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Forgotten Riches Below

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2 months, 1 week ago

Added 2 XP for PC Thatcher

Outcome: Current: 6 XP, Total: 17 XP
2 months, 1 week ago

Injury: Sgt. Fisher suffered Spinal Injury

Outcome: Sgt. Fisher was put into Recovery
2 months, 1 week ago

Added 2 XP for Sgt. Fisher - 2xp participant

Outcome: Current: 10 XP, Total: 23 XP
2 months, 1 week ago

Injury: Cpt. Angel suffered Out Cold

Outcome: Cpt. Angel was put into Active
2 months, 1 week ago

Added 14 XP for Cpt. Angel - 2xp participant 6xp killed 2W Leader 4xp killed 2W champ 2xp killed ganger

Outcome: Current: 23 XP, Total: 39 XP
2 months, 1 week ago

State Change: Sgt. Turner changed from Convalescence to Active

Outcome: Sgt. Turner is now Active
2 months, 1 week ago

Reputation Update: Always Carry A Bolter lost 0 Reputation (new total: 13)

2 months, 1 week ago

Released Cherub-servitor back to The Church of H.A.T.E. without ransom

2 months, 1 week ago

Bought Incendiary charges for Stash (40¢)

Outcome: Credits remaining: 195¢
2 months, 1 week ago

Added 40¢: Free grenade from manufactorum

Outcome: +40¢ (to 235¢)
2 months, 1 week ago

Added 140¢

Outcome: +140¢ (to 195¢)
2 months, 1 week ago

9 dice : Gang hideout (Precinct) 2d3x10 Functioning Manufactorum 2d6x10 + Free Grenade Rarity 2d6 Workshop d6x10 (+ Free Ammo Jack) Scenario Loss 2d3x5 Tue 4th Nov

Rolled 9D6: 3 , 5 , 2 , 4 , 3 , 5 , 1 , 5 , 6 = 34 Outcome: 50 + 60 + (rarity 8) + 10 + 20 = ¢140
2 months, 1 week ago

Cpt. Angel Seek Rare Items (+2 leader, +1 for 13 Rep)

Rolled 2D6: 1 , 4 = 5 Outcome: Rarity (8)
2 months, 1 week ago

Sgt. Hope Press Gang

Rolled 2D6: 1 , 4 = 5 Outcome: Nothing
2 months, 1 week ago

State Change: Sgt. Turner changed from Active to Convalescence - Fighting Pit

Outcome: Sgt. Turner is now Convalescence
2 months, 1 week ago

Sgt Turner lasting injury from fighting pit

Rolled 2D6: 3 , 2 = 5 Outcome: Convalescence
2 months, 1 week ago

Sgt Turner going to Fighting Pit

Rolled 1D6: 1 = 1 Outcome: Embarrassed
2 months, 1 week ago

Cpt. Angel spent 5 XP to advance

Outcome: Improved Movement
2 months, 1 week ago

Sgt. Turner spent 9 XP to advance

Outcome: Gained Fast Shot skill
2 months, 1 week ago

Sgt. Hope spent 8 XP to advance

Outcome: Improved Toughness
2 months, 2 weeks ago

Bought Armoured undersuit for Rookie (25¢)

Outcome: Credits remaining: 55¢
2 months, 2 weeks ago

Bought Photo-goggles for Sgt. Turner (35¢)

Outcome: Credits remaining: 80¢
2 months, 2 weeks ago

Bought Photo-lumen for PC Wainwright (15¢)

Outcome: Credits remaining: 115¢
2 months, 2 weeks ago

Bought Photo-lumen for PC Thatcher (15¢)

Outcome: Credits remaining: 130¢
2 months, 2 weeks ago

Bought Photo-lumen for PC Cartwright (15¢)

Outcome: Credits remaining: 145¢
2 months, 2 weeks ago

Reassigned Flak armour from Rookie to Stash

Outcome: Flak armour is now equipped by Stash
2 months, 2 weeks ago

Reassigned Mesh armour from Stash to Rookie

Outcome: Mesh armour is now equipped by Rookie
2 months, 2 weeks ago

Reassigned Grav-chute from Stash to Sgt. Hope

Outcome: Grav-chute is now equipped by Sgt. Hope
2 months, 2 weeks ago

Bought Power sword for Jack (0¢)

Outcome: Credits remaining: 160¢
2 months, 2 weeks ago

Bought Boltgun for Jack (0¢)

Outcome: Credits remaining: 160¢
2 months, 2 weeks ago

Hired Jack (0¢)

Outcome: Credits remaining: 160¢
2 months, 2 weeks ago

Bought Grav-chute for Stash (50¢)

Outcome: Credits remaining: 160¢
2 months, 2 weeks ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 210¢
2 months, 2 weeks ago

Reassigned Frag grenades from Cpt. Angel to Stash

Outcome: Frag grenades is now equipped by Stash
2 months, 2 weeks ago

Bought Frag grenades for Cpt. Angel (30¢)

Outcome: Credits remaining: 225¢
2 months, 2 weeks ago

Bought Gleeful Judgement for Cpt. Angel (85¢)

Outcome: Credits remaining: 255¢
2 months, 2 weeks ago

Added 340¢

Outcome: +340¢ (to 340¢)
2 months, 2 weeks ago

Rolling for advancement to PC Thatcher

Rolled 2D6: 4 , 5 = 9 Outcome: Improved Intelligence
2 months, 2 weeks ago

PC Wainwright spent 6 XP to advance

Outcome: Improved Movement
2 months, 2 weeks ago

2d6 PC Wainwright advancenent

Rolled 2D6: 2 , 5 = 7
2 months, 2 weeks ago

Added 6 XP for Rookie

Outcome: Current: 10 XP, Total: 10 XP
2 months, 2 weeks ago

Added 7 XP for Special Constable Butterman

Outcome: Current: 10 XP, Total: 10 XP
2 months, 2 weeks ago

Added 8 XP for PC Wainwright

Outcome: Current: 9 XP, Total: 15 XP
2 months, 2 weeks ago

Added 7 XP for PC Thatcher

Outcome: Current: 10 XP, Total: 15 XP
2 months, 2 weeks ago

Added 2 XP for PC Cartwright

Outcome: Current: 2 XP, Total: 2 XP
2 months, 2 weeks ago

Added 4 XP for Sgt. Turner

Outcome: Current: 9 XP, Total: 15 XP
2 months, 2 weeks ago

Added 6 XP for Sgt. Hope

Outcome: Current: 13 XP, Total: 19 XP
2 months, 2 weeks ago

Added 8 XP for Sgt. Fisher

Outcome: Current: 8 XP, Total: 21 XP
2 months, 2 weeks ago

Added 14 XP for Cpt. Angel

Outcome: Current: 14 XP, Total: 25 XP
2 months, 2 weeks ago

Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 13)