current: 10 XP, Total: 15 XPAdded 2 XP for PC Cartwright
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Sgt. Turner
Outcome: Current: 9 XP, Total: 15 XPAdded 6 XP for Sgt. Hope
Outcome: Current: 13 XP, Total: 19 XPAdded 8 XP for Sgt. Fisher
Outcome: Current: 8 XP, Total: 21 XPAdded 14 XP for Cpt. Angel
Outcome: Current: 14 XP, Total: 25 XPReputation Update: Always Carry A Bolter gained 2 Reputation (new total: 13)
Reputation Update: Always Carry A Bolter gained 1 Reputation (new total: 11)
Reputation Update: Always Carry A Bolter gained 1 Reputation (new total: 10)
Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 9)